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Parry
Ability parry
  • Parry
  • Passive
  • Requires Melee Weapon
  • Gives a chance to parry enemy melee attacks.
Usable by
ClassAll
Properties
TypeDefensive
SchoolPhysical
Casting time
  • Passive
  • Level required1
    Other information
    RequirementsRequires Melee Weapon

    Targets of melee attacks have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used.

    Removal with Warlords of Draenor[]

    Icon-edit-22x22
    Note: This is a generic section stub. You can help expand it by clicking Sprite-monaco-pencil Edit to the right of the section title.

    Parry remains as a game mechanic for hit mitigation, but was removed as a stat bonus for items with the Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Warlords of Draenor expansion.

    Functionality[]

    Icon-time This section concerns content that is out-of-date.
    • If a character or mob has a parry chance, it's always active and can take effect on every incoming frontal melee attack.
    • If applicable, the parry chance is added to the attackers attack table.
    • Originally, the only stat which increased the chance to parry was defense (0.04% per point). However, with the addition of Death Knights, 25% of their strength is added as parry rating (it is important to note that a Death Knight's high parry rating is one of their mitigation mechanics).
    • Some classes can increase their chance to parry with talents (either direct or via defense).
    • Similarly items can directly increase the chance to parry or indirectly via defense.
    • Attacks from the rear cannot be parried. Mobs sometimes do so anyways - this can be due to a bug or because they turn very quickly in place.
    • When a warrior's special attack is parried, he does not lose the rage cost associated with that spell (even though the spell fails). Miss, dodge, or block events will consume the full rage cost when the spell fails.

    Swing timer[]

    After a successful parry, the defender's "swing timer" is reduced by 40% of your weapon speed (or even reset), unless this would result in a reduction to less than 20% of your swing time remaining. This results in an average of .24 extra swings per parry; thus parry favors slower, higher damage weapons.[1] Note that with a slow weapon and fast incoming attacks, it is possible to gain multiple speed reductions. While tanks like to profit from this effect, melee damage dealers should attack from behind whenever possible, both to increase their own damage and to avoid causing unneeded damage to the tank through the enemy's parries.

    Your swing timer is always running any time you are able to parry (you can't parry during spellcasting, stun, etc.), and since it resets on a predictable basis, there are several addons that can display it. Using such a timer and monitoring incoming events, you will note that parry affects only your current swing, and only the time remaining when the parry occurs. In order to display parry events accurately, you must know the correct swing speed (including haste effects) and the elapsed swing time.

    Note: When a mob parries an attack, its swing timer also advances in the same manner. This does not apply to certain raid bosses for which parry-haste functionality has been explicitly turned off by the game designers, e.g. Brutallus.

    Enhancements[]

    Icon-time This section concerns content that is out-of-date.

    Enchantments[]

    Gems[]

    Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Northrend Gems
    Color Name Effect(s)
    UI-EmptySocket-RedUI-EmptySocket-YellowUI-EmptySocket-Blue Prismatic Inv jewelcrafting dragonseye05 [Flashing Dragon's Eye] 27 Parry Rating
    UI-EmptySocket-Red Red Inv jewelcrafting dragonseye05 [Flashing Dragon's Eye] +34 Parry
    Inv jewelcrafting gem 37 [Flashing Cardinal Ruby] +20 Parry Rating
    Inv jewelcrafting gem 28 [Flashing Scarlet Ruby] +16 Parry Rating
    Inv jewelcrafting gem 16 [Perfect Flashing Bloodstone] +14 Parry Rating
    Inv jewelcrafting gem 22 [Flashing Bloodstone] +12 Parry Rating
    UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv jewelcrafting gem 39 [Glimmering Ametrine] +10 Parry Rating +10 Defense Rating
    Inv jewelcrafting gem 30 [Glimmering Monarch Topaz] +8 Parry Rating +8 Defense Rating
    Inv jewelcrafting gem 14 [Perfect Glimmering Huge Citrine] +7 Parry Rating +7 Defense Rating
    Inv jewelcrafting gem 20 [Glimmering Huge Citrine] +6 Parry Rating +6 Defense Rating
    UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv jewelcrafting gem 40 [Defender's Dreadstone] +10 Parry Rating +15 Stamina
    Inv jewelcrafting gem 29 [Defender's Twilight Opal] +8 Parry Rating +12 Stamina
    Inv jewelcrafting gem 23 [Defender's Shadow Crystal] +6 Parry Rating +9 Stamina

    In Patch 3.2.0.

    Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Outland gems
    Color Name Effect(s)
    UI-EmptySocket-Red Red Inv jewelcrafting crimsonspinel 02 [Flashing Crimson Spinel] +10 Parry Rating
    Inv jewelcrafting livingruby 03 [Flashing Living Ruby] +8 Parry Rating
    UI-EmptySocket-RedUI-EmptySocket-Yellow Orange Inv jewelcrafting nobletopaz 03 [Glimmering Fire Opal] +5 Parry Rating +4 Defense Rating
    Inv jewelcrafting nobletopaz 03 [Splendid Fire Opal] +5 Parry Rating +4 Resilience Rating
    UI-EmptySocket-RedUI-EmptySocket-Blue Purple Inv jewelcrafting nightseye 03 [Defender's Tanzanite] +5 Parry Rating +6 Stamina

    Chance to parry[]

    Icon-time This section concerns content that is out-of-date.
    Conversion for 1%
    Level Rating
    80 45.25
    70 21.76
    60 13.8

    Your chance to parry is based on the formula: % = 5% base chance + contribution from parry rating + contribution from talents + ((Defense skill - attacker's weapon skill) * 0.04)

    Your Parry Rating is provided by items that have a Parry Rating bonus.

    In combat, you will notice that your Parry percentage match what you see on your tooltips. Miss chance and Critical chance are unmodified by Parry, so you're not "wasting" Parries on misses nor are you able to Parry a Critical. This may seem odd to some folks if they are expecting a "if hit, then check if Parry, then check..." type system. WoW, like many other games, uses a combat results table-based combat scheme (where one roll determines outcome of an attack), so percentages are absolute. Your parsed Parry won't necessarily match your tooltip if you're fighting creatures higher or lower in level to you.

    Patch changes[]

    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 6.0.2 (14-October-2014): Removed from gear as a stat. Parry can still be obtained from other stats, such as Riposte for Warriors and Death Knights, which give equal Parry for each point of Critical Strike.
    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.2.0 (04-Aug-2009): The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
                  See also Blizzard Entertainment Ghostcrawler 2009-07-13. Re: Avoidance Change. Retrieved on 2010-04-04.
    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.1.0 (22-May-2007): Level 80 characters now gain 1% to their Parry Chance for every 49.18 points of Parry Rating, level 70 characters 1% per 23.65 points (from 31.54), and level 60 characters 1% per 15 points (from 20).
    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.8.0 (10-Oct-2005): Minimum level for rogues to train this ability has been lowered to 12.
    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.6.0 (12-Jul-2005):
      • Fist Weapons will now have the normal chance to parry that all weapons use.
      • Special abilities which are parried will correctly activate abilities which are usable after parrying.
    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.3.0 (07-Mar-2005):
      • All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind.
      • Moved to level 6 for warriors.

    References[]

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