- For the NPC used to help fight Yogg-Saron, see Mimiron (Yogg-Saron).
- For his character biography, see Mimiron.
Mimiron is an encounter in the Ulduar dungeon. The LMS Mark II leads near his room. The fight consists of four phases, and is a rather healing intensive battle for survival. In each phase, Mimiron uses some vehicle or device. In Phase 1, he enters the Leviathan MKII, in Phase 2 it's the VX-001, Phase 3 sports the Aerial Command Unit, and in Phase 4 he enters a composite vehicle consisting of all three previous types together. In each phase, the respective vehicle has to be destroyed, after a short interphase Mimiron enters the next one.
On normal mode, Mimiron has a 15 minute berserk timer.
25-man abilities[]
Leviathan MKII[]
- 6.9M HP
- Napalm Shell – a 2-second cast that deals 9,425 to 10,575 Fire damage to targets within 5 yards of the impact point and leaves a DoT on anyone hit that deals 6,000 Fire damage per second for 8 seconds.
- Plasma Blast – a 3-second cast that deals 25,000 Spellfire damage per second for 6 seconds.
- Proximity Mine – summons a mine that deals 20,000 Fire damage when triggered.
- Shock Blast – a 5-second cast that deals 100,000 Nature damage to targets within 15 yards.
VX-001 (Anti-personnel Assault Cannon)[]
- 6.9M HP
- Heat Wave – instantly deals 9,425 to 10,575 Fire damage, with another 3,000 Fire damage per second for 5 seconds to targets within 80 yards.
- Rapid Burst – deals 3,299 to 3,701 damage to all targets in front of VX-001.
- Rocket Strike – a 4-second cast that deals 5,000,000 Fire damage at two targeted locations.
- Spinning Up – the VX-001 starts spinning for 4 seconds and P3Wx2 Laser Barrage is cast.
- P3Wx2 Laser Barrage – deals 20,000 Arcane damage to targets within 80 yards in front of VX-001.
Aerial Command Unit[]
- 4.6M HP
- Plasma Ball – thrown at the target with highest threat, dealing 14,138 to 15,862 Spellfire damage.
Assault Bot[]
- 630k HP
- Drop [Magnetic Core] that allows you to bring the Aerial Command Unit down to the ground.
- Summon Magnetic Core – deploying this magnet under the Aerial Command Unit temporarily brings it to the ground and disables it. While disabled, it takes an additional 50% damage from all sources.
- Magnetic Field – roots the target and increases damage taken by 30% for 6 seconds. Can be dispelled.
Bomb Bot[]
- 50k HP
- Explodes for 23,563 to 26,437 Fire damage in a 5 yard radius.
Trash Bot[]
- 189k HP
V-07-TR-0N[]
Leviathan MKII[]
- Proximity Mine – summons a mine that deals 20,000 Fire damage when triggered. This can be disarmed by Rogues.
- Shock Blast – a 5-second cast that deals 100,000 Nature damage to targets within 15 yards.
VX-001[]
- Hand Pulse – deals 7,069 to 7,931 Fire damage in a 50,000-yard radius.
- Rocket Strike – a 4-second cast that deals 5,000,000 Fire damage at two targeted locations.
- P3Wx2 Laser Barrage – deals 20,000 Arcane damage to targets within 80 yards in front of VX-001.
Aerial Command Unit[]
- Plasma Ball – thrown at the target with highest threat, dealing 14,138 to 15,862 Spellfire damage.
10-man abilities[]
Leviathan MKII[]
- 1.74M HP
- Napalm Shell – a 2-second cast that deals 7,540 to 8,460 Fire damage to targets within 5 yards of the impact point and leaves a DoT on anyone hit that deals 4,000 Fire damage per second for 8 seconds
- Plasma Blast – a 3-second cast that deals 17,000 Spellfire damage per second for 6 seconds.
- Proximity Mines – Creates a partial ring of Proximity Mines, that are dropped 15 yards from Leviathan Mk II . These mines explode for 9,000 Fire damage when triggered by a player. The mines are dropped every 30 seconds, and self-detonate for 12,000 Fire damage after 35 seconds. These can be disarmed by Rogues.
- Shock Blast – a 5-second cast that deals 100,000 Nature damage to targets within 15 yards.
VX-001 (Anti-personnel Assault Cannon)[]
- 1.74M HP
- Heat Wave – instantly deals 9,425 to 10,575 Fire damage and deals another 2000 Fire damage per second for 5 seconds to targets within 80 yards.
- Rapid Burst – deals 2,545 to 2,855 damage to all targets in front of VX-001.
