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Mace Specialization
Inv hammer 05
  • Mace Specialization
  • Racial Passive
  • Requires One-Handed Maces, Two-Handed Maces
  • Expertise with Maces and Two-Handed Maces increased by 1%.
Usable by
ClassAll
RaceHuman
Properties
TypeUtility
SchoolPhysical
Casting time
  • Racial Passive
  • Other information
    RequirementsRequires One-Handed Maces, Two-Handed Maces

    Mace Specialization is a passive human racial ability. It grants an expertise bonus while using mace-class weapons.

    When dual wielding different types of weapons, Mace Specialization is applied to each weapon individually, so that if you dual wield a mace and an axe, only attacks made with the mace benefit from Mace Specialization.

    When dual wielding two maces, all of your attacks will benefit from Mace Specialization.

    For attacks that only use the mainhand weapon, such as a rogue's Sinister Strike, only your mainhand expertise matters.

    Notes[]

    • Since the bonus is 'raw' expertise and not rating, it will grant the same bonus regardless of the level of the player.
    • This expertise stacks with expertise gained from other sources, limited only by the expertise cap.
    • When dual wielding a mace and a sword as a human, attacks made with the mace will benefit from Mace Specialization while attacks made with the sword will benefit from Sword Specialization. These bonuses only apply to that weapon, and dual wielding a mace and a sword will result in the exact same total expertise as dual wielding two maces or two swords.

    Patch changes[]

    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 6.0.2 (14-October-2014): Removed.
      [1]
    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.3.0 (13-Nov-2007): Mace Skill now increases the critical strike chance with maces and two-handed maces by 1%.
                  Was +5 mace weapon skill.

    References[]

    External links[]

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