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Leatherworking Icon Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Leatherworking (Profession)
IngredientsProficienciesQuestsPatternsTrainersEconomical Training

Leatherworking is one of the primary professions. Your character can only have 2 primary professions at any time.

The leatherworking profession allows players to utilize the leather gathered through the skinning profession to create a variety of items, including cloaks, leather and mail armors, armor kits, quivers, and ammo pouches. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: the druid, hunter, shaman, monk, and rogue.

Getting started[]

Requirements[]

Unlike other professions, such as blacksmithing, which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, it can be made anywhere in the world at any time.

There is an exception to this in the case of the curing component, [Refined Deeprock Salt]. This can only be made by leatherworkers with 250 Skill or higher who have acquired a [Salt Shaker] from an engineer.

Note that since the Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Burning Crusade, the items crafted with Refined Deeprock Salt are not much in demand anymore and you can level without the salt shaker.

Suggested 2nd profession[]

Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, skinning is the most recommended profession to pair with it. Attempting to level leatherworking to 450 exclusively through purchasing leather through the Auction House is not recommended on some servers, as some materials are not usually available in great quantity and it can be prohibitively expensive. That is not to say it is impossible, however, especially if an alternate character is used to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend a few thousand gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:

  • Endgame recipes are bought in Dalaran for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
  • Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale.
    • This can also turn into a profit for you if you do farm these leathers as they are top dollar due to rarity - the skins that go unused can be sold on the Auction House.

Suggested classes[]

Proficiencies and training[]

There are leatherworking trainers in the capital cities and starting zones that can teach all the trainable skills of the leatherworking profession. As with all of the professions in the game, there are several ranks of leatherworking, each trainable upon reaching a specific skill level and character level.

Leatherworking patternse
Apprentice
Journeyman
Expert
Artisan
Master Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Grand Master Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Illustrious Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Zen Master Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Draenor Master Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Legion Master Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Proficiency Level Skill
Apprentice 5 1 - 75
Journeyman 10 50 - 150
Expert 20 125 - 225
Artisan 35 200 - 300
Master 50 275 - 375 Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Grand Master 65 375 - 450 Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Illustrious 75 425 - 525 Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Zen Master 85 525 - 600 Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Draenor Master 90 600 - 700 Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.
Legion Master 100 700 - 800 Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.

eGrand Master is only available after installing the expansion Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Wrath of the Lich King.

Illustrious Grand Master is only available after installing the expansion Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Cataclysm.

Zen Master is only available after installing the expansion Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Mists of Pandaria.

Draenor Master is only available after installing the expansion Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Warlords of Draenor.

Legion Master is only available after installing the expansion Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Legion.


Faction recipes[]

Some recipes are only learnable after achieving a certain reputation level with a particular faction. These are listed at the faction recipes entry.

Leather conversions[]

Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.)

Standard Leather
Ruined Light Medium Heavy Thick Rugged
Ruined 1 3 12 60 360 2160
Light 1/3 1 4 20 120 720
Medium 1/12 1/4 1 5 30 180
Heavy 1/60 1/20 1/5 1 6 36
Thick 1/360 1/120 1/30 1/6 1 6
Rugged 1/2160 1/720 1/180 1/36 1/6 1
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Knothide Leather
Scraps Leather Heavy
Scraps 1 5 25
Leather 1/5 1 5
Heavy 1/25 1/5 1
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Borean Leather
Scraps Leather Heavy
Scraps 1 5 30
Leather 1/5 1 6
Heavy 1/30 1/6 1
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Savage Leather
Scraps Leather Heavy
Scraps 1 5 25
Leather 1/5 1 5
Heavy 1/25 1/5 1

To create [Refined Deeprock Salt] for curing [Rugged Hide], you'll need an Engineering-made [Salt Shaker]. This item requires a skill of 250 in leatherworking to use, and now has a short cooldown timer similar to an armor kit.