- Rocket Strike – a 4-second cast that deals 5,000,000 Fire damage at one targeted location.
- Spinning Up – the VX-001 starts spinning for 4 seconds and P3Wx2 Laser Barrage is cast.
- P3Wx2 Laser Barrage – deals 20,000 Arcane damage to targets within 80 yards in front of VX-001.
Aerial Command Unit[]
- 1.2M HP
- Plasma Ball – thrown at the target with highest threat, dealing 9,425 to 10,575 Spellfire damage.
Assault Bot[]
- 160k HP
- Drops an item with a 1-minute duration that allows players to bring the Aerial Command Unit down to the ground.
- Summon Magnetic Core - deploying this magnet under the Aerial Command Unit temporarily brings it to the ground and disables it, at which point it takes an additional 50% damage from all sources.
- Magnetic Field - roots the target and increases damage taken by 30% for 6 seconds. Can be dispelled.
Bomb Bot[]
- 20k HP
- Explodes for 23,563 to 26,437 Fire damage in a 5 yard radius.
Trash Bot[]
- 65k HP
V-07-TR-0N[]
Has combined abilities from previous phases.
Leviathan MKII[]
- Proximity Mines – Creates a partial ring of Proximity Mines, that are dropped 15 yards from Leviathan Mk II . These mines explode for 9,000 Fire damage when triggered by a player. The mines are dropped every 30 seconds, and self-detonate for 12,000 Fire damage after 35 seconds. These can be disarmed by Rogues.
- Shock Blast – a 5-second cast that deals 100,000 Nature damage to targets within 15 yards.
VX-001[]
- Hand Pulse - deals 4,713 to 5,287 Fire damage in a 50,000-yard radius.
- Rocket Strike - a 4-second cast that deals 5,000,000 Fire damage at two targeted locations.
- P3Wx2 Laser Barrage - deals 20,000 Arcane damage to targets within 80 yards in front of VX-001.
Aerial Command Unit[]
- Plasma Ball - thrown at the target with highest threat, dealing 9,425 to 10,575 Spellfire damage.
Strategy[]
Phase1: Leviathan MKII[]
Ranged should spread out around him just outside the circle of mines. Melee other than the tank should group up behind the MKII inside the circle of mines. He will cast plasma blast every 45 seconds. All healing should be on the tank unless someone is likely to die otherwise. Shock blast usually follows closely after plasma blast. The tank should run directly away from the front of the MKII and then reengage along the same vector after the blast, and hopefully face him the same direction.
Ranged DPS/Healers who are hit by Napalm Shell do not need to move after being hit. The flame effect is only graphical.
Healing on this phase is priority on the main tank, then people hit by Napalm Shell.
This phase requires a melee tank.
Phase 2: VX-001 Anti-personnel Assault Cannon[]
Ranged can stay at a distance from the boss and everyone should spread out equally around the mimiron, as soon as the mines have despawned (be careful - sometimes mines appear to despawn but are still active).
Rapid Burst does minimal damage compared to the other attacks, but that deals damage to all targets in front of VX-001. Rocket Strike causes a red target to appear on the ground. People must move out of this target within 3s or they die. Only one rocket is fired each time in Phase 2. As soon as the dps observes that the VX-001 casts Spinning Up, everyone must move behind it. Standing in front of P3Wx2 is instant death.
During the Laser Barrage melee should stand at the edge of the cannon's hit box as meleeing from the center can move you into the laser barrage.
Healing in this phase is mostly AoE.
This phase is untanked.
Phase 3: Aerial Command Unit[]
Everyone should move into one third of the room, as marked out by the lines on the floor. The Healers and ranged except for the ranged tank should be in the back middle as far away from the bot spawns as possible. A warrior can use Spell Reflection on the Plasma Balls throughout the phase and maintain good threat which will endure into phase 4. This avoids most of the damage from the Plasma Balls and allows proper allocation of a DPS class. The ranged tank needs to immediately pick up the boss. The melee tank(s) should start picking up the smaller bots that start spawning around the room, staying away from and killing the Bomb Bots that the Aerial Command Unit drops. He can be seen casting "Bomb Bots' when he drops a single bomb bot to the floor below, it will then chase a random player until killed or meeting with that player and exploding. Bomb bots can be slowed. The following macro can be used by DPS, Healers and even Tanks with instant ranged attacks to ease the burden of bomb bots. With the raid as a whole using it bomb bots can be destroyed easily before they reach the raid.
