This is a silly article

This article is silly. Coming from a source other than the computer games, trading card game, novels, RPG, or manga, its content is not part of official Warcraft lore, but nevertheless has become part of the culture belonging to the World of Warcraft community.


These people are in your battlegrounds with whom you assault and beat the snot out of the opposing faction in hopes for reward. Most often they are complete strangers in which you attempt teamwork to achieve your victories. Be scared, they're out there.

The Leader

This guy is probably just like you. He just joined the battleground and was slapped with the title. It may go to his head, and he'll try and direct the group. It hardly ever works. In Wintergrasp, if you challenge his |33t sk1|z in any way, even by giving constructive criticism or any data that would compromise his awesome strategy, there's a good chance he'll kick you from the group.

The Group-Queue Leader

This leader was just the guy chosen by his friends to queue them for the Battleground. He's probably not going to direct the group, and may not even notice his status.

The Pre-Made Leader

He knows what he's doing. Heck, he even made an entire team to do it. He's either in full gear from the latest season, or the best pvp gear you don't need arena points for. When he says to do something, everyone drops everything and actually follows the order. If you're not in the premade, you're likely jumping for joy: Free marks! You probably Battleground in hopes of coming across this player and his Merry Men of Win.

The Not Today Leader

It's all over. They're five capped, or have the flag and are up 2-zilch, are approaching your general, breaking through the last wall, whatever. Everyone's giving up. There's no point in resisting. The leader, who has been quiet and unassuming the entire match, suddenly bursts out and fills everyone with hope. WE WILL NOT LOSE. NOT TODAY. The entire battle suddenly turns in the face of the most amazing comeback ever. The Not Today leader inspires loyalty in a way The Pre-Made leader cannot.

The Howler Monkey

He continually shouts at you and your teammates. He annoys everyone. If he isn't insulting your ability to play, he's doing it to someone else. Often exclaims "This is why Horde/Alliance never win!" If he's the Leader, he'll keep shouting orders, usually nonsensical, and shout more when nobody follows them. He'll also change your groups for reasons known only to him, and his annoyance is increased. See The Useless Guy.

Honor Farmers & Token Grabbers

Core of your Battleground raid. They all likely want to win, and will fight tooth and nail for three marks of honor, or a lump sum of honor points.

AFK Farmers & Grabbers

They join. You think they'll help. But five minutes in, and they haven't moved. Probably won't receive anything. The "Report AFK" function is very effective.

Pre-made Farmers & Grabbers

You should adore these people. They came with the Pre-Made Leader. They get the job done. Often in very-high-end raid or PvP gear. Watching them move is like watching a battalion of tanks mow across a battlefield. A battalion against soft fluffy rabbits.

HK Farmers

They are there at every pug. These people think that Honor Kills are worth more honor than winning the battleground. They also think that all battleground battles are only supposed to yield 1 mark. Usually can be found fighting in mid, on the roads or in every place except on the node/flag. Never ever passes up a chance to fight and get more HKs, even if the node is 15 steps away and they see another opposition force capping it with no defense to stop him. For some reason, they are usually one of the highest damage dealers. See Score Jockey.

The Kill Stealer

Often unaware of the theft, these players have the uncanny ability to finish off other players before your 1.0 speed melee swing connects. Usually a priest. Despite whatever they may be doing, or however many people are currently targeting him - he will kill your prey 35 yards away while blind and/or stunned.

Mr. Positive

This guy joins the battleground in hopes of winning every match. He's often disappointed. That doesn't keep him down, he keeps on cheering. When you lose the Farm? He says its okay, you can grab another node. When your general is being killed? He's shouting that you'll win if you can down the towers.

Mr. Negative

Joined a Battleground for 1 mark. If you see him, you're likely in Arathi Basin or Warsong Gulch. He seems like a normal guy, but when even the hint of losing a node or one flag shows, he reveals himself. Often heard shouting "let them five cap" or "just give up, its quicker." He lies often.

Drama Queen

He claims to have lost every match so far. If you even start to take a dive for a loss, he whines and moans about it. Will fight hard, but die out to becoming useless in the long run.

Score Jockey

Plays a rogue, fury warrior, retribution paladin, or anything that does large amounts of damage. Announces often his current damage output on the scores, his killing blows. Sometimes a healer. Always requires the ego boost from the scoreboard. Often a twink.


