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=== In-combat regen ===
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== In-combat regen ==
 
:<tt>CombatRegen = 5% of Base [[Mana]]</tt><sup>&dagger;</sup>
 
:<tt>CombatRegen = 5% of Base [[Mana]]</tt><sup>&dagger;</sup>
   
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* Five-Second-Rule removed. Its is now "Mana Regen while out of combat" and "Mana Regen while in combat", instead of "Mana Regen while not casting" and "Mana Regen while casting".
 
* Five-Second-Rule removed. Its is now "Mana Regen while out of combat" and "Mana Regen while in combat", instead of "Mana Regen while not casting" and "Mana Regen while casting".
 
* Spirit Regen formula is unchanged.
 
* Spirit Regen formula is unchanged.
* In the beta build 4.0.3.13202, the BASE_REGEN coefficients for levels 81-85 remain the same as level 80 at 0.003345.
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* In the beta build 4.0.3.13202, the <tt>BASE_REGEN</tt> coefficients for levels 81-85 remain the same as level 80 at <tt>0.003345</tt>.
   
 
== Patch changes ==
 
== Patch changes ==

Revision as of 23:13, 25 January 2011

The condition of a game character gaining mana points over time is referred to as mana regeneration. Players can gain mana from basically two sources — out-of-combat or in-combat regeneration. Spirit regenerates high amounts of mana, but only out of combat; whereas combat regeneration is usually lower, but continues uninterrupted at all times.


Spirit-Based Regeneration

The main base stat which regenerates mana is Spirit, the next is Intellect, and the character level inversely affects regeneration.

The mana-regeneration formula is uniform across all classes: [1]

Out-of-combat regen

SpiritRegen=SPI,INT,LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5

BASE_REGEN is a variable dependent on base mana and is summarized in the following table:

BASE_REGEN
Level BASE_REGEN Level BASE_REGEN Level BASE_REGEN Level BASE_REGEN Level BASE_REGEN
10.020979 21 0.011840 41 0.008235 61 0.006421 81 0.003345
20.020515 22 0.011494 42 0.008113 62 0.006314 82 0.003345
30.020079 23 0.011292 43 0.008018 63 0.006175 83 0.003345
40.019516 24 0.010990 44 0.007906 64 0.006072 84 0.003345
50.018997 25 0.010761 45 0.007798 65 0.005981 85 0.003345
60.018646 26 0.010546 46 0.007713 66 0.005885
70.018314 27 0.010321 47 0.007612 67 0.005791
80.017997 28 0.010151 48 0.007524 68 0.005732
90.017584 29 0.009949 49 0.007430 69 0.005668
100.017197 30 0.009740 50 0.007340 70 0.005596
110.016551 31 0.009597 51 0.007268 71 0.005316
120.015729 32 0.009425 52 0.007184 72 0.005049
130.015229 33 0.009278 53 0.007116 73 0.004796
140.014580 34 0.009123 54 0.007029 74 0.004555
150.014008 35 0.008974 55 0.006945 75 0.004327
160.013650 36 0.008847 56 0.006884 76 0.004110
170.013175 37 0.008698 57 0.006805 77 0.003903
180.012832 38 0.008581 58 0.006747 78 0.003708
190.012475 39 0.008457 59 0.006667 79 0.003522
200.012073 40 0.008338 60 0.006600 80 0.003345

In-combat regen

CombatRegen = 5% of Base Mana
Base-line mana combat is mana with INT at 0 (zero).

Direct Regeneration

Direct forms of mana regeneration (previously called MP5) were removed from all items, spells, and talents in Patch 4.0.1. There will be the occasional fixed point mana regen legacy item, but mana regen will mostly be affected by Intellect and Spirit bonuses.

Other

Other sources of mana include instant (such as Mana Potions), sporadic (such as [Insightful Earthstorm Diamond]), and temporary (such as [Second Wind]).

Spirit

Spirit will be the primary modifier of mana regen.

Formulas

Now generally known as Spirit-based regen:

CombatRegen = 5% of Base Mana
SpiritRegen=SPI,INT,LEVEL) = (0.001 + (SPI x sqrt(INT) x BASEREGEN[LEVEL])) x 5
Base-line mana combat is mana with INT at 0 (zero).

Notes

  • Mana regeneration is not affected by sitting down or standing up
  • Five-Second-Rule removed. Its is now "Mana Regen while out of combat" and "Mana Regen while in combat", instead of "Mana Regen while not casting" and "Mana Regen while casting".
  • Spirit Regen formula is unchanged.
  • In the beta build 4.0.3.13202, the BASE_REGEN coefficients for levels 81-85 remain the same as level 80 at 0.003345.

Patch changes

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010): MP5 and 5-second rule were removed from the game, regen may still be calculated in 5 sec increments.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009): Mana Regeneration: The amount of mana regeneration derived from Intellect and Spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.4.0 (25-Mar-2008): Spirit-Based Mana Regeneration: This system has been adjusted so that as your Intellect rises, you will regenerate more mana per point of Spirit.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.4.0 (2005-05-05): Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.

References

  1. ^ Whitetooth 2010-10-24. Combat Ratings at level 85 (Cataclysm) by. ElitistJerks. Retrieved on 2011-01-25.
See also: Spirit

External links