They are related to goblins.
On the Lost Isles
The pygmies on the Lost Isles are found by the Bilgewater Cartel goblins after the goblins' escape from Kezan. The pygmies have enslaved the monkeys on the island to mine kaja'mite. They worship Volcanoth, and transform goblins into zombies so that their "god" can get a snack. The pygmies also planned to release Volcanoth upon the Town-In-A-Box, but were unable to do so.
In Cataclysm, many zones will have a sort of introduction. In Uldum, the player will follow Adarrah, Budd Nedreck and the others on a camel carvavan into Uldum to help them do what they do best: stealing ancient artifacts. Unluckily, the caravan is ambushed by pygmy mercenaries, who bring the prisoners to the Neferset who pay the pygmies with coconuts.
Pygmies are small humanoid creatures, about the size of goblins. Their skin ranges in many tones of peach to dark brown.
Pygmies appear to speak a primitive language, though some have learned to speak Low Common.
Pygmies use voodoo magic, as noted by many witch doctors in both Oomlot and Oostan tribes. There are also shamans in Oomlot tribe.
- Oomlot tribe
- Oostan tribe
- Augh in Lost City of the Tol'vir
- Gaahl at Oostan Nord on the Lost Isles
- Malmo at Oostan Sor on the Lost Isles
- Sultan Oogah in Uldum
- Teloch at Oostan Ost on the Lost Isles
- Yngwie in Oomlot Village on the Lost Isles
- Due to their primitive manner of speaking, its been speculated that Low Common is their primary language.
- In the early Cataclysm demos, pygmies used the model of gnomes of both genders. Currently they have their own unique model, but only males are seen.
- Apparently, Uldum was planned to be inhabited by sand gnomes (ones that were parodies of Jawas rather than Fremen). In the end, they were replaced by pygmies instead.