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This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
Race ideas represents the best efforts of the WoWWiki community to create a fact-based analysis regarding why a race may or may not be included as a playable race as World of Warcraft expands. Please do not add any datamined content or speculation based on datamined content (see WW:DNP).
Also used for speculation and comparisons, that may have some support in lore or World of Warcraft game mechanics. Must be cited (must be proven to be relevant to the topic).
- Orange — against
Must be cited.
- Red — strongly against
Must be cited.
Gray — additional info
Used for observation or speculation related to the main point.
Race qualification factors[]
It is mandatory that new race sections are not added unless they have been agreed upon by majority consensus in the talk page first.
When proposing new race ideas please use your common sense and try to stick to Humanoid-type races rather than other monster types — the Scourge, for example, is impossible as a playable race, as are giant-sized races and beast-like owlkin. In addition, due to Blizzard's policy of choosing original and unique races, it's a rule of thumb that any "race" so physically similar to a currently playable race that it could imitate the other with just a change of clothes should not be added to this list. This includes Wildhammer dwarves, high elves, and leper gnomes amongst others - for these, see Subspecies ideas.
If you think something on this page is inaccurate, please check the discussion tab before you change it yourself. Let people know you think it is incorrect, and leave your ideas and sources for your information. Together, we can agree on how feasible it is. Only add verifiable and cited information. If something is added that lacks a source and proper citation, it will probably be viewed as speculation and will be removed or demoted to the neutral "?".
It is mandatory that anything other than minor edits are discussed through peer review here and agreed upon by group consensus. Please discuss ideas on the talk page if you feel there should be changes to the main article, so the page does not become a battle field for clashing ideas. If you do not follow the above, you may be prevented from editing.
Note: This is not a female graphic, this is the new model introduced in WoD: the uncursed Arakkoa. Arakkoa are not sexually dimorphic. However, they now have two distinct models, which may be used in place of gender if they were made playable.
Neutral
Arakkoa have greater than average intelligence, they are as smart as gnomes.
Neutral
Despite being avian, they do not possess the ability to fly. They are bipedal and otherwise completely humanoid, which provides few technical issues.[citation needed]
Neutral
Most arakkoa are hostile and xenophobic. They are, however, shown to be redeemable and trustworthy on an individual basis, which could presumably also go for a separate group.[citation needed]
Neutral
Arakkoa appear to have little inclination or preference towards either Alliance or Horde, as far as is known.[1](BC )
Info
Nevertheless, the arakkoa were probably friendly with the draenei or orcs at one time or another.
Against
Arakkoa appear to be strongly tied to Outland, which has already been featured in WoW's first expansion.[1](BC )
Info
This doesn't stop them, however, from being featured in a possible expansion that remakes the Outland, much as the Cataclysm remakes Azeroth.
Against
Since Arakkoa are only found in Outland it would be difficult for them to have a capital in Azeroth.[1](BC )
Info
Cataclysm has shown that not every race needs a capital; goblins and worgen don't have one either.
Info
It is said that Draenor was larger than Azeroth before was fell into Twisting Nether.[citation needed] There still maybe other parts of Draenor that contain Arrakoa tribes.
Strongly For
They reside in Realm of Shadows which may be added in expansion.
Info
There is nothing technically impossible about making a capital city or even a starting zone in a separate Outland area, or in realm of shadows maybe.
Join the Alliance?
Neutral
The Skettis Exiles in Shattrath City worship the Light, a practice more common in the Alliance than the Horde. [2](WoW )
For
The Arakkoa respect Draenei as a race with great wisdom, but some draenei believe that Arrakoa are liars and scoundrels. [2](WoW )
Strongly For
The Arakkoa Grizzik helped Alliance against Horde beacause he "hates orcs". Thus more likely arrakoa joins Alliance [2](WoW )
Maraudon and centaur quest lines (quest lines) indicate that the race may be poised to undergo a reformation and may be willing to join the Horde and Alliance.
For
In the quest Seed of Life, Zaetar's spirit is freed and seeks to bring hope to his children.
Neutral
Centaur already have their own unique structures present in-game, although, with the exception of entrance to Maraudon, its limited to rather simplistic tents (most of it does not compare to level of architecture seen within the playable races)[2](WoW ). Few provide true crafts of their own. Their establishments tend toward crude mud-and-thatch huts, built to look more like stables than real homes.[3](HPG 209)
Neutral
A night elf legend states that some centaur (other than the five clans fathered by Zaetar) were descendants of 'The Centaur', one of three children of Cenarius (the other two being 'the Keeper of the Grove' and 'the Dryad').[3](HPG #?)
Info
A potential source for playable characters, perhaps?
Neutral
Considered a creature class in the Warcraft RPG, a category considered naturally more powerful than regular races (which are usually racial classes).
Centaur tribes have extremely limited numbers. A centaur tribe is only 26–195 individuals (6-45 are non-combatants), plus ten sergeants, five lieutenants, and one khan.[3](HPG 109)
Info
This is far less of a population than even the gnomes or darkspear have. Some interviews imply this would not be enough for a playable race in the MMO.
Strongly Against
Magram have recently started using necromancy and creating undead, but the source of their knowledge is unknown. There is no Scourge presence in the area, so it is believed to be related to the Burning Blade Clan presence in the area. It may be for the purpose of creating a "new" Scourge. This makes the Magram a potential danger to both the Alliance and Horde.[5](LoM 31)
Strongly Against
As they have four legs it could introduce a technical difficulties in reworking the code for the new animations, abilities, mounts, and clothing.
Against
Centaur are strongly aggresive to the Tauren and Horde in general, and there would be issues with the starting zones. (Most centaur settlements are in the barrens.)
Join the Alliance?
For
"Diplomacy line of quests (Strange Alliance and Brutal Politics) line of quests in Desolace shows Alliance as interested in friendship with the centaur.
For
Brann believes Magram and Gelkis are the most open to discussions with outsiders, and he believes that it may be possible to get one or both tribes to side with the Alliance, the only problem they blame each other for their troubles.[5](LoM 31) Brann believes the Gelkis are a better option for an alliance, due to fact that they don't side with the dead like the Magram.[5](LoM 31)
Info
Also, both the draenei and the Gelkis tribe have shamans. The orcs, Trolls, Taurens, and goblins have shamans as well this is significantly more than the alliance
Neutral
Closely related to the Children of Cenarius, the elf-allied forest spirits of Ashenvale. However, the five main tribes are also related to earth elementals and were responsible for their Cenarion forefather's death.[2](WoW )
Join the Horde?
For
"Diplomacy" line of quests(Gelkis Alliance and Magram Alliance) in Desolace shows Horde as interested in an alliance with a centaur tribe in order to defeat all the clans.
For
Rumors speak of one or two tribes, that have given up their evil natures in hopes of joining the Horde.[3](HPG 25) The Gelkis tribe is shamanistic, but bloodthirsty, perhaps comparible to most troll species. Brann Bronzebeard suspects it is possible that the Horde may convince them to give up their bloody sacrifices and join them, like the jungle trolls did, but he admits its pure speculation.[5](LoM 31)
Info
These are likely RPG references to the "Diplomacy" line of quests in World of Warcraft.
Neutral
They are one of the races of the Horde Player's Guide. Though they are an independent race and not allies to the Horde, they have qualities that are more common with the Horde. It is also more common for them to interact with members of the Horde on a daily basis, even if the interaction is often negative.
Strongly Against
Most centaur are evil and sadistic creatures, and enemies of the Horde.[3](HPG 25) The Magram may be creating undead, for the purpose of creating a "new" Scourge. This makes the Magram a potential danger the Horde.[5](LoM 31) Another example is the Kolkar centaur who do not like the Horde, and vice-versa. Numerous Horde quests in the Barrens have you kill Kolkar centaur and their generals. Khan Dez'hepah in Desolace is also supposed to be killed by any Horde player.
Info
Even the Magram could join the Horde, as Magram worship the undead (from a lore standpoint). However, the Magram may not like undead they cannot control through their necromancy. Also, the Forsaken may dislike the mindless thralls of the Magram.
Strongly Against
They are ancestral enemies of the tauren.[3](HPG 25)
Info
Still, tauren can do quests to gain reputation with one of two tribes living in Desolace.[2](WoW )
Info
The reputation gaining ability for the tribes was released in a past patch. It was previously avalible to Tauren basically for the same reason all mounts were granted to Tauren, instead of weight restrictions[2](WoW )
Strongly Against
The members of the Horde hate them so intensely that they have taken to skinning their corpses and making rugs out of them. Such decorations are a common sight in cities such as Orgrimmar and Thunder Bluff.
Strong connection to the Emerald Dream (which may be added in an expansion).
