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Patch 3.1.2 is a minor patch dealing with bug fixes and balance changes.

Undocumented changes may be found at Patch 3.1.2 (undocumented changes).


Latest patch notes can always be found: 

General[]

  • Equipment Manager: When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank).
  • New art textures have been added for Argent Tournament mounts. Any mounts already purchased from the Argent Tournament vendors will be updated automatically. Argent Tournament mounts with the old textures will still be available for purchase from the Argent Tournament vendors for a small [Champion's Seal] and gold cost (standard faction requirements apply).

PvP[]

  • Vehicle health and damage output in Strand of the Ancients and Lake Wintergrasp now scale with the item level of the operator's gear. Power scaling is now 1% damage and 1% health per average item level.
  • All Lake Wintergrasp daily quests have been changed to a weekly format. The honor and [Stone Keeper's Shards] rewarded for completing these quests have been increased to compensate.
  • The bonus honor for winning the battle in Wintergrasp and controlling/destroying towers has been reduced.

Classes[]

Death knights[]

Druids[]

  • Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
  • Improved Moonkin Form: Now grants 10/20/30% of spirit as spell power.

Hunter[]

Mages[]

  • Mirror Images: The images summoned by this spell will now target the creature that most hates the Mage, and should no longer cast Fire Blast or Frostbolt on targets that are affected by crowd control debuffs that break immediately on damage unless they are already casting these spells when crowd control is applied.

Paladins[]

Priests[]

  • Divine Hymn: Healing and healing scaling reduced by 30%. Buff on affected players changed from 15% to 10%.
  • Renewed Hope: Effect can no longer be dispelled.
  • Soul Warding: Mana cost reduction is now 15% down from 30%.

Warlocks[]

  • Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.
  • Fire and Brimstone: No longer increases the damage of your Immolate spell, but now increases the bonus damage your Incinerate deals to targets afflicted by your Immolate by 6/12/18/24/30%.
  • Nether Protection reduced to 30% damage reduction, down from 60%.
  • Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb X damage for 30 seconds. While the shield holds, spell casting will not be interrupted by damage. 1-minute cooldown.
  • Shadow and Flame: Now also includes Shadowburn.

Warriors[]

  • Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.

Items[]

Glyphs[]

Professions[]

Fishing[]

User Interface[]

  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Bug fixes[]

Death knights[]

  • Anti-Magic Shell: Tooltip error corrected.
  • Blood Boil: If no target is available for Blood Boil to hit, the spell will now cast and consume a blood rune but generate no runic power.

Druids[]

  • Maim: Rank 2 of this ability is properly considered a stun and can be escaped by Blink.

Hunters[]

Paladins[]

  • Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or canceled early, the damage counter will reset correctly the next time the spell is cast.

Rogues[]

  • Shadow Dance: Issues with action bars and ability use arising from using Stealth while Shadow Dance is active have been fixed.
  • Tricks of the Trade: To prevent exploits, this ability can no longer be cast on non-player targets.

Warlocks[]

Professions[]

Tailoring[]

Dungeons and raids[]

  • Players can no longer become saved to an instance when they aren't in the instance during a boss kill.

Ulduar[]

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