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Mana Burn
Spell shadow manaburn
  • Mana Burn
  • 30 yd  range
  • 14% of base mana
  • 3 sec cast
  • Destroy 10% of the target's mana (up to a maximum of 20% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.
Usable by
ClassPriest
Properties
TypeOffensive
SchoolShadow
Casting time3 sec cast
CooldownNone/Global Cooldown
Talents
Improvement
talents
Improved Mana Burn

Mana Burn is a Shadow-based Priest spell. It drains mana from the enemy, causing Shadow damage.

Rank table[]

Rank Level Cast time Cost
1 24 3 seconds 50s

Notes[]

  • Mana Burn will destroy 10% of the target's mana. If the actual amount is greater than 20% of your maximum mana, it will destroy only an amount equal to 20% of your maximum mana. This is necessary to prevent Mana Burn from destroying too much mana on enemies with a very large mana pool.
  • Mana Burn will instantly break Fear, Hex and Psychic Scream.
  • Mana Burn has some strange behaviour in combination with the Shadow tree. It works with Shadow Weaving, Shadowform and Vampiric Embrace. However, it does not benefit from Darkness (priest), Shadow Focus or Shadow Reach. Shadow Affinity probably does not affect it as well.
  • Its threat simply depends on its damage and follows normal rules; the mana drain does not cause any additional threat.
Mana Burn TCG

In the World of Warcraft: Trading Card Game.

Talent improvement[]

Tips and tactics[]

  • Mana Burn is useful both in PvE and PvP. It can be used against enemy spell casters in PvE to prevent them from casting their spells, especially healing spells. In PvP this spell is helpful against healing classes.
  • With Improved Mana Burn, its effectiveness can be raised enormously. In addition, its susceptibility to interrupt effects can be reduced.
  • Combined with a shadow spec'd priest's Vampiric Embrace, Mana Burn can be an amusing and effective way to use the target's mana to heal your party (while damaging them in the process).
  • due to their low mana (no intellect stacking) this can quickly make a retribution or protection paladin run out of mana very quickly, if the priest can survive the innitial enslaught of damage, turning the dreaded paladin into a laughing stock for priests everywhere

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.2.0 (04-Aug-2009): Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-04-30): "Mana Burn has been reduced to 10% mana burned (up to a maximum of 20% of the Priests mana), down from 13% (max 26%). [1]"
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-04-30): "Mana Burn now causes Fear, Hex and Psychic Scream to break early when used. [1]"
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.8 (2009-01-20): Now burns a percentage of maximum mana, only one rank remains.

References[]

  1. ^ a b Blizzard Entertainment Bornakk 2009-04-17. Recent In-Game Fixes - 4/16/09. Archived from the original on 2009-04-17. Retrieved on 2009-05-30.

External links[]


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