Neutral
Some dryads leave their forests and become adventurers. For some, encounters with hostile forces spark this desire — they wish to bring the fight to the enemies of nature. Others are curious about the world outside their forests, and wish to experience new environments and meet new beings. Other dryads and night elves see adventuring dryads as a bit less unusual than adventuring ancients - dryads possess an innate streak of curiosity, after all. However, adventuring dryads are still branded as eccentrics who go against the natural tendencies of their kind. [6](APG 28)
Neutral
Keepers of the grove and dryads always become creature classes in the Warcraft RPG, a category considered naturally more powerful than regular races (which are usually racial classes).
Neutral
Aspect of the Grove is an RPG ability that allows druids to take the form of a keeper of the grove, and could potentially become a World of Warcraft druid ability. [7](MM&M 69) If so, it would be less likely for the favored children of Cenarius to become their own playable race.
Neutral
Cenarius', the father and leader of the keepers of the grove, is currently lost in the Emerald Dream. This could be a motive for the keepers and dryads to join a faction.
Strongly Against
As they have four legs it could introduce a technical difficulties in reworking the WoW code for the new animations, abilities and clothing.
Strongly Against
According to lore (as opposed to game mechanics) dryads are immune to magic[4](W3Man 58)[6](APG 27). A player race that is immune to both heals and damage spells will have an extremely unfair advantage versus casters.
Info
It may just be a racial ability, like passive or active resistance. In Warcraft III many units that were immune to magic are now vulnerable.
Strongly Against
They are very heavily integrated into night elven infrastructure, and their religion, language, architecture and culture is inextricably imprinted in Kaldorei civilisation. Even their appearance is similar, every favored child of Cenarius bearing the head, arms and torso of a night elf[8](MoM 22)[6](APG 206). Thus, they do not show the independence and diversity seen in previous playable expansion races.
Info
The Worgen to be featured in Cataclysm were humans who were turned into Worgen with a curse, and dependent on the already established notions.
Join the Alliance?
For
Strong Alliance connection, particularly to the night elves. Most are still part of the Alliance.[6](APG 27-31)
Join the Horde?
Neutral
Those belonging to the Cenarion Circle have proven that it is possible for Keepers to work well with the tauren. Albeit while the Cenarion Circle claims to be unaffiliated, it favors the Alliance more than the Horde, night elves and children of Cenarius make up most of its members.[5](LoM 18)
Strongly Against
Would never side against their night elf brethren, especially since the orcs were responsible for Cenarius' death.
Strongly Against
[25] Cenarius' Legacy is evidence of hostility between the Horde and the favored children of Cenarius.
Draconic, though not unique to the drakonids (it is shared with other dragonkin races), is not spoken by any current playable races. Therefore, it would certainly be suitable as a playable drakonid language.
Neutral
All Dragonflights (barring Black) have a strong enmity towards Deathwing and the Black dragonflight and may be eager to aid the mortal races should Deathwing once again pose a threat.
Info
Deathwing has already been revealed as the main villain of Cataclysm, and drakonids aren't a new race.
Neutral
It is implied that Nefarian has been killed according to The Burning Crusade Manual, which would leave surviving members of the Chromatic dragonflight without a leader or indeed any discernible purpose. Weakened and under threat from other denizens of Blackrock Mountain, it is possible they could join a player faction.
Neutral
Some dragons bred with gryphons (often used by the Alliance) to produce the wyverns (often used by the Horde)[4](W3Man 27). Such links to the major factions could prove fruitful.
Neutral
They are a "Dragonkin"-type creature in game, not Humanoid. However, this can be changed in the same way as Forsaken are not Undead.
Neutral
There could be a possible starting area for drakonids of the red dragonflight in the unused space east of Grim Batol in the Wetlands, which is already surrounded by red dragons (red dragonflight is new faction in wotlk, so this is unlikely). And in burning steppes undiscovered section for chromatics.
Info
The Dragonflight faction in WotLK is the Wyrmrest Accord, which is composed of all the Dragonflights except the Blue, and only exists in Northrend. The Red Dragons outside Grim Batol are not affiliated with Wyrmrest.
Info
Grim Batol has already been announced as a raid/instance location for Cataclysm.
Neutral
Females of this race do not currently exist in-game. (Though dragons do not show much sexual dimorphism, drakonids appear to have exclusively masculine qualities).
Against
Dragonspawn are loyal to their specific dragonflights, and to no one else. They side with no other factions.[9](DF 6)
Info
Are drakonids the same way?
Info
However, if an Aspect joined a faction, its' dragonflight would no doubt honor such an alliance.
Against
Do not currently possess their own unique style of architecture/buildings.
Strongly Against
Always appear to be gigantic in nature in-game.
Info
So are Tauren and Dranei this could easily be the same situation.
Join the Alliance?
Neutral
It is believed that they may have evolved from humans. It is true that one was a human, at least: Maxnar the Ashmaw.
Neutral
Early Warcraft lore states that Alexstrasza gave an oath of non-aggression to the dwarves, humans and elves of the Alliance as long as she was in power over the Red Dragonflight, and she has a deep hatred for orcs. This suggests a reason for the Red Dragonflight to join the Alliance.
Info
However, whilst red dragons distrust the Horde and their gratitude towards the Alliance has existed into recent times[10](MG 47), they are neutral and aid both factions in Wrath of the Lich King.
Join the Horde?
Strongly For
The Dragonmaw Clan joined up with the Horde in Cataclysm, in the beginning of the Twilight Highlands quests. Rumor has it that the dragonmaw can turn into Drakonids. (see Drakonid page, near bottom of second main paragraph.) Something goes wrong, a group can't change back; boom, horde has drakonids.
For
Kalecgos seemed to be in love with Anveena Teague, who was the physical incarnation of the Sunwell. He could lead a faction of Drakonid to join the Horde to help protect the Sunwell.
However, in Wrath of the Lich King the Blue Aspect, Malygos, declared war on all mortal magic users on Azeroth. This makes an alliance far less likely.
Info
After the cataclysm the 4 major aspects gave up their immortality including the blue aspect Kalecgos and that makes the blue dragonflights leader a mortal magic user. That makes the war against all mortal magic users probably over.
Neutral
The Horde has previously had strong connections with dragons, but these have been through dark deals or use of force. It is unlikely that any of Alexstrasza's red dragon brood (with the exception of Korialstrasz, who was a good friend of Broxigar) will ever forgive the orcs for their enslavement in the Second Great War. However, members of the other broods have no grudges against the Horde.
Regarding new races, what possible new races are there left in the Warcraft universe that are suitable for being playable?
Tom Chilton:
There are a lot of them that we already know about that are creatures that are out there. I don't want to give away too many of the things that we have going on in our minds for different possibilities. But there are certainly possibilities that don't necessarily limit us to coming with completely new things that players will never have seen before. In fact one of the things that we learned from doing the draenei is that it's important to seed the race in the world. It was harder for players to 'get' the draenei thing because they kind of came out of nowhere. They'd been referred to in previous Warcraft games but nobody had really ever seen or dealt with them. So it was a little harder to do, whereas with Blood Elves it was a lot easier. What we learned from that is we do wherever possible want to seed that potential, even if it's in a small way. An example I could throw out there would be, in Blackwing Lair we had the drakonid race. We always looked at those and said, oh that would be a pretty cool player race - it would be cool to play as one of those guys. There's not a lot there as far as, where did they come from and what are they? But they are in the world and it wouldn't be completely inconceivable that a player would end up being able to play that, and we could continue to expand on the depth of that race and that sort of race.[11]
Draconic, though not unique to dragonspawn (it is shared with other dragonkin races), is not spoken by any current playable races. Therefore, it would certainly be suitable as a playable dragonspawn language.
Neutral
All Dragonflights (barring Black) have a strong enmity towards Deathwing and the Black Dragonflight and may be eager to aid the mortal races should Deathwing once again pose a threat.
Neutral
Some dragons bred with gryphons (often used by the Alliance) to produce the wyverns (often used by the Horde)[4](W3Man 27). Such links to the major factions could prove fruitful.
Neutral
Intelligence varies by caste.
Neutral
The various dragonflights in World of Warcraft tend to either be entirely hostile, or neutral with both factions, offering the same quests to both.
Neutral
They are a "Dragonkin"-type creature in game, not Humanoid. However, this can be changed in the same way as Forsaken are not Undead.
Neutral
There could be a possible starting area for drakonids of the Red Dragonflight in the unused space east of Grim Batol in the Wetlands, which is already surrounded by red dragons.
Neutral
It is implied that Nefarian has been killed according to The Burning Crusade Manual, which would leave surviving members of the Chromatic Dragonflight without a leader or indeed any discernible purpose. Weakened and under threat from other denizens of Blackrock Mountain, it is possible they could join a player faction.
Against
Dragonspawn are loyal to their specific dragonflights, and to no one else. They side with no other factions.[9](DF 6)
Info
However, if an Aspect joined a faction, its' dragonflight would no doubt honor such an alliance.