Biggest portion of your Battleground raid group. Claim to have skill. Nearly all of them increase in size and change color once in combat. As much as you may dislike them outside of this place, you simply adore their prowess in saving your buttocks. See Honor Farmers & Token Grabbers for more.

The Vengeful Hunter

Unable to understand why he died, The Vengeful Hunter makes it a personal mission to find you, even in other battlegrounds. Will not stop until revenge has been met. Has a character on your server to stalk you.

The Huntard

The most common hunter. Wears Searing Blade (weapon), Darkmoon Card: Greatness (Strength), and things alike....containing NO agility. Pet is most often a pet that "looks cool." Uses melee weapon often..which is Staff of Jordan. Uses feign death to try to fool the opposing faction. Often an elf or draenei. See also: The Useless Guy.

The Perfect Hunter

Unlike Huntards, this person knows how hunters work. If they're Alliance they'll be a dwarf, if they're Horde they'll be a troll. Impossible to be too near or too far from this person. It's huntin' season on the rival faction, and this guy's got a slaughter permit.

The Ninja

He tries to steal every node, every flag, every tower by sneaking in. He saps the one NPC that may get in his way and then hits the flag, or he mauls the lone person guarding the node. He rarely succeeds, always fleeing the scene immediately afterwards. Or, more likely, dying on the scene. Plays a rogue. You're lucky if he's The Useless Guy.

The Watcher

Like the ninja, with less guts and much more patience. Can and has waited through an entire BG for his chance to ninja. Usually doesn't say a single word throughout the whole battle, highly likely has his chat window hidden away.

The Useless Guy

This guy is the biggest waste of space. But you can't get rid of him. He isn't AFK. He rides around on some mount for the duration of the Battle, entering and leaving combat without dismounting. He doesn't speak. Or if he does, he's crying about how his team sucks. He often runs face-first into the opposing faction by himself, wasting your reinforcements. If he counts as one, in the first place.

Mr. I Don't BG Often

He's not sure what to do, what to expect. Probably in dungeon drops, or uncommon loot from questing. Not very useful. However, unlike The Useless Guy, he's enthusiastic and eager to learn, but his morale can be severely wounded by The Howler Monkey or Mr. Negative.

The Foreigner

They are the people who never speak and don't seem to understand instructions. In fact, you wonder if they're actually Chinese bots. But unlike The Useless Guy, they actually do something. Usually in the wrong place at the wrong time. Spends much of their time in a GY. Quietly.

The One You Want To Kill Instead

This guy is the one. The person you wish was in the other faction so you could farm him until he isn't worth any honor to you anymore. Then you'll farm him some more. He never ever targets healers, has no idea why the opposition standing beside the flag has a red aura around him, never makes attempts to stop or support flag runners and usually thinks Galv /Balinda is the boss of Alterac Valley. Almost always noisy and believe in their own tactics with a passion. See HK Farmer. Often The Foreigner.

The Timid Sidekick

Always there to back you up, but unsure of his ability, the Timid Sidekick will only engage after you have done substantial damage to the target. Unable to work alone, the Timid Sidekick will often wait at the graveyard for scores of minutes until a Veteran (See Below) respawns or crosses his presence. Spends 65% of his time inspecting.

Hit and Runner

Despite the odds, the Hit and Runner will engage for approximately 8 seconds, burning all possible cooldowns before he retreats to safety. This player is both friend and foe, as he keeps your Guy Who Plays Defense (See Below) at the keyboard and awake. Typically ends with an even score of 0 Kill and 0 Deaths. Usually Rogue or Druid. (May be a former Timid Sidekick, see Above.)

The Eager Shaman

Oftentimes thought of as only a novelty item, the Eager Shaman is motivated to make something of themselves. Typically unable to realize their dreams, few will find success if they remain untargeted. Frequent use of Earth Bind and Frost Shock should be expected. (Usually found chasing the Hit and Runner.) Occasionally will defy the reality of their class and go absolutely ape topping both healing and damage charts.

Mr. lol, there ain't no way I'm gonna win this

The perfect fusion of the Useless Guy and Mr. Negative. An Alliance/Horde player who, one day, out of the blue, decided he wanted one of those nifty black war mounts. However, he is well aware of the Alliance's/Horde's uber losing skills on his server, so to lessen the frustration he goes into every battle with a relaxed attitude. A very relaxed attitude. His game plan is to wander around the battlefield and throw some DoT's and snares so nobody reports him AFK, and to hope for a speedy defeat every match. Often becomes useful if it looks like you may win. You can do this, bro, only 18 more marks.