/cast [target=Bomb] [Instant Ranged Ability]
Alternatively a plate DPS can stand under the Command Unit and taunt the Bomb Bot as it lands. The bot will move to them and explode. This damage is easily sustainable (25 man) with fire resistance and healers aware of when the bot is incoming. The rest of the raid should stand back from this bomb soak with melee moving in when the Command Unit is grounded. Be aware that if you move in while not on full health you may be caught in the blast of the last bomb dropped before grounding so hold on for a heal before moving in to DPS. No bombs will be dropped during the ground phase. This approach will allow more predictable healing of bomb damage and save DPS time trying to kill it (as it will kill itself).
The Deadly Boss Mods addon is very useful during this phase. It will automatically change the loot setting to Free For All during this phase and will return it to its previous setting at the end of the phase. This is so electromagnets can be picked up by melee. They drop off the Assault Bots. Once picked up, this item should be used underneath the Aerial Command.
Melee dps should be focusing on the small bots until he is pulled down by the electromagnet. At that point all dps should be on the Aerial Command Unit. Ranged dps should be on the bombs that spawn under the Aerial Command Unit and on the Aerial Command Unit otherwise.
Healing on this phase is focused on the range tank and melee tank(s).
This phase is range-tanked.
Phase 4: V-07-TR-0N[]
Each of the previous phase's targets have their own health pool and can be targeted separately. All three targetable sections begin this phase at 50% health.
The main tank needs to pick up the MKII the same as in Phase 1. The ranged tank needs to pick up the Aerial Command Unit the same as in Phase 3. From what we could tell, there is no threat reset between the phases. The VX-001 remains untanked.
The raid should stand either directly behind or directly in front of the main tank. Ranged should be outside the land mines, Melee should be inside.
Due to the timing of the cooldowns on the current live realms, the first and third shock blasts happen very near in time to the P3Wx2 attack from the middle section. It is essential that the tank move away and approach back along a vector that does not pass in front of the VX-001. The P3Wx2 seems to start to the side of where the MKII is facing. Everyone should move behind the VX-001.
2 Rockets spawn at a time during this phase. They are still a one shot kill.
Dps should be split up between the 3 sections. All sections need to die within 10 seconds, else they respawn. Melee cannot reach the aerial command unit.
Healing should be split up between the Leviathan's damage on the melee tank, the Aerial Command Unit's damage to the ranged tank, and the raid damage done by the VX-001. The Leviathan will no longer Plasma Blast the melee tank or Napalm the raid, and the VX-001 will no longer Heat Wave the raid.
Firefighter[]
The Firefighter Hard Mode is initiated by pressing the Big Red Button. This will dramatically change the encounter. All of Mimiron's normal abilities will continue.
Note: If your raid members still die with any regularity to Proximity Mines, Shock Blast, Rocket Strike or Laser Barrage DO NOT ATTEMPT THIS HARD MODE.
Firstly all vehicles and bots in the encounter gain 30% damage and health.
Secondly every 30 seconds three patches of flame will spawn near random players (this makes the spawn locations of the fire controllable). These flames hit for 10,000 fire damage per second. They will slowly creep towards the nearest player (this makes the Fire's location controllable). These flames spawn in all phases and continue spawning between phases.
Thirdly the room will self destruct after 10 minutes, putting a new enrage timer on the encounter.
Fourthly Mimiron will gain new abilities and a new type of bot in phase 3:
- Leviathan MK II: Flame Suppressant. Once per phase 1 the Leviathan MK II will extinguish all existing fires and slow the casting speed of the raid by 50% for 8 seconds. Removable via Ice Block and Divine Shield.
- VX-001 Anti Personnel Assault Cannon: Frost Bomb. The VX-001 will drop a very obvious blue bomb on a random area of the room every ~45 seconds or so in both phase 2 and phase 4. This will explode after 10 seconds, dealing 50,000 frost damage to nearby players and extinguishing all fires within 30 yards.
- Emergency Fire Bot: These spawn from new blue beams in phase 3. They have a Deafening Siren which will silence all nearby players within 15 yards. This acts as an aura. They will run around the room seeking out fire patches and extinguishing them with a 15 yard radius Water Spray that does 20,000 frost damage to any players hit, knocking them back 200 yards. They spawn rapidly, have very little HP and are very dangerous should the healers become silenced so a ranged DPS or two should be assigned to exclusively killing them.
The main difficulty to Firefighter is controlling the fires. You want to stay near existing fires so that fires will overlap and give you more of the room to work with. Most of the room will be covered in flames by the end of phase 3. If you do not control fires well you will run out of room and burn to death. Always try to stay together and keep the fires overlapping and to the outside edges.
