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The condition of a game character gaining [[mana]] points over time is referred to as '''mana regeneration'''. Players can gain mana from basically two sources — [[spirit]] or items. Spirit regenerates rather high amounts of mana, but suffers from the restriction that it is interrupted for five seconds after spending mana for a spell (see 5 second rule below), while item-based regeneration is usually lower, but continues uninterrupted at all times.
+
The condition of a game character gaining [[mana]] points over time is referred to as '''mana regeneration'''. Players can gain mana from basically two sources — out-of-combat or in-combat regeneration. Spirit regenerates high amounts of mana, but only out of combat; whereas combat regeneration is usually lower, but continues during combat.
   
Mana regeneration takes place once per [[tick]], but it's usually measured in the amount regenerated every 5 seconds (mp5), because that's the unit used in the tooltips.
+
<!-- Mana regeneration takes place once per [[tick]].-->
   
 
== Spirit-based regeneration ==
 
== Spirit-based regeneration ==
The main base stat which regenerates mana is [[spirit]]. To a lesser extent, [[intellect]] also contributes, and the character level adversely affects regeneration. It's a good rule of thumb to assume that 1 spi = 1 mp5 while not casting.
+
The main base stat which regenerates mana is [[Spirit]], the next is [[Intellect]] and the character level inversely affects regeneration.
   
  +
The mana regeneration formula is uniform across all classes: <ref>{{ref web
Research by [[User:Whitetooth|Whitetooth]]<ref>{{ref web |title = Intellect -> Spirit Conversion on the PTR |accessdate = 2008-03-26 |author = Whitetooth |url = http://elitistjerks.com/634066-post55.html}}</ref> shows that since [[Patch 2.4]] one uniform mana regeneration formula is used across all classes:
 
  +
|title = Combat Ratings at level 85 (Cataclysm) by
 
  +
|accessdate = 2011-01-25
MP5 = 5 * (0.001 + sqrt(Int) * Spirit * Base_Regen) ''rounded up''
 
  +
|date = 2010-10-24
  +
|publisher = [[ElitistJerks]]
  +
|author = [http://elitistjerks.com/members/1694-whitetooth/ Whitetooth]
  +
|url = http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/}}</ref>
   
  +
=== Out-of-combat regen ===
<tt>Base_Regen</tt> is a variable dependent on character level and is summarized in the following table:
 
  +
:<tt>SpiritRegen(SPI,INT,LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN&#91;LEVEL&#93;)) x 5</tt>
   
 
<tt>BASE_REGEN</tt> is a variable dependent on base mana and is summarized in the following table:
{| class="darktable"
 
  +
|+<tt>Base_Regen</tt>
 
  +
{| class="darktable" id="baseregen_table" style="text-align:center;"
 
|+<tt>BASE_REGEN</tt>
 
|-
 
|-
!LEVEL!!BASE_REGEN!!LEVEL!!BASE_REGEN!!LEVEL!!BASE_REGEN!!LEVEL!!BASE_REGEN!!LEVEL!!BASE_REGEN!!LEVEL!!BASE_REGEN
+
!Level !!BASE_REGEN !!Level !!BASE_REGEN !!Level !!BASE_REGEN !!Level !!BASE_REGEN !!Level !!BASE_REGEN
 
|-
 
|-
|1 ||0.034965 ||15||0.023345 ||29||0.016581 ||43||0.013363 ||57||0.011342 ||71||0.008859
+
|1 ||0.020979 ||21 ||0.011840 ||41 ||0.008235 ||61 ||0.006421 ||81 ||0.003345
|-class="alt"
 
|2 ||0.034191 ||16||0.022748 ||30||0.016233 ||44||0.013175 ||58||0.011245 ||72||0.008415
 
 
|-
 
|-
|3 ||0.033465 ||17||0.021958 ||31||0.015994 ||45||0.012996 ||59||0.011110 ||73||0.007993
+
|2 ||0.020515 ||22 ||0.011494 ||42 ||0.008113 ||62 ||0.006314 ||82 ||0.003345
|-class="alt"
 