Against
Dragonspawn society is limited in scope and is currently known to comprise of the flametongue, scalebane, and wyrmkin classes[8](MoM 39). These are individual castes, even distinctive species; and are little more than military units and segregations.[8](MoM 39, 40) Culturally, all are warriors — with surprisingly few having developed magical abilities — and depending on caste they have only a few mages and rogues. This limits class variety lorewise.
Info
Blue dragonspawn apparently have more class variety than the other flight's dragonspawn due to their flight's increased knowledge, including warriors, rogues, hunters, and mages.[5](LoM 116) However, the Blue Dragonflight have declared war on all mortal magic users in Wrath of the Lich King, thus making it unlikely that they will join any faction in the forseeable future.
Against
Do not currently possess their own unique style of architecture/buildings.
Strongly Against
As they have four legs it could introduce a technical difficulties in reworking the WoW code for the new animations, abilities and clothing.
Join the Alliance?
Neutral
It is believed that they may have evolved from humans.
Neutral
Early Warcraft lore states that Alexstrasza gave an oath of non-aggression to the dwarves, humans and elves of the Alliance as long as she was in power over the Red Dragonflight, and she has a deep hatred for orcs. This suggests a reason for the Red Dragonflight to join the Alliance.
Info
However, whilst red dragons distrust the Horde and their gratitude towards the Alliance has existed into recent times[10](MG 47), they are neutral and aid both factions in Wrath of the Lich King.
Join the Horde?
Neutral
In the Sunwell trilogy, Krasus and several blue dragons helped the blood elves.
Info
However, in Wrath of the Lich King the Blue Aspect, Malygos, declared war on all mortal magic users on Azeroth. This makes an alliance far less likely.
Neutral
The Horde has previously had strong connections with dragons, but these have been through dark deals or use of force. It is unlikely that any of Alexstrasza's red dragon brood (with the exception of Korialstrasz, who was a good friend of Broxigar) will ever forgive the orcs for their enslavement in the Second Great War. However, members of the other broods have no grudges against the Horde.
Ethereals already have their own unique architecture present in-game.
For
Already shown to be able to wear armor types over a base layer of mummy-like bandages, including armor for the head, shoulders, wrists, hands, chest, legs and feet [1].
Info
They maintain a humanoid shape only when wearing mummy-like cloth bandages, and are affected by spells that affect other humanoids. Also, the cloth acts as base layer of "underwear" upon which armor is placed. Though some players would prefer not to appear constantly concealed beneath bandages, fortunately the true appearance of ethereals would not have to be entirely concealed due to some clever alpha texturing when it comes to the problem of equipping armor.
Neutral
Some people may dislike the idea of "intergalactic mummies", having seen the reaction to the similarly themed "alien" draenei.
Neutral
Current model lacks face, which eliminates one of major character customization options.
Neutral
Like goblins, ethereals have a fragmented society already shown to comprise several factions, some of these neutral or friendly to players and some outright hostile. Any playable ethereals could easily be a new faction, or a new form of the current friendly faction.
Neutral
Ethereals have an outstanding conflict with the forces of the Void, which have links the Burning Legion. This conflict might give them reason to seek aid from the Alliance or Horde in a future war.
Neutral
Ethereals seem to be tied to the current events in Outland, which would have made the current expansion a good fit for them. Clearly, they were not chosen. Nevertheless, their nomadic nature and ability to travel between worlds using the Nether means they could always show up in a future expansion.
Info
Ethereals have even appeared in Karazhan, for instance.
Neutral
Their best bet for acquiring a city and starting zones in Azeroth would be a plot device like the draenei crash landing. Clearly, this idea has already been used, though alternatives may be found (a portal?).
Neutral
Female models for this race do not currently exist in-game. Whether a race of energy-based beings would even have biological genders is a subject of debate.
Against
Ethereals are largely indifferent towards the conflicts of mortals, and favor no race or faction above another. They currently have no incentive to join the Alliance or the Horde.
Against
Supposedly possess the ability to change shape or become unconfined masses of pure energy. This would seem to give them an unfair advantage over other races.
Strongly Against
An ethereal's true form is not likely to be playable as it is elemental rather than humanoid. In their true forms they are an insubstantial beings of pure energy, so lack distinguishing features and cannot wear armor (technical difficulty).
Info
Although it could be used as a racial ability. Currently some class abilities allow classes that change the player's cosmetic appearance, and abilities, into "armorless" forms in appearance (angel-like, treants, beasts, demons, etc). You also have to consider the Forsaken, who are undead but not cassified so in-game, as well as the druid's ability to turn into a treant, an obvious elemental.
Strongly Against
They are liars and scoundrels who will stop at nothing to pursue their mysterious aims. The ethereals have no care at all for the Burning Crusade. They would even play both sides of the conflict against each other if doing so would serve to further their own goals.[12](WoWtBCOSG 319)
Info
The Goblin's are also liars and scoundrels. Also the Goblins and the Forsaken will stop at nothing to pursue their goals.
Strongly Against
Ethereals have multi-dimensional abilities. They move oddly through the air as if only part there, sometimes having the ability to blink, resist damage, or call strange weapons to their aid to help them in combat.[12](WoWtBCOSG 319)
Join the Alliance?
Neutral
A powerful "technological" race like the draenei or gnomes, which might suggest an affinity. At the same time, however, this similarity might make their coexistence within the same faction seem repetitive and unnecessary. Many draenei would also take issue with the ethereals' amoral attitude regarding the exploitation of draenei and naaru holy sites in Nagrand and Netherstorm.
Join the Horde?
Neutral
The Horde appears to be lacking a race with a technological theme. However, technology goes against many of the Horde's principles, and the faction largely views the use of technology with disdain.[7](MM&M 164) Some nay-sayers do not appreciate the slow spread of technology. They see this new science as inherently destructive, and believe that left unchecked, technology will eventually lay waste to Azeroth.[3](HPG 78) See Horde technology.
Neutral
Ethereals in Netherstorm hold a tenuous friendship with the blood elves in that area. Of course, those blood elves are mostly minions of Kael'thas and do not represent the Horde at all.
Neutral
Ragnok Bloodreaver seeks to overthrow Illidan Stormrage and become the new Lord of Outland and, eventually, Azeroth. To these ends, Ragnok unites a band of fel orcs under his strict rule and bargains with Kadavan, an ethereal mercenary, in order to gain his help with enslaving nether drakes and dragons to bolster his forces. But it is unknown if he is Ragnok or if he is still a part of the Horde.
"Ursa totemics are perhaps more likely than other furbolgs to move beyond their forests' borders and take on a life of adventure...Others make friends with night elf adventurers (or adventurers of other races) and find a common cause."[6](APG 65)
The furbolgs are an incredibly ancient race that existed even before the Titans even set foot on Azeroth [5](LoM 85)
Info
This raises some questions as to their origin, and may work in their favor.
For
Furbolgs are widespread, and can be encountered in various zones across three separate Azerothian landmasses - Kalimdor, Northrend and the Azuremyst Isles.
Info
It is therefore possible that they could be found elsewhere too.
For
Dartol's Rod of Transformation introduced new animations for Furblogs in 3.0.1 such as eating, using a bow and using objects like chests, ontop of standard animations such as sitting, lying down and dying.
Neutral
They have less than average intelligence. "They are not as intelligent as other races..."[6](APG 10)
Neutral
Furbolgs have long been friends of the night elves and regard the tauren with esteem. They are wary of all other races.[6](APG 10)
Neutral
The Alliance and Horde have attempted to get the furbolgs interested in being diplomatic messengers between them, but this rarely happens. Furbolgs are expanding their horizons, but they are less interested in Alliance/Horde relations than in their own problems.[6](APG 149)
Neutral
After the war, emissaries from both the Alliance and the Horde approached the furbolgs and invited them into the affiliations, but they declined both. Perhaps it was their reluctance to choose between their friends, the night elves and the tauren. They do seem to be closer to the night elves, but they don't want to claim themselves the enemies of the tauren simply by association. [6](APG 147)
Info
Though refusing to join the Alliance or Horde at the present time, future events may lead them to join; or a separate tribe (the Barkskin, for example) may choose to accept the tauren or night elves' invitation. [6](APG 145)
A small band of cave-dwelling furbolgs in the Barrow Deeps pledged their allegiance to Tyrande Whisperwind after she saved their shaman from corruption.
Info
See this reference. This group's fate — unlike the tribe she had previously saved from destruction in Ashenvale but fell to corruption in Felwood anyway — is unknown.
The Stillpine Tribe has formed an alliance with the draenei.
Strongly For
Furbolgs are historically a peaceful people, close to nature and friends of the night elves. Furbolgs have long been friends of the night elves. They visit the night elves in Ashenvale frequently, seeking guidance, camaraderie, and information.[6](APG 10, 148, 149).
For
Furbolgs are one of the main races in the Alliance Player's Guide. They have strong connections to the Alliance although they are not yet members.
Join the Horde?
