Classese | |||||||||||||
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Class races | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Quests | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Abilities | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Spec | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Talents | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
PvP Talents | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Trainers | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Glyphs | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Builds | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Tactics | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Armor sets | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Starting a | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
PvE | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
PvP | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Macros | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr |
This article is meant to list theorycrafted raiding builds, cookie-cutter PvP specs and other mage standards/ideas for reference and new player guidance.
For help creating your own build and personalising the ones found here, take a look at our mage talent analysis.
PvE[]
Leveling[]
Arcane[]
[Needs Cataclysm's Update]
Fire[]
[Cataclysm Patch: 4.0.3]
The Fire tree lacks the survivability of frost, but has in exchange higher AOE (area of effect) damage and the ability to kill mobs faster one by one. It sacrifices mana-utility for higher power. A basic fire leveling build at by level 43 would be the following: Fire Leveling. In general it is not a good idea to begin leveling as a fire mage as of Cataclysm due to fire's complete dependence on spell crit chance. Fire becomes more viable as a leveling build once you have full points in Improved Scorch and Firestarter. (Level 43)
Your first talent taken should always be master of elements. As previously stated, fire mages are very mana starved.
Fire relies on critical strikes to maximize its damage, so taking talents in Ignite is a must. Always pick up 1-point talent Dragon's Breath as soon as it becomes available because in the 5 seconds the mob is "stunned" you can cast a larger spell, preferably Fireball, safely. If playing with a more glasscannon approach this will be very valuble.
Frost[]
[Updated for 4.0.6] Frost specializes in control, so this build maximises a balance between damage and control. Two builds are listed here, one for AoE farming, one for single target grinding:
AoE
Level 27: AoE 27
Level 47: AoE 47
Level 67: AoE 67
Level 77: AoE 77
Single Target
Level 27: ST 27
Level 47: ST 47
Level 67: ST 67
Level 77: ST 77
Raiding[]
Raiding mages generally want high single target DPS and/or lots of AoE power. Depending on the mage's gear, length of the fight, movement, trash clearing, and interruptions, there's no real "perfect" raiding build. These are the standard builds for each school and how casting works to maximize DPS.
Arcane[]
Build 1 (33/5/3)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Fire[]
Build 1 (6/32/3)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Frost[]
Build 1 (6/4/31)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
PvP[]
Arena[]
Arcane[]
Build 1 (34/4/3)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Fire[]
Build 1 (7/31/3)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Build 2 (7/31/3)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Frost[]
Build 1 (7/0/34)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Build 2 (7/0/34)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Battleground[]
Arcane[]
Build 1 (34/4/3)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Fire[]
Build 1 (7/31/3)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Build 2 (7/31/3)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Frost[]
Build 1 (7/0/34)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |
Build 2 (7/0/34)
Talent Link(s) | Wowhead |
Tested patch | 4.0.6 |