The person who can't drive a vehicle to save their life

You question if there is a loving god when this person pops up in your battleground, Wintergrasp, or hell, even Ulduar (instance)! The person hops in the nearest vehicle and sits there for a good ten seconds. Then moves forward four inches, and stops again. When they begin moving, they start pressing all the buttons that are up for attacks on the vehicle. Quite often, however, when their Catapult (Isle of Conquest) is destroyed, they sit there and don't know what to do, or run as fast as possible. You never want this person to drive any vehicle in ANY battleground, or even a gunner.

The Tactical Genius

You love to see this man in your battle ground. No matter what the tide of the battle, he thinks of a genius strategy to make you win. Turns a close game into a cake walk, and turns a losing game into a close game into a very close victory. It's all because of him, if the rest of the team listens to him. Regular BGers may recognize him and follow his plans, but new players won't often. Unlikely to affect HK farmers most of the time. Likely the veteran. Enemy of the "lol, there ain't no way" guy, and often perseveres in spite of him.

The Spy

This guy KNOW'S he is going to die pretty badly multiple times. Maybe he is a priest who cannot do much else then keep his allies alive and HOPE they manage to return the favor. Maybe he's a Mage or Lock in a BG full of phys dealers, maybe he's just realized that without a Tank to keep aggro he cannot take a lot of hits, maybe that jackass Death Knight twink is just going to keep offing him for funsies. But at SOME point, this guy realized he was not going to be very useful if he goes out into the field and tries killing the enemies or gets close to the tank to heal (may or may not be true depending on self-esteem levels). So, what else is there to do? Spy. Track down the enemy, stay out of range, and report everything you see back to the rest of the battleground so they can decide where to strike next. Night Elves are common for this, since they can go stealth regardless of class. Spies CAN be useful, but at the same time, they might just clog up chat with useless data (toon is HATLESS, repeat, HATLESS). Best used if you can get a veteran player to tell them what to do and what to look for ("Just stay out of sight, tell me what classes and levels the toons are, and for the love of GOD do not use an Eye of Kilrogg).


He's here to help. If only because he can't do much else while specced for Arenas. He hates you, but his new spec requires you to stay alive for him to stay alive too. Unless you're a ret/prot pally, feral/boomkin druid, enhancement/elemental shaman or shadow priest. Then don't expect any heals from him, ever. He hates you, with a passion.

The Spiteful Priest

Despite his bonus to healing, the only thing you see out of this player is Mind Blast, Shadow Word Death, Smite. Seemingly incapable of much else, he makes a surprisingly good defender and is often times high on Killing Blows. See Kill Stealer.

Shadow Wanker

This guy is specced to the nines for Shadow. Shadowform, all of his Glyphs are Shadow, etc. But he is STILL a priest and STILL can heal if he just turns off Shadowform for five bloody minutes. Will often flat out refuse to slip out of Shadowform to throw a quick heal your way, sure, most of the time he does just fine has a damage dealer, but whenever your main healer dies, your group is bunkered down and needing buffs/heals, he won't do any of it to save his soul. This can happen with a priest WITHOUT Shadowform for one reason or another, and is even more annoying due to their lack of any sort of excuse other then "I want to kill the enemies!!!"

The Dispeller

This person realizes that healing is not about topping your allies. He will keep an eye on dispellable CC effects like sheep, fear and paladin stuns. Will watch out for Unstable Affliction. Occasionally he throws out a CC himself. When idle, and safe from enemy interrupts, he will start healing. Often a dedicated specced healer class, but occasionally a shadow priest with 2 functioning brain halves. He'll guide your team into victory, and makes sure a flag carrier reaches its destination. Likely to buff up his allies when ressing at a graveyard.

The Veteran

He's got the Arathi Basin tabard on. He has every mount from the vendor on a randomized macro. If he isn't in full PvP gear, he's pretty damn close. He came with the premade, or somehow is alone. You think he's immortal. You never see him die. You spend more time inspecting him and copying down his talent build than you do capping the node.

The Old-Timer Veteran

All statements start with "I remember when. . " and end with "it was great." Ignored usually.