For
Gorn One Eye of Timbermaw Hold mentions that the Horde is interested in potential furbolg allies and has tried to communicate with them. [13]
For
Furbolgs regard the tauren with esteem.[6](APG 10)
They have less than average intelligence. They are not very bright by human standards.[4](W3Man #?) Though more intelligent than beasts, they tend to lack the finer reasoning of other sentient races. They are poor planners with little forethought and deficient leadership qualities.[10](MG 83)
Gnolls have been seen employed by various organizations, with pirates such as the Bloodsail Buccaneers, and evil corporations such as the Venture Co.
Neutral
Undead gnolls (an example of which is the Rot Hide gnolls) could have broken their bonds with the Scourge and have Forsaken-type lore. However, this would only really make them an extension of the Forsaken race...
Neutral
Females of this race do not currently exist in-game.
Neutral
Do not currently possess their own style of architecture/buildings, though they did in Warcraft III.
Against
Little evidence of civilization.
Against
Alot like Worgen.
Against
Mostly known as ruthless, cutthroat mercenaries.
Against
Many Alliance and Horde quests involve killing gnolls.
Neutral
Concerns about infighting doesn't stop the other races from killing their own species all the time.
Strongly Against
They have no love for other races, preferring to eat rather than work with them. Any alliances made will last only as long as the gnolls are well fed or are cowed with displays of force. As carnivores, gnolls consider all creatures as food, including members of their own race. Hunger, not gold or magic, is what motivates them.[8](MoM 50)
Join the Horde?
For
"More often than not...they join the Horde".[10](MG 82)
Strongly Against
The tauren have a history of conflict with the gnolls, as the Palemane tribe disrespected all attempts of tauren communication in Mulgore (Sharing the Land), and they declare war on the Woodpaw, as they are a threat to Camp Mojache (War on the Woodpaw).
Info
These conflicts are with specific gnoll tribes, with many others existing. It may sour first impressions with another tribe seeking to join the Horde, but most do not have particular bones to pick with Horde races.
They have their own unique architectural style.[2](WoW #?)
For
They are open for discustion. (Allied with alliance in Mists of Pandaria) [2](WoW #?)
For
Jinyu have a racial capital, Pearlfin Village
Neutral
They are considered wise creatures even among the pandaren. [2](WoW #?)
Neutral
Their Primary language(s) is uknown. They have evolved from Murlocs so they might speak Nerglish? Their Waterspeakers may speak Aquan as the Water Elementals. [2](WoW #?)
Against
Jinyu appear to be strongly tied to Pandaria, which has already been featured in WoW's fourth expansion.[2](WoW #?)
Against
A female model of this race do not currency exist.[2](WoW #?)
Join the Alliance?
Strongly For
A Jinyu named Bold Karasshi and enlist his aid in rescuing Admiral Taylor from a hozen prison.[2](WoW #?)
Kobolds possess less than average intelligence. They are not too bright.[10](MG 95)
Neutral
With very little lore present, there could be a creative way to add kobolds into either side.
Neutral
Rare are the exceptional kobolds that leave their tunnels behind, striking out on a life of adventure. Most of these have a wanderlust they cannot otherwise sate; others feel the pull of riches more keenly than their brethren, and realize that adventure may be the best way to get what they need.[10](MG 95)
Neutral
Females of this race do not currently exist in-game.
Against
Kobolds prefer to remain among their own kind. Many have a fear of the world above ground and of the races that live there. They are comfortable with their existence in the mines, chipping away with their picks and admiring each other’s candles.[10](MG 95)
Against
Kobolds are cowardly and pathetic by nature, and considered by most adventurers to be more of a nuisance than a threat.
Join the Alliance?
For
Friendly kobolds have possibly been raised by night elves and other races.[8](MoM 58) Though ruled by fear, heroic kobolds emerge from time to time.[8](MoM 58)
Strongly Against
Kobolds have conflicts with the humans of Stormwind and the dwarves of Khaz Modan. They have infested a number of mines in Elwynn Forest and Loch Modan, and some kobolds conspire with the Defias Brotherhood.
Join the Horde?
Strongly Against
The tauren would be particularly tetchy about letting such verminous burrowers into their fold. Kobolds take a liking to mining, which the tauren find unacceptable as shown by their reaction to dwarven mining at Bael Modan in the Barrens.
For
In the Stonetalon Mountains Horde quest chains, Horde members whip Kobolds making them submit and join their fight against the Alliance. They're fighting skills and being easy to control could make Kobolds an ideal force for the Horde.
They are good at blacksmithing, a racial trait that currently no other new races have.
Neutral
A raging felguard is reckless, but not stupid. It coordinates well with its allies, and usually obeys orders.[10](MG 69)
Neutral
They do not have a unique language. They share the language of all demons and warlock familiars, Eredun (Demonic).
Neutral
Possible Forsaken-type lore - as the downtrodden cannon fodder of the Burning Legion, what if a few felguards or other mo'arg variants threw in their lot with the mortals? This is not unlikely as some demons are already leaving the Legion to join Illidan, mo'arg among them. Alternatively, mo'arg could be revealed to have a history similar to that of the draenei — namely, that they were once a non-demonic race and only a large portion of them joined the Legion. The draenei, after all, are little more than non-demonic eredar; perhaps there are non-demonic mo'arg out there somewhere.
Neutral
Females of this race do not currently exist in-game.
Neutral
Do not currently possess their own style of architecture/buildings. Then again, as those encountered thus far are only troops within the Burning Legion war machine there is no reason why they should. It is possible that free mo'arg may have a degree of architectural skill.
Neutral
They are a "Demon"-type creature in-game, not Humanoid (with Taragaman the Hungerer being the only exception).
Info
However, this could be changed in the same way as Forsaken are not Undead.
Neutral
All mo'arg so far encountered are neutral evil.[10](MG 68) However, many Forsaken undead bear a similar disposition.
Neutral
Felguard are not given playable rules in the rpg for being too powerful. They start out about as powerful as a level 9 to level 12 character.
Neutral
Felguard range about 8 ft or more. Tauren males, the largest playable character models are 8 ft tall, according to the World of Warcraft manual.
Against
Felguard are currently functioning as a Warlock pet.
Strongly Against
They are demons, and thus almost every mortal on Azeroth hates them. Also, unlike the Forsaken, it would appear that they joined the Legion of their own free will.
Info
Some mo'arg seem to serve their own agenda, and are not hostile to players. At LEAST Sal'salabim opposing the legion.
Join the Alliance?
Strongly Against
The draenei would be particularly tetchy about a group of demons joining the Alliance, "friendly" or otherwise, and especially as they are still hostile to the orcs. The night elves would share a similar view on the mo'arg, as they have suffered immensely in the past at the hands of demons.
Info
It should be noted that Draenei themselves were seen in an identical way before the Burning Crusade, and as such Mo'arg can be subject to similar change. Indeed, their name bears some similarity to name of Draenei homeworld, so both races might come from the same planet and share much of their history.
Join the Horde?
Neutral
As a race that has had a similar experience in the past[citation needed], the orcs may consider accepting repentant or uncorrupted mo'arg (if they exist) into the Horde. In any case, the blood elves and the Forsaken undead may not be so heavily opposed to demons as many other mortal races would be - though as their archenemies were corrupted by demons, they may certainly think twice. After Varimathras turned on the Horde, Thrall will probably be less likely to accept demons into the Horde.
Neutral
Zelfan a Gan'arg (Mo'arg subrace) co-operate with hte blood elves in Magisters Terrace. But of course those blood elves are enemies of Lady Liadrin as Horde and Sha'tar.
Nerglish, though not unique to the murlocs (it is shared with other races of the sea), is not spoken by any current playable races. Therefore, it would certainly be suitable as a playable murloc language. In Legion Expansion the heartstone character of Sir Finley Mrrgglton, the sophisticated murloc of the Explorers' League, has been introduced as a quest giver in Stormheim, he speaks in common. During King Mrgl-Mrgl's chain quest, in Highmountain, the night elf communicates with Murky in common and the little murloc understands him. Murky himself can answer to horde players also: a hint on his probable knowledge of orchish language
Strongly For
Unlike the informations about their lack of intelligence given by rpg manuals, higly outdated and not always following the current lore[9](DF 11)[14], murlocs can understand common (and orchish, supposedly) language and gestures of other races quite easely. Their capability of learn languages, their tribal organization and knowledge of magical and shamanic powers are evideces of potential high intellect.
Info
This is also shown in the orc demo campaign in The Frozen Throne. The murlocs who worshipped the Sea Witch showed intelligence and even had dialogue.
