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Multi-Shot
Ability upgrademoonglaive
  • Multi-Shot
  • 40 yd  range
  • 40 Focus
  • Instant cast
  • Requires Ranged Weapon
  • Fires several missiles, hitting your current target and all enemies within 8 yards for 40% Physical damage.
Usable by
ClassHunter
Properties
TypeOffensive
SchoolPhysical
Casting timeInstant cast
Cooldown (GCD 1 sec)
Level required24
Other information
RequirementsRequires Ranged Weapon
TCG image
MultiShotTCG1

Additional TCG art.

Multi-Shot is an instant AoE hunter ability learned at level 24.

Modified by[]

Talents
Beast Mastery Beast Mastery specialization
Marksmanship Marksmanship specialization
Survival Survival specialization

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.2.0 (2011-06-28): Multi-Shot's damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.1.0 (26-Apr-2011): Multi-Shot damage has been increased by 250%.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010): Redesigned.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008): Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.0.3 (09-Jan-2007): "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.10.0 (28-Mar-2006): Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

External links[]


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