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Legendary ring typically refers to one of five rings of [legendary] quality, which were obtainable by players after completing a lengthy chain of quests in Draenor. These rings (and the quests which lead up to obtaining them) have been removed from the game, but players who previously earned a legendary ring on a character can still use the item.

Rings[]

There are five legendary rings geared toward specific Class and talent specializations.

Legendary Rings
Inv 60legendary ring1a
  • Etheralus, the Eternal Reward
  • Item Level 735
    Disenchants into:
    Not disenchantable
  • Binds when picked up
  • Unique (Equipped)
  • Finger
  • Requires level 100
  • Use: Use: Awakens the powers of Etheralus rings worn by you and your allies, increasing healing and absorption done by (2500 / 100)% for 15 sec.

    When this effect ends, each empowered player unleashes a burst of energy that shields your allies, absorbing damage equal to (2500 / 100)% of all healing done while empowered, divided evenly among the shielded players. (2 min shared cooldown)
Inv 60legendary ring1c
  • Maalus, the Blood Drinker
  • Item Level 735
    Disenchants into:
    Not disenchantable
  • Binds when picked up
  • Unique (Equipped)
  • Finger
  • Requires level 100
  • +250 Agility

    +375 Stamina
    +174 Critical Strike (1.58% @ L100)
    +154 Versatility (1.18% @ L100)

    Use: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by (2500 / 100)% for 15 sec.

    When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (2500 / 100)% of all damage they dealt while empowered.
  • "One of the three Savage Hallows created by Archmage Khadgar."
Inv 60legendary ring1e
  • Nithramus, the All-Seer
  • Item Level 735
    Disenchants into:
    Not disenchantable
  • Binds when picked up
  • Unique (Equipped)
  • Finger
  • Requires level 100
  • +250 Intellect

    +375 Stamina
    +130 Versatility (1% @ L100)
    +188 Mastery (1.71 @ L100)

    Use: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by (2500 / 100)% for 15 sec.

    When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (2500 / 100)% of all damage they dealt while empowered.
  • "One of the three Savage Hallows created by Archmage Khadgar."
Inv 60legendary ring1b
  • Sanctus, Sigil of the Unbroken
  • Item Level 735
    Disenchants into:
    Not disenchantable
  • Binds when picked up
  • Unique (Equipped)
  • Finger
  • Requires level 100
  • +250 [Agility or Strength]

    +375 Stamina
    +150 Versatility (1.15% @ L100)
    +176 Bonus Armor

    Use: Awakens the powers of Sanctus rings worn by you and your allies, granting (5000 / 100)% Versatility for 15 sec.

    For the duration of this effect, all damage and healing received is divided evenly among empowered allies.
Inv 60legendary ring1c
  • Thorasus, the Stone Heart of Draenor
  • Item Level 735
    Disenchants into:
    Not disenchantable
  • Binds when picked up
  • Unique (Equipped)
  • Finger
  • Requires level 100
  • +250 Strength

    +375 Stamina
    +176 Critical Strike (1.6% @ L100)
    +150 Multistrike (2.27% @ L100)

    Use: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by (2500 / 100)% for 15 sec.

    When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (2500 / 100)% of all damage they dealt while empowered.
  • "One of the three Savage Hallows created by Archmage Khadgar."


Source[]

To obtain a legendary ring, players needed to first progress through a chain of quests, requiring them to enter dungeons and raids multiple times. This would typically take a couple of months to complete, even for the most dedicated players. At level 98, players could begin this endeavor by speaking to Khadgar's Servant in their Garrison to begin N [100] Call of the Archmage. The full chain of quests is as follows:


Chapter I: Call of the Archmage[]

  1. N [100] Call of the Archmage
  2. N [100D] Spires of the Betrayer
  3. N [100] Khadgar's Task
  4. Complete four quests:
    N [100D] Core of Flame
    N [100D] Core of Iron
    N [100D] Core of Life
    N [100D] Draenor's Secret Power
  5. N [100D] Tackling Teron'gor
  6. N [100] Eyes of the Archmage
  7. N [100] Fugitive Dragon
  8. N [100] The Dragon's Tale
  9. N [100] Tarnished Bronze
  10. N [100] Power Unleashed

Chapter II: Gul'dan Strikes Back[]

  1. Complete two quests:
    N [100R] Empire's Fall
    N [100R] Legacy of the Sorcerer Kings
  2. N [100] The Scrying Game
  3. N [100] Hunter: Hunted

Chapter III: The Foundry Falls[]

  1. N [100] Touch of the Kirin-Tor
  2. Complete four quests:
    N [100] Heart of the Fury
    N [100] Flamebender's Tome
    N [100] Reverse Piracy
    N [100] Might of the Elemental Lords
  3. N [100] Blackhand's Secret

Chapter IV: Darkness Incarnate[]

  1. N [100] The Unbroken Circle
  2. N [100] Prisoner of the Mind
  3. Complete two quests:
    N [100] The Shadow War
    N [100] Orb of Dominion
  4. N [100] Breaking Badness
  5. N [100] To Gul'dan!
  6. N [100] An Inside Job
  7. N [100] The Final Assault
  8. Complete two quests:
    N [100] Command of the Seas
    N [100] We Don't Need No Library Card
  9. N [100] Cooking the Books
  10. A [100] Light Be With You / H [100] Draenor's Blessing


Upgrading a ring[]

Each legendary ring could be upgraded further from item level 735, to a maximum of 795. This was done by using a [Crystallized Fel], which would upgrade the ring by three item levels each time one was used. One crystallized fel could be obtained each week by players if they defeated Archimonde in Hellfire Citadel on Normal difficulty or higher, provided they already had a legendary ring. Additional crystallized fel could be purchased at any time from either Dawn-Seeker Krisek in Tanaan Jungle, or Zooti Fizzlefury in Talador at a price of 1,250 Valor Points.

Patch changes[]

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External links[]

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