Strongly For
Murlocs appear to have a vast pool of playable classes to choose from: A Murloc as mob and npc can be Warrior, Hunter, Rogue, Mage and Shaman. Even the friendly murlocs seems to be worshippers of the Old Gods and their witch doctors can supposedly conjure Void based spells, granting them the Priest class. The close relationship with the D.E.H.T.A could explain a possible Druid class. A Nathrezim granted the hostile tribe of Bilgefin murlocs, later known as the Felbound tribe, the capability to harness fel energy and demons, creating the first Warlocks among the murlocs. Hunter class and the willing of fight for Azeroth are confirmed by the presence, in the Hunter Class Hall and during the battle for the Broken Shore (Deliverance Point), of Slrglrglr "Stabby" Glrslrslr, a Murloc Hunter initiate of the Unseen Path. Warrior, Hunter, Rogue, Priest, Mage, Warlock, Shaman and Druid are the plausible classes.
Strongly For
During the chain-quest starting with the episode "Do The Thing!", in Suramar [[2]], is possible to observe the first true hint about visual diversity between murloc males and females in game. By ignoring the comic presence of moustache and bows we can observe their colors: The females shares the same Blue/violet skin; the young male quest giver is green; The father, the great male is dark violet, the same color shared by champions, chieftains, mages and shamans of murloc tribes
Strongly For
The Winterfin Tribe of Borean Tundra, the Murklok Tribe and the Rockaway tribe of Highmountain, the Shoalfin Tribe of Azsuna and the Tidelost Refugees of Nazjatar are Friendly with the Alliance and the Horde. The Winterfins have their own vendors, unique currency, quests and some Winterfin tadpoles can be adopted by players. The Broken Islands tribes have their unique faction banner and quests. All the friendly tribes have been helped by players and guided by King Mrgl-Mrgl. Some murlocs are under servitude of Illidari Nagas
Strongly For
Legion expansion provide players the possibility to try out some full experiences of murloc working characters through quests and items in Highmountain and Azsuna. The murloc transformation is complete with unique racial skills and content. Murlocs, while dead, have a unique spirit healer (a Deep sea Murloc) and some racial abilities: a poisoned attack, the possibility to call hostile tadpoles for help in battle and a water bubble that can protect and heal the murlocs. The last power described overcomes the weak spot of the murloc about the lack of water described in old rpg manuals[5](LoM 133, 138)[8](MoM 63).
Strongly For
World of Warcraft: Warlords of Draenor senior art director Chris Robinson, during an interview at BlizzCon 2014, stated that playable murlocs were "shockingly close..." to happen "...several times" and their are not off the table yet[[3]].
For
Murlocs are widespread, and can be encountered near virtually every large body of water.
For
They have their own unique architectural style.
For
The Tidelost Refugees in Nazjatar display a unique racial dance animation.
For
the D.E.H.T.A and other druids on their own initiative (King Mrgl-Mrgl,a D.E.H.T.A druid with his own solitary quests) started safeguard activities and alliances in favour of the murlocs since the naga and the Scourge enslaved many tribes.
For
Murlocs don’t wear much, but in recent times some arts from the Heartstone card collection depict several murlocs completely dressed, equipped and mounted. In Legion Expansion the Bilgefin of Stormheim and the Shoalfin tribe warriors are equipped with Vrykul swords, polearms and shields. Sir Finley Mrrgglton, as quest giver in Stormheim, is equipped with a machete, a helmet and a backpack. During his own chain quest, Murky wear an unique set of armor and weapons. Murlocs don't wear boots, like draenei, trolls and tauren.
Neutral
Murlocs can breathe underwater indefinitely as sea creatures, an advantage shared only with the Forsaken.
Neutral
In a interview at BlizzCon 2017. Chris Robinson said that the idea of murlocs frequently comes up but that murlocs are not planned as an allied race.
Against
Murlocs have undoubtedly high humorous value in World of Warcraft's pop culture.
Against
Metzen's said "not soon". This statement was made in 2007.
Against
The original objective of Murky, the now leader of a friendly tribe in WoW, that led him to the Nexus of Heroes of the Storm, was the revenge for the murlocs massacrated by WoW players during quests.
Strongly Against
The Jinyu, a race of murlocs forced to evolve by a titan machine, have a better humanoid skeleton for dresses and armors, they are already part of the Alliance and are freshly reintroduced in game lore during Battle for Azeroth: a much more plausible allied race then normal murlocs.
Not only hostile murlocs but even the friendly ones seems to be worshippers of the Old Gods, making them a threating menace like the once friendly Paragon of the Klaaxi
Strongly Against
Murloc tribes are small and insolated, composed by no more then twenty adults, generally. Tribes of the Legion Expansion, however, are much bigger.
Join the Alliance?
Strongly For
Friendly murloc tribes have made strong bounds with druids of all races, but specifically with Night Elves. The night elf King Mrgl-Mrgl cares for the murlocs in ways very similar to those used by the army of Darnassus during the defense of Gilnean Worgens in Gilneas
Strongly For
Murlocs can understand and speak Common language and the racial Nerglish.
For
Murlocs supposedly have the racial skill of Underwater Breathing. Joining the Alliance would rebalance the racial skill of underwater breathing between factions. Only the Horde have a race capable of underwater breathing as racial skill, the Forsaken.
For
Some Blood Elves, now part of the Horde, were allied with some Naga tribes that ensalved murlocs even before officially joining the Illidari.
Murlocs can understand Orchish. No Alliance playable race can.
Strongly Against
Not only hostile murlocs but even the friendly ones seems to be worshippers of the Old Gods, making them a threating menace like the once friendly Paragon of the Klaaxi
Strongly Against
The Alliance have already a in game non-playable race of murlocs in their ranks: The Jinyu, a much more plausible allied race for Battle for Azeroth Expansion.
Join the Horde?
Strongly For
Murloc history is scarred by costant fight for own life, desire of freedom and weakness against corruption of any sort. All traits that have already united the Forsaken and the Orcs under the banner of the Horde. Thanks to their bounds to them, murlocs could being introduced to the Horde by Tauren druids, just like for the Forsaken.
Strongly For
Murlocs can understand and speak Orchish language and the racial Nerglish.
For
Tribalism is a shared trait between the murlocs and the majority of the Horde.
Neutral
Murlocs were responsible for driving the Darkspear trolls from the Echo Isles, and killing their leader Sen'jin.[9](DF 11). That tribe, corrupted by a Naga Sea Witch, has been vanquished in the retaking of Echo Isles
Against
The Horde has already an underwater breathing capable race.
Against
Murlocs can understand Common. No Horde playable race can.
Against
Some Blood Elves, now part of the Horde, were allied with some Naga tribes that ensalved murlocs even before officially joining the Illidari.
Strongly Against
Not only hostile murlocs but even the friendly ones seems to be worshippers of the Old Gods, making them a threating menace like the once friendly Paragon of the Klaaxi
Join the Pandaren in the Neutral Races?
Strongly For
Some tribes are friendly with both Horde and Alliance and players of all faction can act in their help through quests, tread with their vendors, collect their currency and interact friendly with their leaders.
Strongly For
The mascotte and global fan favorite champion of Heroes of the Storm, Murky, has been introduced during Legion for being a possible leader for united tribes. He is the leader of the Murklok friendly tribe of Highmountain.
Strongly For
Like the Pandaren, murlocs can understand all the base languages of Horde and Alliance.
For
The introduction of Murloc race as Neutral, not as Allied race, could create no impediments to the introduction of the Allied races of Jinyu/Hozen, allowing all three new races to be playable without unbalancing too much lore and content.
For
In a interview at BlizzCon 2017. Chris Robinson said that the idea of murlocs frequently comes up but that murlocs are not planned as an allied race.
Strongly Against
Not only hostile murlocs but even the friendly ones seems to be worshippers of the Old Gods, making them a threating menace like the once friendly Paragon of the Klaaxi
Naga already have graphical support for utilizing equipment, most upper and lower body armor (although this doesn't appear to be implemented very well) and weapons (minus helmets).
For
Naga are widespread, and can be encountered on virtually every coastline.
The Coilskar tribe is allied with the Illidari, which is friendly to both Horde and Alliance.
Neutral
Male naga have less than average intelligence, and naga women have greater than average intelligence. Naga men are larger and stronger than women, but not as intelligent or mentally forceful. Naga women are more intelligent than men and tend toward leadership, but they are physically weaker.[9](DF 13)
Neutral
In a concept art of Booty Bay, numerous buildings were marked with the word "Naga Entrances".[15](AoWoW 157)
Neutral
Possible Forsaken-type lore. The invention of a new naga tribe against Azshara and the Old Gods is always possible, as Blizzard has made lore adjustments in the past, and we've seen what Metzen can do.
Neutral
Being able to breathe underwater indefinitely would be an unfair advantage.
Against
They have a past connection with the Old Gods[16](Sund #?) (if they are still connected is unknown).
Strongly Against
Naga are dark creatures, evil and cunning. A naga might join forces with a being of another race in order to serve her own ends, however, much as Lady Vashj did with Illidan and his forces. Naga are selfish creatures, though, and think only of their own (and their race’s) dominance. Their minds have little room for charity or kindness. A naga that renounced his or her evil ways would be a unique individual indeed.[10](MG 106).
