The PvP flag indicates whether or not you can engage or be engaged in PvP combat by a player of an opposing faction. If it is up, you are open for combat against the opposite faction. If it is not, you cannot be attacked by a player of an opposing faction. The PvP flag can be seen in the top corner of the screen next to your players portrait. You may see or next to your portrait depending on your faction. If the icon appears, then your flag is up. If it does not, your flag is down. If your flag is temporary, the time that it will be up, will be displayed. That is, as long as you are not in contested territories, not in PvP combat, and not having quests in your log that flags you for PvP. PvP flag timers of other players are not displayed.
If you use any mods that change your unit frames (your portrait, your target, and your party members), you may see that your name changes color according to your PvP flag status. Generally, your name (and others' names) will show as blue if the PvP flag is down, and green if it is up.
Putting up your flag[]
Your flag will be put up in any of these situations:
- You put your PvP flag up permanently.
- This is done by the
/pvp
slash command or from player's portrait menu (right click on portrait, select PvP | Enable). Typing/pvp
while flagged will disable PvP.
- This is done by the
- You engage another player of an opposing faction in combat other than dueling.
- Many consider it an honorable act to put up your PvP flag before engaging another player, to give him or her a fair chance to react. To attack someone before you put your own flag up is known as bluewalling. While Bluewalling is not against any official rules and is used by some as part of their PvP strategy, many others consider it to be very cowardly. It does not preclude getting yourself killed, however, and there are stories on the official Blizzard forums of some getting bluewalled and coming out on top.
- You cast a spell on a player whose flag is up.
- If you cast a buff (for example, Power Word: Fortitude) on your friend who has his PvP flag up, yours will also go up. If you cast a healing spell or resurrect a flagged player, your flag will go up.
- You attack an NPC marked by a PvP flag, like most quest givers, guards, and vendors. This usually applies to NPCs of the opposite faction, but also to neutral factions if you are at war with them, and in rare cases, your own faction. Certain quests require you to kill these type of NPCs. You may also be flagged without attacking aforementioned NPCs, but instead they striking you, this is considered to largely be a bug that has existed throughout the history of the game, be wary about getting attacked by guards.
- You are in proximity to certain NPCs marked by a PvP flag. These NPCs are often found near settlements of an opposing faction, such as Goldshire and Razor Hill.
- You accept some of the PvP quests. You will remain flagged as long as that quest is in your quest log.
- You enter a specific territory. The scheme for flagging by zoning-in is shown in the table bellow:
Zone type | Normal realm | PvP realm | Flag |
---|---|---|---|
Horde territory | Horde cities | Horde cities, 2 lowest level zones near them | |
Alliance territory | Alliance cities | Alliance cities, 2 lowest level zones near them | |
Contested territory | BGs | BGs, dungeons, raids, zones that don't fit into any other category | |
Neutral territory | Dungeons, raids, zones that don't fit into any other category | ||
PvP arena | Arenas, Outdoor arenas | ||
Sanctuary | Neutral cities, Stair of Destiny, Acherus: The Ebon Hold, Argent Tournament subzones | ||
Combat zone | Wintergrasp |
- The Deeprun Tram is considered a neutral territory on PvE realms and it is possible for Horde players to enter this zone and wait out the PvP flag, although if you re-enter the capital city zone, you will immediately be re-flagged.
- Certain actions that don't fit in above categories like accepting the battle standard in Zangarmarsh.
Bringing down your flag[]
Whatever the reason for flagging was, there is a five-minute delay to pulling down your PvP flag, after which you will return to normal PvE mode without fear of those of the opposite faction. The exception is FFA flag which is removed in just a few seconds.
Your flag timer continues to run even if you die (although getting ganked counts as PvP activity, and resets it to five minutes), so if you're tricked into turning on your PvP (or otherwise engage in PvP combat with the other faction) in friendly territory, and die, you can wait the five minutes while dead, so you can resurrect without your PvP flag up.
Other solutions include taking a ride on a flight path (on PvP servers this must be a flight to friendly territory), or entering a sanctuary. Doing so will also automatically remove the PvP flag if it is up.
Color scheme[]
To help a player determine the status of players quickly, Blizzard has set a color scheme to make this obvious:
Your flag | Disposition | Other players' flag | Other players' highlight circle and name |
Situation |
---|---|---|---|---|
off/on in Sanctuary | friendly/hostile | off/on in Sanctuary | blue | The player is not flagged for PvP and they cannot be attacked, but if you are of the opposing faction and are flagged, they may attack you. |
on/off | friendly | on | green | The player is friendly to you, and flagged for PvP. |
off | hostile/friendly with FFA1 | on | yellow | The player is hostile and flagged for PvP, but you are not; they can only attack you if you attack them first (see Bluewall). |
on | hostile/friendly with FFA | on | red | Both you and the other player are flagged for PvP; both you and the other player may attack each other. |
1 This is possible only when you are standing outside and friendly player inside FFA zone.
Patch changes[]
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.6.0 (12-Jul-2005): The PvP flag is no longer cleared when you take a flight, if you have /pvp toggled on.