|4 ||0.032526 ||18||0.021386 ||32||0.015707 ||46||0.012853 ||60||0.010999 ||74||0.007592
 
 
|-
 
|-
|5 ||0.031661 ||19||0.020790 ||33||0.015464 ||47||0.012687 ||61||0.010700 ||75||0.007211
+
|3 ||0.020079 ||23 ||0.011292 ||43 ||0.008018 ||63 ||0.006175 ||83 ||0.003345
|-class="alt"
 
|6 ||0.031076 ||20||0.020121 ||34||0.015204 ||48||0.012539 ||62||0.010522 ||76||0.006849
 
 
|-
 
|-
|7 ||0.030523 ||21||0.019733 ||35||0.014956 ||49||0.012384 ||63||0.010290 ||77||0.006506
+
|4 ||0.019516 ||24 ||0.010990 ||44 ||0.007906 ||64 ||0.006072 ||84 ||0.003345
|-class="alt"
 
|8 ||0.029994 ||22||0.019155 ||36||0.014744 ||50||0.012233 ||64||0.010119 ||78||0.006179
 
 
|-
 
|-
|9 ||0.029307 ||23||0.018819 ||37||0.014495 ||51||0.012113 ||65||0.009968 ||79||0.005869
+
|5 ||0.018997 ||25 ||0.010761 ||45 ||0.007798 ||65 ||0.005981 ||85 ||0.003345
|-class="alt"
 
|10||0.028661 ||24||0.018316 ||38||0.014302 ||52||0.011973 ||66||0.009808 ||80||0.005575
 
 
|-
 
|-
|11||0.027584 ||25||0.017936 ||39||0.014094 ||53||0.011859 ||67||0.009651
+
|6 ||0.018646 ||26 ||0.010546 ||46 ||0.007713 ||66 ||0.005885
|-class="alt"
 
|12||0.026215 ||26||0.017576 ||40||0.013895 ||54||0.011714 ||68||0.009553
 
 
|-
 
|-
|13||0.025381 ||27||0.017201 ||41||0.013724 ||55||0.011575 ||69||0.009445
+
|7 ||0.018314 ||27 ||0.010321 ||47 ||0.007612 ||67 ||0.005791
|-class="alt"
 
|14||0.024300 ||28||0.016919 ||42||0.013522 ||56||0.011473 ||70||0.009327
 
 
|-
 
|-
  +
|8 ||0.017997 ||28 ||0.010151 ||48 ||0.007524 ||68 ||0.005732
|}
+
|-
 
  +
|9 ||0.017584 ||29 ||0.009949 ||49 ||0.007430 ||69 ||0.005668
[[Image:MP5-Chart.png|thumb|600px|none|Mana Regen Chart]]
 
 
|-
 
  +
|10 ||0.017197 ||30 ||0.009740 ||50 ||0.007340 ||70 ||0.005596
The above chart was generated using this data. The formula shows that regeneration increases linearly with spirit and with the square root of intellect. The base regeneration goes down as level increases. When analyzing the plot it appears that levels 1-10 have one curve, 11-60 another and 61-70 have a jagged but almost linear decrease which seems to have been tweaked by hand.
 
 
Together these design elements seem to enforce balanced stats, so that stacking spirit to the detriment of intellect is to be avoided. It seems that 1 spirit = 1 MP5 was the target of the game designers. A level 70 caster needs about 460 intellect to reach this point.
 
 
== Five Second Rule ==
 
After a character expends mana in casting a spell, the effective amount of mana gained per tick from spirit-based regeneration is reduced (''interrupted'') for a period of 5 seconds. This is commonly referred to as the '''five second rule''' ('''FSR''').
 
 
Channeled spells are handled a little differently. The FSR starts when the spell's channeling starts; i.e. when mana is expended. The interruption continues for at least five seconds, and longer if the channeled takes more than five seconds. For example, Mind Flay channels for 3 seconds and interrupts regeneration for 5 seconds (from the moment the spell cast starts), while Tranquility channels for 10 seconds and interrupts regeneration for the full 10 seconds, but not longer.
 
