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Pick Lock
  • Pick Lock
  • 5 yd  range
  • 5 sec cast
  • Allows opening of locked chests and doors that require a skill level of up to (level * 5).
Usable by
ClassRogue
Properties
TypeUtility
SchoolPhysical
Casting time5 sec cast
Level required24
TCG image
Some say surgeons have the steadiest hands, but I beg to differ.
- Sunstalker Andora TCG

Pick Lock is a core rogue ability learned at level 24. It is a skill that allows a rogue to open locked chests, doors, and lockboxes. As of Mists of Pandaria it appears as a Lockpicking icon in the Spellbook. Rogues start at an initial level 120 lockpicking skill; character leveling will automatically increase it. There is no longer any need to pick locks to get this skill up and there are no profession-like proficiency levels to be trained; rather, the skill is capped at five times the rogue's current level.

Modified by[]

Tips[]

  • Lock picking provides an extra utility in parties in instances by opening doors and chests. The higher the level, the better chests and doors can be opened.

Notes[]

  • Over the course of the game's development, this skill has been continuously de-valued by Blizzard. Each expansion has diminished the usefulness of this skill. Starting with Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Burning Crusade, high level locked chests were not added with the expansion comparative to existing areas. After Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Burning Crusade, locked chests were never included in instances and alternatives to unlocking doors were increasingly provided. In Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Wrath of the Lich King, locked chest were actually removed from places where they previously existed. In Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Cataclysm, blacksmiths were given skeleton keys ([Obsidium Skeleton Key]) and engineers were given Seaforium charges ([Volatile Seaforium Blastpack]) to open even the highest difficulty locks (525).

See also[]

  • The bulk of the discussion of this topic is under the Lockpicking skill.

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010): Pick Lock no longer needs to be used repeatedly on increasingly more difficult to pick locks to increase and now increases in fixed amounts as the rogue levels.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008): Pick Lock and Disarm Trap no longer require Thieves' Tools.

External links[]


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