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- This article is about primarily about follower missions. For other uses, see naval missions for ship missions.
A Mission is like a quest, but for a Garrison follower,
Order Hall champions, or
War Campaign champions. Order Hall or War Campaign missions can also use the aid of troops. The follower gains experience from completing a mission, but the player could also get a reward, depending on the mission.
The length of mission depends on the type of mission chosen, ranging from less than an hour to a week, but most are less than 12 hours. Missions can also be run while the player is offline.
Each follower, depending on race, class and spec, has different abilities and scenarios that are best suited for them, such as a character who can taunt or a character who works better in a group.
Contents
Starting a mission
Missions always cost
[Garrison Resources],
[Order Resources], or
[War Resources]/
[War Supplies] to start. Garrison missions cost 10 or more
Garrison Resources, Order Hall missions cost 100 or more
Order Resources (sometimes up to 1000!), and War Campaign missions cost #? Resources/Supplies.
Naval missions cost 20 or more
[Oil] (although training naval missions may not cost anything to start).
Garrison types
Any of these types can come as a mission.
Combat mission
Exploration mission
Logistics mission
Naval mission
Patrol mission
Profession mission
Training mission
Treasure mission
Order Hall types
Unlike Garrison missions, Order Hall missions vary by class. So, depending on the class of the Order Hall, the requirements, tasks, and rewards will vary. Also, these missions can be completed by a combination of Order Hall champions or troops.
The chance to complete an Order Hall mission depends on champion level, champion traits, champion equipment bonuses, and troop bonuses.
War Campaign types
Characteristics
- Main article: Mission threat
Characteristics of missions, also known as mission threats.
Counters
- Main article: Mission counter
Mission counters are follower attributes that can counter mission threats based on type. [edit this group]
Danger Zones
Deadly Minions
Group Damage
Magic Debuff
Massive Strike
Minion Swarms
Powerful Spell
Timed Battle
Wild Aggression
Environments
- Main article: Mission environment threat
Mission environments represent specific environments where the mission occurs.
Mob threats
- Main article: Mission mob threat
Mission mob threats represent specific mob encounter types that appear on a mission.
- Aberration (Void creature)
- Arakkoa
- Beast
Rewards
Players send their followers,
Champions, or
Champions on missions for varied purposes. Successful missions will give you the resources you need to keep developing your
Garrison,
Order Hall, or
War Campaign, but you'll also have the chance to acquire powerful loot or resources for your character, and your followers or champions can gain bonus experience for certain missions they run.
The resources you acquire during missions include both existing crafting reagents and Garrison-specific materials (no specific materials for Order Halls or War Campaigns?). For example, if you assign a follower to a mining mission, you could receive ore, but you might also unearth
[Garrison Resources] or
[Legionfall War Supplies]. For some reason, Order Hall missions never reward
[Order Resources] and probably neither do
War Campaign missions.
Garrison reward types
-
[Apexis Crystals]
-
[Conquest Points]
- Follower XP
-
[Garrison Resources]
-
Gold (plus
[Talisman of True Treasure Tracking] in some cases or just 1
)
-
[Honor Points]
- Items (gear can range from sub-ilvl 600 rare to 700 epic)
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Abilities
Patch changes
ReferencesSee AlsoExternal links
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-
[Oil]
- 1
[Seal of Tempered Fate]
Order Hall reward types
War Campaign reward types
Notes
- Missions with an
XP icon will award bonus follower XP, if the the follower is level appropriate.
- Followers below required mission level or item level will display a warning icon that they will get less follower XP from the mission.
Patch changes
Patch 8.0.1 (13-Aug-2018): Added for War Campaigns.
Patch 7.3.0 (29-Aug-2017): New types added.
Patch 7.0.1 (Alpha): Added for Order Halls.
Patch 6.0.2 (14-October-2014): Added for garrisons.
See also
External links