 
By default, the interrupted mana regeneration ratio is 0%. Several effects can increase this ratio, including:
 
 
{| class="darktable"
 
! Effect
 
! Interrupted mana regeneration ratio increase
 
|-
 
| [[Arcane Meditation]] and [[Pyromaniac]] ([[Mage]] talent) || 10%-30%*
 
|-class="alt"
 
| [[Intensity (druid talent)|Intensity]] ([[Druid]] talent) || 10%-30%*
 
 
|-
 
|-
  +
|11 ||0.016551 ||31 ||0.009597 ||51 ||0.007268 ||71 ||0.005316
| [[Meditation]] ([[Priest]] talent) || 10%-30%*
 
|-class="alt"
 
| [[Mage Armor]] ([[Mage]] spell) || 30%
 
 
|-
 
|-
  +
|12 ||0.015729 ||32 ||0.009425 ||52 ||0.007184 ||72 ||0.005049
| [[Spirit Tap]] ([[Priest]] talent proc) || 50% (and increases mana regeneration to app. 200%)
 
|-class="alt"
 
| [[Darkmoon Card: Blue Dragon]] proc ([http://www.thottbot.com/index.cgi?sp=23684 Aura of the Blue Dragon]) || 100%
 
 
|-
 
|-
  +
|13 ||0.015229 ||33 ||0.009278 ||53 ||0.007116 ||73 ||0.004796
| [[Bangle of Endless Blessings]] proc ([http://www.wowhead.com/?spell=34210 Meditation]) || 15%
 
  +
|-
|-class="alt"
 
  +
|14 ||0.014580 ||34 ||0.009123 ||54 ||0.007029 ||74 ||0.004555
| [[Innervate]] ([[Druid]] buff) || 100% (and increases mana regeneration to 500%)
 
  +
|-
  +
|15 ||0.014008 ||35 ||0.008974 ||55 ||0.006945 ||75 ||0.004327
  +
|-
  +
|16 ||0.013650 ||36 ||0.008847 ||56 ||0.006884 ||76 ||0.004110
  +
|-
  +
|17 ||0.013175 ||37 ||0.008698 ||57 ||0.006805 ||77 ||0.003903
  +
|-
  +
|18 ||0.012832 ||38 ||0.008581 ||58 ||0.006747 ||78 ||0.003708
  +
|-
  +
|19 ||0.012475 ||39 ||0.008457 ||59 ||0.006667 ||79 ||0.003522
  +
|-
  +
|20 ||0.012073 ||40 ||0.008338 ||60 ||0.006600 ||80 ||0.003345
 
|}
 
|}
<span style="font-size: smaller">* Depending on rank</span>
 
   
  +
== In-combat regen ==
Multiple ratios do stack, but can never exceed 100%.
 
  +
:<tt>CombatRegen = 5% of Base [[Mana]]</tt><sup>&dagger;</sup>
   
  +
:<sup>&dagger;</sup> Base-line mana in combat is mana with INT at 0 (zero).
Spells which don't cost mana do not start the FSR. This includes spells with a normal mana cost of zero (e.g. [[Nature's Swiftness]]), but also spells whose effective cost is reduced to zero by some effect (e.g. by [[Clearcasting]] or an item ability or proc like [[Eye of Gruul]]).
 
 
Prior to [[Patch 1.4]] regeneration was also interrupted during a spells cast time (since then it's only interrupted when mana is expended). For this resaon, in-game textual references to the FSR still read "while casting" where they actually should read "after expending mana to cast".
 
   
 
== Direct regeneration ==
 
== Direct regeneration ==
  +
Direct forms of mana regeneration (previously called [[MP5]]) was removed from all items, spells and talents in [[Patch 4.0.1]]. There will be the occasional fixed point mana regen legacy item; but mana regen will mostly be affected by Intellect and Spirit bonuses.
Many effects increase mana regeneration directly i.e. without increasing spirit. These effects are governed by different rules than spirit-based regeneration, in particular they're never subject to the five second rule.
 