Quotes[]
- Aggro
- Oh, my! I wasn't expecting company! The workshop is such a mess! How embarrassing!
- Hard Mode/Big Red Button activated
- Now why would you go and do something like that? Didn't you see the sign that said 'DO NOT PUSH THIS BUTTON!'? How will we finish testing with the self-destruct mechanism active?
- Berserk
- Oh, my! It would seem that we are out of time, my friends!
Leviathan MKII[]
- Activated
- We haven't much time, friends! You're going to help me test out my latest and greatest creation. Now, before you change your minds, remember, that you kind of owe it to me after the mess you made with the XT-002.
- Killing a player
- MEDIC!
- I can fix that... or, maybe not! Sheesh, what a mess...
- Death
- WONDERFUL! Positively marvelous results! Hull integrity at 98.9 percent! Barely a dent! Moving right along.
VX-001 (Assault Cannon)[]
- Activated
- Behold the VX-001 Anti-personnel Assault Cannon! You might want to take cover.
- Killing a player
- Fascinating. I think they call that a "clean kill".
- Note to self: Cannon highly effective against flesh.
- Death
- Thank you, friends! Your efforts have yielded some fantastic data! Now, where did I put-- oh, there it is!
Aerial Command Unit[]
- Activated
- Isn't it beautiful? I call it the magnificent aerial command unit!
- Killing a player
- Outplayed!
- You can do better than that!
- Death
- Preliminary testing phase complete. Now comes the true test!!
V-07-TR-0N[]
- Activated
- Gaze upon its magnificence! Bask in its glorious, um, glory! I present you... V-07-TR-0N!
- Killing a player
- Prognosis: Negative!
- You're not going to get up from that one, friend.
- Defeated
- It would appear that I've made a slight miscalculation. I allowed my mind to be corrupted by the fiend in the prison, overriding my primary directive. All systems seem to be functional now. Clear.
- Required for Yogg-Saron's encounter
- Combat matrix enhanced. Behold wonderous rapidity!
Sound Files[]
See Sound Files of Ulduar: Mimiron
Loot[]
- Main article: Cache of Innovation
|
|
|
|
Related achievements[]
- Not-So-Friendly Fire (10 player)
- Set Up Us the Bomb (10 player)
- Not-So-Friendly Fire (25 player)
- Set Up Us the Bomb (25 player)
The following achievements are for the encounter's hard mode.
Videos[]
Solo encounter[]
10-man encounter[]
10-man Hard mode encounter[]
25-man encounter[]
25-man Hard mode encounter[]
Speculation[]
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
|
- The name of the fully assembled "V-07-TR-0N" is almost certainly derived from Voltron (leet-speak rendering)
- His "P3Wx2" ability is almost certainly derived from the gaming term Pew Pew (leet-speak rendering)
Patch changes[]
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-06-25): "The hard mode of the Mimiron encounter has received the following changes: the damage of the flames has been reduced, the damage/health gained from the Emergency Buff has been slightly reduced, the range of the Emergency Fire Bot’s Deafening Siren ability has been reduced in heroic difficulty and this ability is no longer cast in normal difficulty, the damage of Heat Wave in phase 2 has been reduced, and the damage from Plasma Blast in phase 1 has been reduced."
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-06-02): "The Leviathan MK II's Self Repair will no longer be canceled when VX-001 casts Spinning Up."
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.3 (2009-06-02):
- The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
- The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability.
- Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation.
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-05-21): "Mimiron Assault Bots no longer despawn during the transition from phase 3 to phase 4. This should allow the achievement Not-So-Friendly Fire to be completable."
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-04-30): "Mimiron should no longer continue to cast Heat Wave after phase 2 is completed."
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-04-29): "Fixed an issue where Mimiron could randomly change targets while casting P3Wx2 Laser Barrage in phase 4. It is still possible for it to appear that he is turning quickly for an instant to shoot another direction, but this is just a visual bug that will be resolved in a future patch."
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-04-28): "The Assault Bots on the Mimiron encounter will now attack faster, in turn they will do less damage per hit."
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-04-21): "The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health and damage bonuses he receives from Emergency Mode."
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Hotfix (2009-04-21): "The Mimiron encounter has received the following changes: the damage of Proximity Mines has been decreased, Proximity Mines should no longer explode and damage players after they explode and disappear, the initial cooldown of Shock Blast in phase 4 has been altered so it shouldn't be cast the same time as Laser Barrage in this phase, the casting time of Self Repair has been increased, and the Assault Bots had their damage decreased in both and normal modes and their health decreased in only heroic mode."