The Guy Who Plays Defense

He came up with some way to lie to himself that defense is not boring, demeaning, and near useless in some matches. Spends most of the time outside the flag room in the graveyard than actually guarding the flag. He's often the only one who tries stopping the flag theft at the start. This is also a very smart way to be semi afk throughout a whole game without needing to worry about GM's, "FU im defending".

The Guys Who Play Alterac Defense

If you're Horde, they're immediately rushing to the Relief Hut. If you're Alliance, they're dashing to the Stonehearth bunker. Both are effective, but don't last long.


Yeah, they're great when you're low level. Except the opposing twinks. You want to rip out your eyeballs when you can't seem to kill anyone.

Twink Healer

He's convinced healing is fun, especially at low levels. Is in denial that he wasted money.

One Button Wonder

Plays a class that takes only one button to kill with. Often a mage, armed with Arcane Explosion. Sometimes a warlock with Seed of Corruption. Quite often a Protection Paladin with Avenger's Shield since the 4.0 patch. See Score Jockey.

The Suicide Bomber

With all those players crammed into one choke point, Alterac Valley is the perfect place for some PBAoE. Yep, just blink into the crowd and set off Arcane Explosion, Blast Wave, and Frost Nova til you drop. Good times, good times.

Flag Runner Savant

The bane of any WSG game, this person knows every tip, trick, and exploit to keep the flag in his hands alone. Able to wall-climb on flat surfaces and heal himself to full regardless of his mana or class abilities. Usually a Druid. Able to evade death and escape pursuers uncannily, while also suspiciously unable to capture the flag. Often causes Deserter debuff.

The Sleeper

This is usually a player in the mid-to-upper-mid level of a bracket (45-47, for example.) This person doesn't necessarily have the best gear and is usually mocked and/or underestimated. To many of the other players surprises, this person will then own every player of the opposing faction. Most commonly, this person is a hunter but it is not uncommon to see rogues, shamans, mages, or warlocks pull such feats of amazement.

The Marathon Man

Similar to the Not Today Leader, this guy is usually a ret pally but occasionally a druid and rarely a shaman or rogue. The enemy has captured your flag and while everyone is held down by the flag bearer's guard, he has somehow slipped through. He flat out refuses to abandon hope. He follows the enemy, never catching him, but because he's so far behind, the enemy doesn't see him. He chases his quarry across the battlefield and into the tunnels of the enemy base where he grabs a speed boost, stuns the flag carrier, kills him and returns the flag mere seconds before it would have been captured. He often dies quickly afterward from the remaining defense, but he just saved the game. May cause a shift in morale and ultimate victory.

The PvE Massacre Squad

This premade group is decked out in the highest raid tier armor and/or equivalents. They don't have a stitch of Arena or other PvP gear on them, and not a single point of resilience amongst them. You suspect that the raid servers are down for the evening, but you're not quite sure. Regardless, they just trashed the other team hands down, including the people decked out in the latest Arena Season gear. You're not sure if it was dumb luck, good coordination between them (after all, they've brought down Arthas blind-folded, and had Halion for dessert) or something else, but they still won the battleground. They rarely strike out on their own. You either face none of them or all of them. If you are somehow on the same team as them, you love them. If they are the opposing team, you can feel the defeat creeping up on you. They are all from the same guild. Expect them to have a full array of buffs, and well-organized Paladin blessings.

The Tank Healer

Rarely a Shaman, probably a Priest or Paladin, but maybe a Druid. This guy is always assigned to heal one of the tanks, and it shows as he's only ever healing the prot specced warrior, who is never getting targeted unless he's currently carrying the flag in WSG or EotS. If he's a priest, he's going to hit [Fade] as soon as you attack him.

The Raid Healer

Could be any healer, but probably a Druid or Shaman. He's healing the people that need it and is probably the best friend of The DPS Master. Like The Tank Healer, if he's a priest, he's going to hit [Fade] when you attack him. He might stop to rez a fallen comrade.

The DPS Master

Could be any DPS. It's painfully obvious that this guy is always topping guild's DPS charts as he dealt out the most damage during the battleground. He drew the ire of the entire enemy team when he proceeded to wipe them out at one point all by himself due to overwhelming damage output. He is never far from The Raid Healer.