   
  +
== Other ==
The most frequent source of non-spirit-based regeneration is the "regenerates X mana in 5 seconds" stat on items. This stat is usually written abbreviated as "mp5".
 
  +
Other sources of mana include instant (such as [[Mana Potion]]s and certain abilities like {{ability|Evocation}}), sporadic (such as {{loot|rare|Insightful Earthstorm Diamond}}), and temporary (such as {{loot|rare|Second Wind}}).
   
  +
== Attributes ==
There are some effects which regenerate mana (e.g. [[Insightful Earthstorm Diamond]]) which deliver their mana the instant they [[proc]]. Some items (e.g. [[Second Wind]]) do not regenerate mana in 2 second ticks but rather in the intervals actually advertised in their tooltip.
 
  +
=== Intellect ===
  +
Intellect will have a secondary modification on mana regen while out-of-combat and none in-combat.{{fact}}
   
  +
=== Spirit ===
Druids can gain direct mana restoration in proportion to their [[intellect]] with the [[Dreamstate]] talent.
 
  +
Spirit will be the primary modifier of mana regen while out-of-combat and only based on affect to base mana in-combat.
   
  +
== Notes ==
==Comparing spirit based and direct regeneration==
 
 
* Mana regeneration is not affected by sitting down or standing up
In theory, direct regeneration is preferable as it is not subject to the FSR. Unfortunately though, mp5 is much harder to get and more "expensive" than spirit. All attributes have an [[Formulas:Item Values|Item Value]], a kind of "cost" associated. This value for mp5 is 2.5 times higher than for spirit. For example the two top mana regeneration enchants for chest items yield either 15 spirit or 6 mp5 ({{loot|enchant|Enchant Chest - Major Spirit}} and {{loot|enchant|Enchant Chest - Restore Mana Prime}}) - this shows the factor of 2.5 very clearly.
 
  +
* Five-Second-Rule removed. Its is now "Mana Regen while out of combat" and "Mana Regen while in combat", instead of "Mana Regen while not casting" and "Mana Regen while casting".
 
  +
* Spirit Regen formula is unchanged.
In order to find out what's better, characters should first find out their personal time spent inside the FSR, e.g using an addon like [http://www.curse-gaming.com/en/wow/addons-1217-muse.html Muse] or RegenFu. It's important to perform the measurement under realistic conditions - the time spent inside the FSR while grinding is typically much lower than during a boss fight. Some players actually argue that in a tight situation, it's safe to assume that the FSR is in effect 100% of the time. It is possible to calculate the percentage of time which has to be spent outside the 5 second rule so that 2.5 points of spirit are more effective than 1 point of mp5. Examples:
 
  +
* In the beta build 4.0.3.13202, the <tt>BASE_REGEN</tt> coefficients for levels 81-85 remain the same as level 80 at <tt>0.003345</tt>.
 
Average lvl 70 priest with maxed [[Meditation]]:
 
2.5 spirit return 2.5 mp5 outside the FSR, and 0.75 mp5 inside. The mathematical form of the question is thus
 
2.5 * x + 0.75 * (1 - x) = 1
 
1.75 * x = 0.25
 
x = 0.14
 
 
So if that priest spends 14% percent of the time outside the FSR, the enchant with 15 spirit yields a higher regeneration than 6 mp5. If the time inside the rule is 86% or more, 6 mp5 is more efficient.
 
 
For lvl 70 characters without spirit regeneration inside the FSR:
 
2.5 * x = 1
 
x = 0.4
 
 
That is they have to spend 40% of their time outside the rule for spirit to be better than mp5.
 
 
====MP5 vs Intellect and Spirit - Formulas====
 
The following formulas relate intellect, spirit, and mp5 to mana regen both in and out of FSR in an attempt to help establish a relative value between them depending on your current stats.
 
 
Based on the formulas for spirit-based regeneration above...
 