About relative leatherworking skill levels[]

When you open the leatherworking window or go to a trainer, you'll notice that the items in the list are colorized. The color used for the name of the item to be made has the following meanings:

  • Red: You're not yet able to learn to make this item (you'll only see this on pattern items).
  • Orange: You will always gain a skill point making the item (unless you're already at the maximum).
  • Yellow: You will probably gain a skill point making the item, but might not.
  • Green: You will most likely not gain a skill point making an item, but you could. (unlikely)
  • Gray: You won't gain any skill points making an item. In most cases, you'll probably just want to ignore gray skills completely (though don't forget that you can always use them as needed; for example, to turn leather scraps into light leather...)

As your leatherworking skill level increases (by making items), patterns will go from Red to Orange, Orange to Yellow, Yellow to Green, and Green to Gray. This means you must keep learning new leatherworking patterns to continue advancing in skill.

Specialized leatherworking[]

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Removed with Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Cataclysm.

In Burning Crusade you had the option to specialize your leatherworking. Each specialization would give access to a specific set of patterns.

As of Patch 4.1.0 several professions had their specializations removed, with leatherworking being one of them. Currently, only EngineeringTailoring and Alchemy  have specializations.

Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. High-level leatherworking[]

Trainers only have a limited selection of patterns for the highest levels. The best are available from Braeg Stoutbeard who stands outside the Legendary Leathers shop in the Magus Commerce Exchange area in Dalaran. For a few Heavy Borean Leathers or Arctic Furs he will give you a pattern for a rare or epic item of leather or mail.

Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Fur Lining and Leg Reinforcements[]

In Wrath of the Lich King, leatherworkers can apply Fur Lining to their own bracers and Leg Reinforcements to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound.

Each type of Fur Lining requires 400 leatherworking and requires 1 [Arctic Fur]. The resulting bracer enchant is equivalent to the best "self-only" enchants provided by other tradeskills and better than any enchant you can buy or otherwise acquire.

Both types of Leg Reinforcements require 405 leatherworking. They provide exactly the same enchant as the [Icescale Leg Armor] and [Frosthide Leg Armor], but at a vastly reduced cost, and available at level 70 (as opposed to 80 for the epic leg armors).

Name Stats Recipe source
Resistance Fur Linings
Fur Lining - Arcane Resist 70 Arcane resistance BoP drop (Icecrown - Cult Researcher, Frostbrood Spawn)
Fur Lining - Fire Resist 70 Fire resistance BoP drop (Icecrown - Skeletal Runesmith)
Fur Lining - Frost Resist 70 Frost resistance BoP drop (Icecrown - Damned Apothecary)
Fur Lining - Nature Resist 70 Nature resistance BoP drop (Icecrown - Cult Alchemist)
Fur Lining - Shadow Resist 70 Shadow resistance BoP drop (Icecrown - Cultist Shard Watcher)
Other Fur Linings
Fur Lining - Attack Power 130 attack power Trainer
Fur Lining - Spell Power 76 spell power Trainer
Fur Lining - Stamina 102 Stamina Trainer
Name Stats Materials Recipe source
Leg Reinforcements
Jormungar Leg Reinforcements 55 Stamina, 22 Agility 2 Jormungar Scales Trainer
Nerubian Leg Reinforcements 75 attack power, 22 critical strike rating 2 Nerubian Chitin Trainer

Garrison[]

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Players building their garrisons while on Draenor that have leatherworking should consider building a level 1 Barn (for leather and fur) and/or a level 3 Barn (for Savage Blood). The Barn is classified as a medium building.

Old specialization info[]

In the past (pre-Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Cataclysm) at later levels, players could choose from one of three specializations within the leatherworking profession to create certain higher quality items. These three specializations were: Dragonscale Leatherworking, Elemental Leatherworking, or Tribal Leatherworking. Each specialization granted the crafter the ability to create and equip special soulbound armor sets at higher levels in The Burning Crusade.

When you reached 225 skill and level 40, you unlocked a set of quests. These quests allowed you to specialize in various types of armor, which you could make for yourself only (all BoP). Refer to the table below for a list of quest givers and their locations.

Each specialization allowed you to produce only a handful of different items. These selections were arranged in a progression of better items for a few gear slots, so specialization amounted to being able to produce a nice partial set of BoP gear for yourself. You should pick the one that suited your class and play style.