The Main Tank

He has 60,000 health and only takes a couple dozen damage each time he's attacked and he never dies, probably because he can survive long enough until reinforcements arrive. Usually ignored by the enemy team as he deals out about as much damage as he takes. Too bad he's also the designated flag carrier in Warsong Gulch and Eye of the Storm. He might Taunt you. Whether this is intentional or accidental is not known. He is the bane of rogues as he will constantly block, parry or dodge every attack thrown at him. He is always in front of the group.

The CCer

Probably a mage, but don't rule out Rogues, Priests, Warlocks or Shaman. These guys will CC you and you will remain CCed despite the chaotic fight that's raging around you. That Blizzard that was cast on you? Sorry, that's your teammate's, it's not going to break your predicament. You will only be Un-CCed when the Main Tank decides it's time to kill you. You probably had some raid icon on your head the entire time.

The Raid Tactician

This is the guy who is always explaining the fights to his fellow raidmates. He has every strategy of every boss mastered and can recite it from memory. You won't know who he is unless you're in the premade, however, you will be aware of his existence if you're not, as the entire premade single targets people down one-by-one in the same order every time. If the tree(s) died first, it's because he's done Faction Champions, and is used to killing the tree first. Raid icons are used liberally, and probably remain on the other team throughout the entire duration of the battleground.

The Bloodlust/Heroism Masher

Probably Enhancement, but could be either Resto or Elemental, but regardless, he was the reason your entire team was slaughtered when everybody in the battleground met in the middle because he popped [Heroism]/[Bloodlust]. Whether this was on orders, habit, or instinct, is unknown, nevertheless, you will find him and make him pay. Also probably used [Thunderstorm] on the flag in Eye of the Storm

The Loot Master

You will always have to spirit healer rez because of this guy, as he is always looting your emblems. It's simply habit on his part, the only thing missing are the purples.

That (Insert Class Here)

These players are the master of their craft, and they always seem to be killing you, despite your best efforts. You relish at seeing them dead, although it is rarely by your hand. They are never on your team, and if they are, you can never seem to find them so as to bask in their awesomeness.

That Death Knight

Spec and Race are irrelevant, although Unholy is particularly annoying. They will start off with a death grip, and proceed to stack every single Disease they have on you, before leaving you in a Death and Decay with a ghoul on you and Chains of Ice. Oh yeah, they've also put up Anti-Magic Shell on their way out.

That Druid

Race and spec are irrelevant. This guy seems to have every spec and is the master of the druid forms. Are you alone and by yourself? He just jumped you in Kitty form. Are you jumping him with a small posse? He's holding the line in Bear form. Is there a big brawl going on? He's knocking you back and AoEing your group down in Moonkin. Is someone nearby him beaten up? He's healing him in Tree form. Is he carrying the flag in EotS or WSG? He's already long gone in Travel form.

That Hunter

NEVER a Blood Elf, Draenei or Night Elf, and when Cataclysm comes out, Human. Spec is probably Survival or Marksmanship. This guy managed to kite you from one end of the battleground to the other. Despite the fact that you charged or ambushed him, he managed to escape your stunlock and kite you until you were dead.

That Mage

A Gnome, Blood Elf, or Human. Usually frost spec, though at lower levels is typically fire. Scoots by with a shield up, and you only see him for about two seconds before you're dead. What happened? How did he do that? What is his secret? Why didn't your spell interrupts work? No one knows, and he's long since captured all the resource nodes.

That Paladin

Probably Holy, but retribution is not uncommon, almost always a Blood Elf or Human. His health bar will be plummeting at insane rates, but he will always get his bubble off. Usually takes several people to finally kill him.

That Priest

Race is irrelevant, spec is Shadow. All you saw was a purple and black beam connected to you from somewhere off screen. You're not entirely sure what happened, but that IS your melted face back there. You try to get back at him but he's been melting faces since 2005 and you're just his latest victim. He might even have Grand Marshall or High Warlord, but he has long since switched his title to something different.

That Rogue

Spec is irrelevant, probably a Forsaken, Belf, or Gnome. He always seems to be right behind you and is an undisputed master at Stunlocking. Unless at least half your raid is near by, he WILL kill you hands down, and even then, it might not be enough. You once managed to see him not stealthed and proceeded to unload on him. Sadly, it wasn't enough, and before long you're stunlocked and dead, despite having hit him with everything in your arsenal.

