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Objectives[]

Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.

Description[]

Now we have what we need, so it's time to discuss who it is that you'll be summoning next.

Kormok was ok for an ogre, right up until he turned to necromancy. After that, things got creepy for just about everyone in the outfit. It was no surprise then when he took his piece of the amulet and returned to his new home, Scholomance.

But even there, or perhaps especially there, he was not safe from the spectral assassins. They slew him right in front of his master, Ras Frostwhisper.

Progress[]

I commend you, <name>, if you have returned with the completed amulet. If not, however, please take care of that as there is no time to waste, I assure you!

Completion[]

Good work, <name>! Kormok wasn't all that bad for an ogre, at least not while he was still alive, so I hope he gets the rest that he deserves. And now we have the completed amulet! But we still have the hardest test ahead of us.

In order for the brazier to be attuned to calling forth Lord Valthalak, there are a few more items that need to be gathered and brought back to me here.

Gains[]

Upon completion of this quest you will gain:

  • 11900 XP (or a 72s compensation at level 80)

Notes[]

  • This is the seventh step in the quest chain to upgrade your Dungeon Set 1 Helm and Chestpiece into Dungeon Set 2.
  • You will need to fight your way to the chamber of Ras Frostwhisper in Scholomance and use the brazier. That will summon Kormok.
  • Kormok has a dispellable Bone Shield which will absorb damage and return Shadow damage. He also has an AoE Shadowbolt volley and will summon undead minions to help during the fight.
  • There are two possible strategies:
  1. Have one tank stay on Kormok and then have the damage dealing classes take out the minions that appear. This is slower but safer. You do run the risk of running out of mana.
  2. Concentrate all damage on Kormok and ignore the summoned minions. If you have several high damage classes, then this is a viable strategy. You do run the risk on getting overwhelmed by minions.
  • Healing should only be performed by priests with Holy Nova or Vampiric Embrace to avoid pulling the attention of the minions.

Quest progression[]

  1. A [60] An Earnest Proposition (Alliance) / (Horde)
  2. A [60] A Supernatural Device (Alliance) / (Horde)
  3. N [60] The Ectoplasmic Distiller
  4. N [60] Hunting for Ectoplasm
  5. N [60] A Portable Power Source
  6. N [60] A Shifty Merchant
  7. A [60] Return to Deliana / H [60] Return to Mokvar
  8. A [60] Just Compensation (Alliance) / (Horde)
  9. A [60] In Search of Anthion (Alliance) / (Horde)
  10. N [60] Dead Man's Plea
  11. N [60] Proof of Life
  12. N [60] Anthion's Strange Request
  13. N [60] Anthion's Old Friend
  14. N [60] Falrin's Vendetta
  15. N [60] The Instigator's Enchantment
  16. N [60] The Challenge
  17. A [60] Anthion's Parting Words (Alliance) / (Horde)
  18. A [60] Bodley's Unfortunate Fate (Alliance) / (Horde)
  19. N [60] Three Kings of Flame
  20. N [60] I See Alcaz Island In Your Future...
  21. N [60] Final Preparations
  22. N [60] Mea Culpa, Lord Valthalak
  23. N [60] Return to Bodley
  24. A [60] Back to the Beginning (Alliance) / (Horde)
  25. A [60] Saving the Best for Last (Alliance) / (Horde)

External links[]

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