E
Enchant a cloak to provide 10 additional points of armor. +
Enchant a piece of chest armor so it has a 2% chance per hit of giving you 10 points of damage absorption. +
Enchant a piece of chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption. +
Permanently enchant a Melee Weapon to add 20 Strength. Requires a level 35 or higher item. +
Permanently enchant a Melee Weapon to do 1 additional point of damage. +
Permanently enchant a Melee Weapon to do 2 additional points of damage. +
Permanently enchant a Melee Weapon to do 3 additional points of damage. +
Permanently enchant a Melee Weapon to do 4 additional points of damage. +
Permanently enchant a Melee Weapon to do 5 additional points of damage. +
Permanently enchant a Melee Weapon to do 6 additional points of damage to Beasts. +
Permanently enchant a Melee Weapon to do 6 additional damage against Elementals. +
Permanently enchant a Melee Weapon to do 7 additional points of damage. Requires a level 35 or higher item. +
Permanently enchant a Melee Weapon to do 2 additional points of damage to Beasts. +
Permanently enchant a Melee Weapon to have a 3% chance on spellcast to restore 100 mana to all party members over 10 seconds. Requires a level 35 or higher item. +
Permanently enchant a Melee Weapon to occasionally increase Agility by 120 and attack speed slightly. Requires a level 35 or higher item. +
Permanently enchant a Melee Weapon to occasionaly heal nearby party members of 180 to 300 health when an enemy is struck. Requires a level 35 or higher item. +
F
Permanently enchant a Two Handed Melee Weapon to add 35 Agility. Requires a level 35 or higher item. +
E
Permanently enchant a Two-Handed Melee Weapon to do 2 additional points of damage. +
Permanently enchant a Two-Handed Melee Weapon to add 3 to Spirit. +
Permanently enchant a Two-Handed Melee Weapon to add 3 to intellect. +