That Shaman

Spec is probably Elemental, race is irrelevant. You blinked and you were dead. A look at the combat log reveals several attacks hitting you at the same time. He's a master of healing himself and killing you, both at the same time. In EotS, he's going to Thunderstorm you off the bridges or away from the flag into the abyss below. In the rare instances where he's Enhancement, his elementals will pound anyone who gets in his choke point and his wolves will follow you to the ends of the map. Horde Shaman might be somewhat bitter and/or nostalgic and longs for the days of the two-handed Flurry crits with a triple proc on Windfury which could one-shot a Protection specced warrior in full Grand Marshal gear. Supposedly, this is no longer possible, but a look back at your combat log might suggest otherwise.

That Warlock

A demonology/affliction specced warlock. He stuck his Felguard on you along with [Curse of Exhaustion] and every single DoT he has, and then ran away. By the time you knew what happened, you're already dead. You vow to take vengeance on him but you never see him, only his Felguard and DoTs. Probably a Gnome or Forsaken.

That Warrior

Probably arms or fury, race is irrelevant, but Tauren only seem to exacerbate the problem. He has few stuns, but is constantly jumping around making it impossible to target him. Knockbacks are worthless because he'll just intercept you. Hamstring is up 24/7, and he will ALWAYS Execute you for some sick amount of damage.

That Healer

No matter what you do, no matter what DoTs, debuffs, damage, or stuns you throw on them, they do not die. All they do is flail their arms in the air and heal themselves. They never once did a single point of damage to you, but you might as well have died by their hand as you were so focused on killing them, you failed to notice the other players moving in to kill you. Alternatively, someone on your team comes to help, and he's the one with the killing blow.

That <Your exact class and spec>

This guy is identical in almost every way to you: his spec, his gear, his rotation, everything, yet you're the one on the ground after every one on one fight. You are highly bitter of this, and have no idea what happened. Unfortunately, the combat log didn't go back far enough so you have no idea what to do, and you never caught his name or server so you have no idea how to get in touch with him to find out what you need to do.

The Feared

This guy's the ultimate Veteran... on the other side. You don't know how he does it, but he just facerolled your entire team... single handedly. He is immune to catapults, he is immune to fire. Chances are, he is immune to you. Not that he has to: you can't land a hit on him. His skills promise you sex and gives you stones. Poisoned stones. He just blew in and people started dropping like flies. Regardless of the initial massacre, he just crippled your team for the duration of the battleground. Wherever he appears, people run screaming away. If he rides up to the Lumber Mill, everyone starts jumping off. He can run the flag alone because nobody wants to take it from him. Even if they do, he simply cuts them down immediately. Ends with zero deaths and an exponential number of kills. If he sees you, you're dead. If he's a hunter or a warlock, your team will be prone to inexplicably... dying. Randomly. Wait, no! It's The Feared! He shot out of nowhere and... OH NO HE SAW ME! RUN AWAY!

The Positive Wintergrasper

Never mind that your faction is outnumbered 7-1 on your server, this guy shows up to wintergrasp battles every time he's online. Often the leader, since he's become accustomed to clicking the "accept" button quickly, this player will try to command your tiny force of maximum 30 players against the opposing team's army of 4 raid groups. "Stack sieges, don't go alone!!!!11!" is a common phrase, as is "omg dont make catapults ffs!!" When people listen to him/her, and the team is only at 1-2 tenacity, you may win a match.

The Guy Everyone Camps

This guy is the most pitiful person on your/the other team. Often a lower-level (In lower level brackets), and commonly the Useless Guy, or Mr. "I don't BG often". Sometimes the E-bayer. He's running around at level 51 in AV, and crying about how he's dying in one shot (which is no surprise to anyone with common sense.), or how Galv/Belinda destroyed him. Occasionally, he will have a few kills if he is on your side. In Wintergrasp, he is the guy EVERYONE hates, regardless of faction. If he is on the opposing faction, at first sight people focusfire him, kill him incredibly fast (usually in one shot), and then T-bag him, or remove his insignia because he has not released his corpse in sheer awe about how fast he died.

The Demonic Spider

They make the feared look like a kitten. Often a Forsaken if Horde or a Human on ally. Always a rogue, warlock, shadow priest, or DK. If you kill them, they only get more pissed. They rarely speak to their team, but tend to somehow manage to signal their team to act like complete dicks while he stabs you/melts your face/burns you alive/feeds you to ghouls. If you see a Demonic Spider on the other team, it is suggested you leave the battleground.

See also