None of the specializations were particularly well suited to a hunter; none produced mail armor with a major agility boost. A leatherworking hunter wanting to specialize would have to decide between good agility in Elemental Leatherworking or mail armor in Dragonscale Leatherworking. The mail Netherscale Armor set is slanted towards AP and stamina, which will also benefit hunter pets, as well as crit rating and some intellect and MP5. Hunters desiring agility for this set will have to gem for it.

Switching a specialization[]

As of patch 2.1.3, you could switch your leatherworking specialization without losing any skill points and without doing the specialization quest.

First you needed unlearn your current specialization. To do that, you would go back to the original quest giver for your leatherworking specialization and pay 100g to remove your specialization (this cost varied depending on your level, 25g at 49 for instance). You would lose patterns that require that specialization. (Note: You would not lose any patterns available prior to The Burning Crusade since their specialization requirements were removed when the expansion was released.) You would also lose the ability to equip the items that required that specialization.

You could then learn a new specialization by going to Narain Soothfancy and reading a book. He was located north of Steamwheedle Port in Tanaris. The book on his table would teach you either the Dragonscale, Elemental or Tribal leatherworking specialization skill.

Note that there was little point to switching your leatherworking specialization unless you chose poorly in the first place and were looking to remedy that choice. You were changing out the ability to wear one set of BoP gear tailored for one class for another set of BoP gear tailored for a different class.

Specializations and trainers[]

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Specialization Description Trainer / Quest Giver Specialization Quest Exclusive bind on pickup items
Elemental Leatherworking Stamina and Agility leather armor, suitable for agility classes, e.g., Rogues, Feral Druids, Survival Hunters or Enhancement Shamans. Lua error in package.lua at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Sarah Tanner in Tanner Camp, Searing Gorge [63, 75]

Lua error in package.lua at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Brumn Winterhoof in the Arathi Highlands

A [55] Elemental Leatherworking (Alliance)

H [55] Elemental Leatherworking (Horde)

[Blackstorm Leggings]

[Primalstorm Breastplate]
[Primal Intent] (armor set)

Dragonscale Leatherworking Stamina and Intellect mail armor (a bit over double AC), with spell crit and spell damage for caster Shamans. Lua error in package.lua at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Peter Galen in Ruins of Eldarath, Azshara [37, 65]

Horde quest removed in 4.0.1

N [55] Dragonscale Leatherworking [Dragonstrike Leggings]

[Golden Dragonstrike Breastplate]
[Netherscale Armor] (armor set)
[Netherstrike Armor] (armor set)

Tribal Leatherworking Stamina, Intellect, and Spirit Leather armor, most useful for Balance and Restoration Druids as the leather wearing casters that cannot wear mail. Lua error in package.lua at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Pratt McGrubben in Feathermoon Stronghold, Feralas

Horde quest removed in 4.0.1

Wild Leather Quests (prerequisites) :

A [45] Wild Leather Helmet
A [45] Wild Leather Shoulders
A [45] Wild Leather Vest
A [45] Wild Leather Boots
A [45] Wild Leather Leggings
A [45] Master of the Wild Leather


H [45] Wild Leather Helmet
H [45] Wild Leather Shoulders
H [45] Wild Leather Vest
H [45] Wild Leather Boots
H [45] Wild Leather Leggings
H [45] Master of the Wild Leather

[Wildfeather Leggings]

[Living Crystal Breastplate]
[Windhawk Armor] (armor set)

Lua error in package.lua at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Caryssia Moonhunter in Thalanaar, Feralas [89, 46]

Lua error in package.lua at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Se'Jib in Stranglethorn Vale [36, 34]
N [55] Tribal Leatherworking

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010): Specializations largely removed including their related quests.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.1.3 (2007-07-10): You can switch your leatherworking specialization without losing any skill points and without doing the specialization quest.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.5.0 (2005-06-07): Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!

See also[]

External links[]

For leveling guides please visit Tradeskill leveling guides
Guides
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. β News
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