ManaRegen(Int,Spirit,MP5) = [0.001 + sqrt(Int) * Spirit * 0.005575] * 5 + MP5
 
ManaRegenCasting(Int,Spirit,MP5) = [0.001 + sqrt(Int) * Spirit * 0.005575] * 5 * Coeff + MP5
 
where Coeff is the decimal percentage of spirit-based mana regeneration that is allowed to continue while casting
 
 
The mana regen benefit per 1 point increase of Spirit, Intellect, or Mana/5 can be calculated as...
 
While not casting:
 
NC_RegenPerInt = 0.027875 * Spirit * [sqrt(Int+1) - sqrt(Int)]
 
NC_RegenPerSpirit = 0.027875 * sqrt(Int)
 
NC_RegenPerMP5 = 1
 
 
While casting:
 
C_RegenPerInt = Coeff * NC_RegenPerInt
 
C_RegenPerSpirit = Coeff * NC_RegenPerSpirit
 
C_RegenPerMP5 = 1
 
   
  +
== Patch changes ==
As you can see, MP5 is the only stat whose effect remains constant both in and out of casting. If you have no talents allowing mana to regenerate from spirit while casting, MP5 is the only way to do so. Even with them, MP5 is still quite valuable, given the most common of these effects (listed [[Mana_regeneration#Five_Second_Rule|above]]) cap at 30% spirit-based regeneration.
 
  +
* {{Patch 4.0.1|note=[[MP5]] and 5-second rule were removed from the game, regen may still be calculated in 5 sec increments.}}
  +
* {{Patch 3.1.0|note=Mana Regeneration: The amount of mana regeneration derived from Intellect and Spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.}}
  +
* {{Patch 2.4.0|note=Spirit-Based Mana Regeneration: This system has been adjusted so that as your Intellect rises, you will regenerate more mana per point of Spirit.}}
  +
* {{Patch 1.4.0|note=Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.}}
   
 
== References ==
 
== References ==
  +
{{reflist}}
<references/>
 
   
 
{{Seealso|Spirit}}
== Additional notes ==
 
* Mana regeneration is not affected by sitting down or standing up
 
* Spell casting never stops direct mana regeneration effects from items
 
* Spell casting does not in itself have an effect on regeneration, only mana expenditure
 
* Maximum direct MP5 from item buffs and armor enchants in 3.0.3 is 114:
 
** 38 {{loot|common|Flask of Pure Mojo}}
 
** 19 {{loot|common|Exceptional Mana Oil}}
 
** 16 {{loot|common|Mighty Rhino Dogs}}/{{loot|common|Spicy Fried Herring}}
 
** 8 {{loot|rare|Arcanum of Blissful Mending}} (head)
 
** 6 {{loot|epic|Greater Inscription of the Crag}} (shoulder)
 
** 4 {{loot|rare|Prophetic Aura}} (leg)
 
** 3 {{loot|common|Magister's Armor Kit}} (hands)
 
** 8 {{loot|enchant|Enchant Chest - Greater Mana Restoration}}
 
** 6 {{loot|enchant|Enchant Boots - Greater Vitality}}
 
** 6 {{loot|enchant|Enchant Bracer - Restore Mana Prime}}
 
   
 
== External links ==
 
== External links ==
  +
{{elink|icon=elitistjerks|site=ElitistJerks.com|link=http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/|desc=Combat Ratings at level 85 (Cataclysm) by [http://elitistjerks.com/members/1694-whitetooth/ Whitetooth] 10/24/2010}}
* [http://www.resto4life.com/2008/03/03/24-mana-regen-part-1-the-basics Resto4Life.com] has an extensive discussion of mana regeneration &mdash; complete with a Javascript-driven mana regeneration calculator &mdash; all of which is up to date with the changes in 2.4.
 
* An in-game version of the above calculator can be found at [http://wow.curse.com/downloads/details/12772/ Curse]
 
 
{{Seealso|Spirit}}
 
   
  +
{{DEFAULTSORT:Mana Regeneration}}
 
[[Category:Formulas and game mechanics]]
 
[[Category:Formulas and game mechanics]]

Latest revision as of 01:34, 2 November 2011

The condition of a game character gaining mana points over time is referred to as mana regeneration. Players can gain mana from basically two sources — out-of-combat or in-combat regeneration. Spirit regenerates high amounts of mana, but only out of combat; whereas combat regeneration is usually lower, but continues during combat.


