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This page is about the Druid ability. For the former hunter talent, see Lacerate (Hunter).
Lacerate
Ability druid lacerate
  • Lacerate
  • Melee   range
  • Instant cast
  • Requires Bear Form
  • Lacerates the enemy target, dealing x bleed damage and an additional x over 15 sec. Stacks up to 3 times.

    Generates 2 Rage and has a 25% chance to reset the cooldown on Mangle.
Usable by
ClassDruid
Properties
TypeOffensive
SchoolPhysical
Casting timeInstant cast
Cooldown (GCD 1.5 sec)
Talents
SpecializationGuardian
Level required38
Other information
RequirementsRequires Bear Form
Related debuff
Ability druid lacerate
  • Lacerate
  • Suffering X damage every 1 sec.
  • Duration: 15 seconds
TCG image

Lacerate is a druid ability learned at level 38 for those with the Guardian specialization. It is a stacking bleed effect usable only in Bear Form.

Modified by[]

Guardian Guardian abilities

Notes[]

  • This ability is used similar to a warrior's Sunder Armor, though it does not generate as much threat. However, Lacerate can crit, which increases the threat caused.
  • The damage over time is divided into 5 3-second ticks (one-fifth of the damage each tick). Reapplying Lacerate renews the DoT debuff to its full 15-second duration.

Tips and tactics[]

  • Very good skill for single target tanking. The tanking rotation generating the most threat is: Mangle as often as possible; while Mangle is on cooldown, use Lacerate; if you still have excess rage, use Maul in parallel.
  • When tanking multiple mobs at once, Swipe (Bear) is usually a better choice than Lacerate.

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 6.0.2 (14-October-2014): Lacerate is now available only to Guardian Druids.; Lacerate now generates 2 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.2.0 (2011-06-28): Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.1.0 (26-Apr-2011): Lacerate bonus threat has been removed and replaced with increased initial damage done.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.6 (8-Feb-2011): Lacerate damage has been reduced by approximately 20%.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.4.0 (25-Mar-2008): This ability now deals additional damage based on the attack power of the Druid. Introduced attack power scaling: Every 20 Attack Power adds 1 damage, per stack, over 15 seconds. Mangle further enhances this value.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.1.0 (22-May-2007): The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.

External links[]


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