Info
Lore says that the Forsaken joined the Horde mainly to further their own wishes, so the Naga could join a faction in the same way.
Strongly Against
Naga serve their own purposes and are united in their efforts to return their race to glory. All others — Alliance, Horde, Scourge, Legion and all the rest — are either tools to further this goal or obstacles that must be destroyed.[9](DF 13)
Strongly Against
Neither the Alliance nor the Horde will welcome them. Neither the Alliance nor the Horde is willing to grant the naga shelter or succor — not that the accursed aquatic elves would seek such boons.[17](A&HC 54)
Strongly Against
So far all playable races have been bipedal, as naga have no legs, rather a snake-like limb, it could introduce technical difficulties in reworking the WoW code for the new animations, abilities and clothing.
They would sooner accept the night elves as masters than join the Horde.[17](A&HC 73)
Info
Their attitude may have changed when blood elves joined the horde.
Neutral
The naga were all highborne elves before their transformation at the Sundering.
Strongly Against
The Alliance elicits nothing but rage in the minds of the naga. Their former brethren, the night elves, still thrive on the continent, and have not forgotten their grudges with the naga. Their blatant hatred of the night elves is only rivaled by the night elves’ feelings for them. Tyrande Whisperwind is highly respected within the Alliance, her hatred and distrust of the naga has spread to the other races.[17](A&HC 73)
Strongly Against
Blood elves and naga, both cursed descendents of the night elves and both users of arcane magic, are not welcome in Alliance lands.[17](A&HC 66)
Strongly Against
Though the Alliance's opinion of the naga was originally entirely shaped by night elf sentiments (hatred mainly, due to the nagas' betrayal of the Kaldorei in the War of the Ancients), aggressive naga behaviour towards the Alliance and subsequent retaliation (as shown in the quest Stormwind Ho!) has certainly solidified a negative opinion within the Alliance.
Info
It is also interesting to note that Brann Bronzebeard has considered the formation of an alliance with the makrura against the naga.[6](APG 73)
Join the Horde?
For
The nagas and blood elves allied during the aftermath of the Third War.
Neutral
Horde and naga share a common enemy Night elves. This could be used to tie them into Horde.
Neutral
The naga mindset and background is similar to the blood elves and Forsaken undead. They also share the same views on the arcane as their fellow Highborne exiles, the blood elves. Blood elves get along well with the naga — with whom they share Highborne ancestry.[17](A&HC 15) However, the only naga that have joined with blood elves are those that traveled to Outland.[9](DF 119)[18]
They have changed much physically, like the Forsaken, and are also viewed as evil by their former brethren.
Neutral
Kael's blood elves are currently allied to Vashj's naga. It would therefore not be too difficult to imagine the blood elves of Azeroth taking a similar course of action, though it may require an amount of retconning or new lore to fit, due the contrasting beliefs of the two blood elven factions.
The races of the Horde are met with derisiveness from the naga; they would have no part of the Horde even if invited to join. They find the spiritual natures of these races worthy of disrespect. The naga consider the Horde to be nothing more than barbaric, weak-minded fools. They would sooner accept the night elves as masters than join the Horde.
Though this doesn't mean a possible rebel tribe couldn't possess a different opinion on the Horde. Besides the fact, the Blood Elves have since joined the horde after this statement was made. Its not clear what Naga would say about the Horde now that the Blood Elves have joined.
Brann speculated that if the Lich King could be defeated nerubians could join either side.
Neutral
Have not always been evil, but they were corrupted by evil forces and resorted to worshiping the Old Gods. They used to pasific and civilized. Maybe if the corruption would stop they could be redeemed.[citation needed]
Neutral
Fanatic hatred of the Scourge might lead them to join the Horde or the Alliance.
Neutral
Nerubians have higher than average intelligence. Nerubians are smart.[9](DF 44) Nerubians are physically and mentally superior to most humanoids.[5](LoM 146)
Neutral
They once had their own unique architectural style. After the War of the Spider the Scourge used this style for their own architecture, so it is no longer unique only to the Nerubians.[5](LoM 143))
Neutral
Considered a creature class in the rpg, a classification considered naturally more powerful than regular races.
Against
The tuskarr war with the nerubians. As the tuskarr are neutral to both the Horde and Alliance, this could cause problems should nerubians decide to join either group.
[citation needed]
{{RaceIdeasRow|Info|The forsaken are undead, yet the Alliance and Horde still work with them, so if a rouge clan decided to join either side thye would most likely become neutral to them.
Against
Many nerubians worship the Old Gods, although this is not their original faith - they were not worshipping them before War of the Spider.[21]
Strongly Against
Nerubians are humongous. The average worker averages 10 feet in height fully standing, with a spider body roughly 8 feet in diameter. Warriors are larger, ranging between 10 feet and 12 feet tall, and 10 feet in diameter. Seers are larger still, reaching almost 15 feet in height and 13 feet in diameter.[5](LoM 142) Spiderlords are 18-20 feet tall.[9](DF 208)
Strongly Against
Nerubians are cruel and xenophobic[5](LoM 146), and like their silithid relatives are hostile to all races[9](DF 44). They are a depleted and embittered people. Most live in Northrend and shun all contact with outsiders — indeed, they attack intruders on sight, viewing all creatures not of their kind with suspicion.[9](DF 44)
Strongly Against
Nerubians tend toward evil; they have always been ruthless and aggressive, and since the fall of the Spider Kingdom these traits are more pronounced.[9](DF 44)
Strongly Against
Unlikely to appear even as a non-playable race in any expansion after Wrath of the Lich King.
Strongly Against
As they have six legs it could introduce a technical difficulties in reworking the WoW code for the new animations, abilities and clothing. This could cause a technical difficulty.
Join the Alliance?
Neutral
Brann Bronzebeard bought a document written by Hazu'Asnab in Gadgetzan along with some artifacts taken from the scourge. If scourge artifacts were presented along with the document, he was allowed neutrality with any nerubian city for a few days. He was able to use it to "befriend" nerubians of the Sundered Monolith. He believes that the Alliance and nerubians could unite against their mutual enemy: the Scourge. This would only be possible through the use of papers like Brann's document.[5](LoM 141,142).
Neutral
Even though they had the opportunity to cooperate with Baelgun's dwarves and possibly defeat the weakened King Arthas (and thus the Scourge) when he entered the nerubian Old Kingdom, instead the nerubians decided to take on all the trespassers into their territory, earning the enmity of the dwarven expedition as well as contributing to Arthas' success. Granted Baelgun's dwarves do not have any document that would allow the Nerubians to trust them, as Brann does.
Against
Azjol-Nerub contained huge libraries of literature, philosophy, and arcane lore. Occasionally, the kingdom would kidnap humans and elves for experimentation.[8](MoM 69)
Thematically, the nerubians would fit in well with the Forsaken though it is unlikely that nerubians would get along with the Forsaken due to the latter's undead nature. However, they both share a fanatical hatred of the Scourge as they were both heavily affected by the Lich King's machinations. At least one also works with the Horde.
Neutral
Azjol-Nerub contained huge libraries of literature, philosophy, and arcane lore. Occasionally, the kingdom would kidnap humans and elves for experimentation.[8](MoM 69) This would make both bad and good reason for an alliance with Blood elves who favor Arance magic and hate Scourge so intensly. Blood elves seemes to ignore their larger past grudges with Ocrs and they would therefore accept nerubians.
The King of the Ogres quest in Outland and Brewfest Gordok ogres, proves that both Alliance & Horde can work well with Ogres.
For
Ogres can be found virtually everywhere on Azeroth and Outland, and can survive in many habitats other races would never even consider.
For
Adult ogres can be between 6'5" - 7'5" (males) and 6'2" - 7'2" (females).[3](HPG 19). Shorter than the ingame tauren males (8 ft tall).
Info
Anything in between that range would be prefect size for a player race.
Neutral
Ogres can be found almost anywhere on Azeroth and Outland, and can survive in many habitats other races would never even consider. They could easily fit into almost any expansion.
Neutral
Have been in the series since the very beginning.
Neutral
Ogres have less than the average intelligence (they are twice as dumb as the least intelligent races) People have a point when they call them slow and stupid. Ogre magi have greater than average intelligence. Ogre magi are much smarter than lesser ogres but are also just as clumsy.[3](HPG 26, 28) A few ogres are intelligent (some Ogre Magi or the Ogri'la for example).
Neutral
Considered a creature class in the rpg, a classification considered naturally more powerful than regular races.
Neutral
Females of this race do not currently exist in-game and have only been seen in a picture from Warcraft 1.
Neutral
Most current ingame ogres cannot fit through doorways. [22]: "This is not Everquest, this is World of Warcraft. Ogres are not a playable race so they have no need of fitting through doorways."
