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Levitate
Spell holy layonhands
  • Levitate
  • 30 yd  range
  • 0.9% of base mana
  • Instant cast
  • Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min.
Usable by
ClassPriest
Properties
TypeUtility
SchoolHoly
Casting timeInstant cast
Cooldown (GCD 1.5 sec)
Level required34
Related buff
Spell holy layonhands
  • Magic
  • Levitate
  • Levitating.
TCG image
Ye come back down here and fight like a dwarf!
- Warrax TCG

Levitate is a priest ability learned at level 34. It is a utility spell that allows the target to levitate, reducing the rate of fall and allowing foot travel over water-like surfaces. Levitate is considered one of the most shockingly useful spells in the game and is quite entertaining.

Modified by[]

Talents

Tips[]

  • Levitate is a wonderful way to escape from other players by running to the nearest cliff or body of water. This strategy is particularly effective when escaping ganks on PvP servers.
  • An especially sneaky tactic used in Arathi Basin is to stay at the Lumber Mill and use Levitate to escape off the cliff if overwhelmed by other players. A sneak-attack can also be performed by safely jumping down the cliff to the Mine.
  • If being used to negate fall damage while falling from a great height, the reduced fall speed will increase the horizontal distance traveled and the landing place will be quite far from the cliff. This effect can be minimized by casting the spell mid-fall.
  • Conversely, this extended horizontal distance can be used to reach places that normally a player would be unable to get to. This may not be particularly practical, but it can lead to some interesting locations.
  • Levitate's water-walking attribute can be used to fish in the middle of larger bodies of water.
  • If you are swimming in the middle of a large body of water, you can levitate on the surface of the water and get on your flying mount without having to swim back to shore.

Notes[]

  • This spell breaks on damage.
  • Levitate does not allow the caster to walk on lava.
  • With the release of 3.2, and Trial of the Crusader, this spell used to be able to hover over the Fire Bomb ability in the Beasts of Northrend, Gormok the Impaler section. This was removed around the release of 3.2.2, as it allowed the fight to be conducted much easier.
  • Casts not affected by damage will be affected by the fall if you have levitate on.

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.6 (8-Feb-2011): The duration of Levitate has been increased to 10 minutes, up from 2.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.3.3 (2010-03-23): (undocumented) Wall Climbing Bug fixed.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.3.0 (08-Dec-2009): Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.8 (2009-01-20): Levitate is now castable on others.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008): Levitate now costs 3% of base mana.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.4.0 (2005-05-05): Duration and mana cost increased.

External links[]


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