Spirit-based regeneration

The main base stat which regenerates mana is Spirit, the next is Intellect and the character level inversely affects regeneration.

The mana regeneration formula is uniform across all classes: [1]

Out-of-combat regen

SpiritRegen(SPI,INT,LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5

BASE_REGEN is a variable dependent on base mana and is summarized in the following table:

BASE_REGEN
Level BASE_REGEN Level BASE_REGEN Level BASE_REGEN Level BASE_REGEN Level BASE_REGEN
1 0.020979 21 0.011840 41 0.008235 61 0.006421 81 0.003345
2 0.020515 22 0.011494 42 0.008113 62 0.006314 82 0.003345
3 0.020079 23 0.011292 43 0.008018 63 0.006175 83 0.003345
4 0.019516 24 0.010990 44 0.007906 64 0.006072 84 0.003345
5 0.018997 25 0.010761 45 0.007798 65 0.005981 85 0.003345
6 0.018646 26 0.010546 46 0.007713 66 0.005885
7 0.018314 27 0.010321 47 0.007612 67 0.005791
8 0.017997 28 0.010151 48 0.007524 68 0.005732
9 0.017584 29 0.009949 49 0.007430 69 0.005668
10 0.017197 30 0.009740 50 0.007340 70 0.005596
11 0.016551 31 0.009597 51 0.007268 71 0.005316
12 0.015729 32 0.009425 52 0.007184 72 0.005049
13 0.015229 33 0.009278 53 0.007116 73 0.004796
14 0.014580 34 0.009123 54 0.007029 74 0.004555
15 0.014008 35 0.008974 55 0.006945 75 0.004327
16 0.013650 36 0.008847 56 0.006884 76 0.004110
17 0.013175 37 0.008698 57 0.006805 77 0.003903
18 0.012832 38 0.008581 58 0.006747 78 0.003708
19 0.012475 39 0.008457 59 0.006667 79 0.003522
20 0.012073 40 0.008338 60 0.006600 80 0.003345

In-combat regen

CombatRegen = 5% of Base Mana
Base-line mana in combat is mana with INT at 0 (zero).

Direct regeneration

Direct forms of mana regeneration (previously called MP5) was removed from all items, spells and talents in Patch 4.0.1. There will be the occasional fixed point mana regen legacy item; but mana regen will mostly be affected by Intellect and Spirit bonuses.

Other

Other sources of mana include instant (such as Mana Potions and certain abilities like [Evocation]), sporadic (such as [Insightful Earthstorm Diamond]), and temporary (such as [Second Wind]).

Attributes

Intellect

Intellect will have a secondary modification on mana regen while out-of-combat and none in-combat.[citation needed]

Spirit

Spirit will be the primary modifier of mana regen while out-of-combat and only based on affect to base mana in-combat.

Notes

  • Mana regeneration is not affected by sitting down or standing up
  • Five-Second-Rule removed. Its is now "Mana Regen while out of combat" and "Mana Regen while in combat", instead of "Mana Regen while not casting" and "Mana Regen while casting".
  • Spirit Regen formula is unchanged.
  • In the beta build 4.0.3.13202, the BASE_REGEN coefficients for levels 81-85 remain the same as level 80 at 0.003345.

Patch changes

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010): MP5 and 5-second rule were removed from the game, regen may still be calculated in 5 sec increments.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009): Mana Regeneration: The amount of mana regeneration derived from Intellect and Spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.4.0 (25-Mar-2008): Spirit-Based Mana Regeneration: This system has been adjusted so that as your Intellect rises, you will regenerate more mana per point of Spirit.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.4.0 (2005-05-05): Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.

References

  1. ^ Whitetooth 2010-10-24. Combat Ratings at level 85 (Cataclysm) by. ElitistJerks. Retrieved on 2011-01-25.
See also: Spirit

External links