Join the Alliance?
Neutral
Ogres, like draenei, humans and night elves, have suffered at the hands of orcs in the past, which could potentially give them reason to unite with the Alliance against the Horde. Nevertheless, the reformation of the Horde into an honorable force of "good" may have dissolved some of the old animosity.
Neutral
Historic feud with the Alliance. However, this is interchangeable, as blood elves had a historic feud with the Horde prior to joining them.
Neutral
The Laughing Skull Clan, an ogre-led clan, managed to betray the Horde and join the Alliance at one point in Warcraft II. However Mogor the Ogre, their leader, although still alive in Outland, has become hostile to everyone.
Against
After the Second War, numerous ogres were enslaved by the Alliance and forced to fight one another in gladiatorial arenas.
Info
However, this seems to differ little from their treatment by the orcs of the early Horde.
Strongly Against
The Alliance views all ogres as savages and enemies.[3](HPG 28)
Info
Though like blood elves were allowed into the Horde, it might be possible for the Alliance to allow ogres into the Alliance. Though from a lore stand point not even blood elves are truly liked by most of the Horde even if they are now technically members.
Join the Horde?
Strongly For
Stonemaul ogres are already members of the Horde, and contributed greatly to the Horde Navy's current revival, as the builders of Juggernaughts. [3](HPG 190)
Info
They have a population of approximately 480 ogres.[5](LoM 37) Is this enough for a playable race?
Info
In comparison this is considerably less than the Darkspear Tribe who are given a population of approximately 9,580 according to numbers given in RPG.
Strongly For
Some orcs treated ogres with respect: Orgrim Doomhammer was rather fond of his ogre bodyguards.[23](ToD #?). Cho'gall was the leader of an entire orc clan as was Mogor. While the Ogre-Mage Dentarg was one of Ner’zhul closest confidant and an important member of the mostly defunct Shadowmoon clan.
For
People like Lizzarik and Jorb supply weapons to the Horde on a daily basis.
For
The Mok'Nathal clan is composed of both Orcs and Ogres.
For
Though most ogres were slaves of the early Horde, some clans became members willingly when they were freed from the Gronn[24](RotH #?). Some clans like the Stonemaul, are rejoining the Horde willingly; feeling that there is a bond between the orcs and themselves.[3](HPG 26, 156, 157)
Info
Though his predecessor disliked the Horde, under the leadership of the half-ogre Rexxar the Stonemaul clan joined the Horde and remain allies to the present day.
Neutral
It is possible that as both races were enslaved by the Alliance after the Second War that these ogres may consider the orcs punished suitably for their crimes, and that the similar experiences of the orcs could help them to relate to the suffering the ogres have experienced. Others may just remember the fun they had under the horde.
Neutral
Blood elves and Forsaken undead may protest against ogres who have already joined the Horde, and any who join the Horde later, due to conflicts with them. The Crushridge ogres are targets of Forsaken agents from Tarren Mill because of the ogres' possession of the Crown of Will, and the artifact's effect prevents the banshees from retaking control of the ogres' minds, thereby the Forsaken thus regret the decision of using them in the first place. Ogres fought the blood elves too in the Second War, and numerous blood elves consider the ogres to be savages, useful only for miscellaneous mockery. Still, their opinions of lesser races have always been particularly cruel...[citation needed]
Info
This is not entirely true. Inside the Stonemaul ogre camp, Brackenwall Village, Blood Elves are getting along just fine with Ogres as seen by Balandar Brightstar. Not to mention the fact the Blood Elves were besieged by Trolls in the Second War as well, and get along fine with them now. Also, after what has happened in Undercity, Sylvannas and her Forsaken are on a tight leash with Thrall, leading some to wonder if she would have a say at all to protest against Ogres.
Neutral
Ogres often pledge allegiance to whoever can best their previous leaders, such as the case of the Stonemaul (when Rexxar came), the Gordok (on any Tribute Run of Dire Maul North) or the Bladespire and Bloodmaul (when the Gronn are slain, the player is declared King or Queen of the Ogres). The Horde are based closer to more Ogre Tribes than the Alliance in Azeroth, though position in Outland is debatable.
Strongly Against
"Some orc scholars believe that the ogres were once intelligent and the dominant species of Draenor before the orcs rose to power. Orcs ruthlessly conquered ogre territory, enslaving or killing the ogres as they went; the war between the two races lasted quite a while, fueled by corruption from demonic forces. Soon the ogres were broken, the race either forced into exile or enslaved and used in experiments. To this day, most ogres hate orcs with a passion, remembering the wars they fought against each other."[3](HPG 156)
Info
One could argue that orcs have more bad blood with Blood elves then ogres.
They can use the southern areas of Ahn'Qiraj: The Fallen Kingdom as starting zone. (Those areas aren't used for anything and are strongly connected to Qiraji).
Neutral
They are not connected with any expansion and they are connected to many strange, different and untold pieces of lore. So they might always show up in a future expansion. Also Harbinger Skyriss indicates that the qiraji may still have a role to play in the universe. Skyriss speaks of the might of the qiraji in the universe, saying "We span the universe, as countless as the stars!" and also "No force on this world or beyond harbors the strength to bend our knee... not even the mighty legion!"[1](BC #?)
Info
That makes them more of a foe than a playable race.
Against
Qiraji Females do not have graphic support for walking. They fly instead and that will be a unfair advantage.
Strongly Against
They are always evil, Hostile, have no love for any other races, they prefer to be with their own kind and allied with Old Gods and have never allied with another faction. All that allies with them are also allied with Old Gods. They are created by C'thun.
Strongly Against
The Aqir worked feverishly to build a force capable of laying waste to the world that would betray their god, with the Silithid as their minions.[25](TPC #?)
Early humans may have had access to divine spells through worship of the Old Gods or early cults that would become the Church of the Holy Light. They can alos be subject for a similar change.
Warden Mellichar released Harbinger Skyriss from prison within Arcatraz and both are on the same side. But of course Warden Mellichar is not allied with Horde and his only master is Harbinger Skyriss that also corrupted him to be his minion.
The War between Aqir and Trolls was a conflict fought about 16,000 years ago. The Trolls fought them for many thousands of years, but never succeeded in winning a true victory over the Aqir. Eventually, due to the troll's persistence, the Aqir kingdom split in half, as its citizens fled to separate colonies in the far northern and southern regions of the continent. During that time the Darkspear tribe was a part of the Gurubashi Empire. So beacause of that an alliance between Trolls and Qiraji is far less likely.[26](TTE #?)
The (demi)god of the quilboar, Agamaggan, aided the other demigods and the mortal races against the Burning Legion in ancient times. Could this bring the races together somehow?
Neutral
Quilboar have less than average intelligence (somewhere between ogres and other less intelligent races). They are neither quick-witted nor pleasant.[9](DF 18) Despite their low intelligence, quilboar possess good common sense.[10](MG 112)
Against
Quilboar rarely wear clothes or armor on their upper body. They wear mainly tattered pants.[9](DF 17)
Strongly Against
Almost from birth, young quilboar are indoctrinated with teachings of hatred for other sapient species. Quilboar are fiercely territorial and attack most other species on sight. Their mentality leaves little room for alliance with other races.[8](MoM 82)[9](DF 17)
Strongly Against
The race is usually lawful evil, and does not get along with good-aligned races.[10](MG 111)
Strongly Against
The quilboar tribes living in Razorfen Kraul and Razorfen Downs are currently allied with The Scourge, Death's Head and Razorfen tribes.
Join the Alliance?
Neutral
A chunk of the quilboars' ancestral land was taken from them by the Horde, possibly providing a motive for the quilboar to join the Alliance in opposition to the Horde. However, the same could be said of the Alliance (Bael Modan as an example).
Against
Quilboar are exclusively found in Horde territory in Central Kalimdor; mostly in the Barrens, with some living in Durotar or Mulgore[5](LoM #?)[8](MoM 82)[10](MG 111) and following the game's mechanics it is unlikely that Blizzard would create a starting area for the Alliance within Horde controlled territory.
Info
There is no evidence in lore or in-game of the quilboar existing anywhere near Alliance territories.
Strongly Against
As a race quilboar hate all other sapient races,[8](MoM 82)[9](DF 121) they are fiercely territorial and attack most species on sight.[9](DF 17) The quilboar poses a threat to the Alliance, especially at Bael Modan, though are currently more occupied with their skirmishes with the Horde[5](LoM 28).
Info
This discredits the previous theory that their hostility to the Alliance was a mere gameplay mechanic, or strictly limited to the corrupted quilboar of the Death's Head and Razorfen tribe.
Neutral
Quilboar is belived to be the cildren of Agamaggan and Elune. It is not sure if this belife is thrue. If it is they share their past with the Night elves. They aided Worgen beacase they have decendants form Goldrinn and [[[Night Elven]] Druids.
Join the Horde?
Neutral
Mangletooth is captured quilboar in Camp Taurajo and not actually a Horde member according to the quest lore, however he able to work with players to get revenge on the ones that betrayed him. He is flagged as a Horde PvP NPC for some reason, although he is not technically a member of the Horde.
Rexxar, half-ogre champion of the Horde killed many quilboar when population numbers became a problem for the Horde. Quilboar have not forgiven the Horde for this transgression, and hold bitter resentment against anyone allied with the Horde[9](DF 120, 121). They have hatred especially the tauren and the orcs whom they believe to be trespassing on their ancestral lands.
They are a fully realized playable race in the RPG in Dark Factions. Although they are aligned with the Burning Legion, and not Horde or Alliance.
Neutral
Satyrs have average intelligence. Satyr are possessed of a dark cunning,[10](MG 117) but their senses are too wild to remain focused for long.[9](DF 20) They sometimes revert to their bestial nature.
Neutral
They do not have a unique language. they share the language of all demons and warlock familiars, Eredun (Demonic) and whatever the language of their native race is.
Info
Player races can already speak Demonic while under the influence of Curse of Tongues. Thus the language would probably not be used for any thing else.
Neutral
Their architecture style is generally similar to the night elf style. They live in ruins scattered throughout northern Kalimdor and Desolace; satyrs prefer places of corruption to make their homes, such as Felwood and certain areas of Darkshore.[9](DF 122) They live in ancient night elf ruins, tend tainted moon wells corrupted with demonic energy, have corrupted ancients and corrupted ancient protectors.[8](MoM 90)[9](DF 122, 184) They have few "unique" buildings of their own.
Neutral
Some satyrs seem to have left the Burning Legion, appearing to have turned against it, though such satyr joined other organizations which are opposed to the Horde and Alliance, such as the Illidari. However, even these may still be working to further the Burning Legions goals — knowingly or unknowingly.[9](DF 122)[8](MoM 90).
Neutral
Due to their lack of backup and resources, they would certainly need help were they to ever intend to make any impact on the world, or to carry out an important quest.
Neutral
When you complete Zenn Foulhoof's quest, he says "Who would have ever guessed that I, Zenn Foulhoof, would have a night elf to do my bidding? Certainly not me! But so it goes...this beloved world of ours is full of surprises." An ironic hint by Blizzard?
Neutral
Females of this race do not currently exist in-game, though they exist in the RPG.
Neutral
Satyr sometimes work with other races to further their own goals (this usually means manipulating their "allies" towards the Burning Legion's goals),[9](DF 19, 20)) and employ adventurers. Some satyrs care more about causing pain and experiencing dark pleasures than they care about to whom they cause such pain; these chaotic neutral individuals may take up with an adventuring party that could grant them access to such delights, but they are unpredictable and volatile.[10](MG 117)
They were formerly humanoids in Manual of Monsters but this was changed in later books. However, this could be changed in the same way as Forsaken are not Undead. Interestingly, few humanoid satyrs appear already in-game.
Strongly Against
Most satyrs venerate Xavius as their creator and patron. They attempt to spread his shadow curse to other races, turning them into more satyrs.[9](DF 20, 121) While history records that he died, satyrs may still be following the will of the Satyr Lord directly, or merely following his path.[27](S&L 87) Satyrs hope for his return.[28](WoWRPG 389) Satyrs pay homage to Xavius by living gleeful, sinful lives and committing acts of treachery they feel will honor their dark lord. Still, satyrs are evil, sadistic and monstrous demons. Whatever vague loyalty they feel toward Xavius is overshadowed by their devotion to Sargeras.[9](DF 89)
Strongly Against
Their society is organized into groups called "sects". A sect of satyrs lives in the same geographical region and have specific mission. Satyrs of different sects get along only some of the time. Their sects are small, usually no more than a hundred individuals.[9](DF 122)
Info
A sect of a hundred individuals would hardly be enough for a playable race.
Strongly Against
Satyrs are innately hostile and resent intruders.[8](MoM 90) The satyr race is considered a threat to both the Horde and Alliance both. They attack travelers and adventurers from both factions. Their activity has been on the rise in recent times, their threat has increased. Their crazed mindset doe not endear them to others.[9](DF 20, 122)
Strongly Against
Satyrs hold a particular hatred for Druids of the Wild (the playable druids). They see these defenders of nature as twisted mirrors of themselves, mockeries of the bestial satyrs. Satyrs target Druids of the Wild foremost whenever they are encountered.[8](MoM 90)
Strongly Against
The Satyr race's affiliation is considered the Burning Legion. Satyrs are demons and members of the Burning Legion. However, they are chaotic, and don't necessarily get along with each other; different groups occasionally go to war. Satyrs hate pretty much everyone who doesn't work to further the Legion's goals. They don’t even get along with each other. Satyrs give their allegiance to the Burning Legion unconditionally, they became the Burning Legion’s loyal servants.[9](DF 19, 20, 89) Like all demons, when the Legion calls, they scramble to obey.[9](DF 183) A satyr's power is based on the satyrs' legacy as part of the Burning Legion.[9](DF 21)
Info
Most do not appear to be official members of Burning legion currently, but apparently enjoy doing things that further the Legion's goals.[9](DF 122)[9](DF 183) They obey the will of the Legion. Satyr scouts dominate nature for their demonic masters[8](MoM 90) They possess neither the organization nor the numbers of the naga, the Scourge and other threats; but they will fight alongside the other demons when the time comes again. The presence of other demons rouses satyrs against theirs and the Burning Legion's foes.[9](DF 122)
Strongly Against
Usually chaotic evil.[10](MG 117) Satyrs are evil,[10](MG 117) and are corrupt through and through.[9](DF 19) Satyrs are cruel and sadistic creatures. They enjoy tormenting other creatures, particularly intelligent ones. Satyrs patrol their territory, hoping they can find travelers they can eviscerate in the most bloody manner possible.[9](DF 122) These twisted mockeries kill for pleasure; they think nothing of torturing victims and leaving bodies behind as grim evidence of their power.[8](MoM 90) Satyrs are bloodthirsty, depraved individuals who enjoy slicing open their opponents with curved blades and flinging entrails everywhere.[10](MG 117) Their greatest joy is in abandoning themselves to slaughter, tearing their opponents apart and reveling in the spatter of fluids and entrails. Satyrs blend recklessness and patience. They revel in their prey’s terror and sometimes their bloodlust and sadism overtakes them. When combat is joined, they are crazed dervishes. Satyrs embrace the wild depravity characteristic of their kind.[9](DF 19, 21) Rather than killing those who infringe on their territory outright, satyrs play cat-and-mouse, toying with trespassers for amusement until moving in for the kill at last.[8](MoM 90) They have been corrupted by the Burning Legion, and will not serve the forces of good without an ulterior motive,[8](MoM 91) though occasionally they work with other races to further their own goals — notably, a few satyrs employ adventurers (both Horde and Alliance) on missions to undermine their enemies' societies. (Understandably, neither the Horde nor the Alliance look favorably on adventurers who deal with such dark forces.) As satyrs are twisted and corrupted, violence and depravity are inseparable parts of their nature.[10](MG 117)
Info
Even the Forsaken undead and blood elves are not as depraved and dishonorable as these satyr. However, the playable satyr could be made up of the less chaotically evil members of the race, just like with the Darkspear trolls (though it is likely that the number of such satyr is extremely small).
Join the Alliance?
Neutral
The satyr Zenn Foulhoof lives in Teldrassil, and is friendly towards Alliance players. Although he is up to no good, the night elves only employ a minor punishment when he causes trouble. This shows that whilst the elves may find him distasteful, they are willing to tolerate his presence. However, this is an isolated incident, and all other satyrs are hostile.
Strongly Against
The satyr race is considered an increasing threat to the Alliance.[9](DF 122)
Strongly Against
Satyrs have a special hatred for night elves, as these creatures handed the demons their first defeat in the War of the Ancients.[9](DF 19) The satyrs harry their hated night elf cousins, and oppose them at every opportunity. The diabolical satyrs seek to corrupt, kill or harass the kaldorei. They attack the night elves out of jealousy and hereditary animosity.[28](WoWRPG 38, 376) Because satyrs despise night elves, they will attack them first.[10](MG 117) Their hated night elf cousins fight with bows and use their abilities to tend the forests.[8](MoM 90) Night elf Sentinels work hard to put a stop towards their attacks.[9](DF 122)
Info
They might be accepted by other Alliance races that had little to do with them so far.
Join the Horde?
Neutral
Big numbers of satyrs have joined Kael´thas forces (many of these were likely former high elf satyrs[8](MoM 92), though also include night elf satyrs as well, Illidan's Servitors), proving that bloodelves and satyrs will work together (though these particular ones are probably more loyal to the Burning Legion and Kil'jaeden than Kael and his felsworn). They also share history and common enemy: night elves.
Neutral
Should some "traitor" satyrs join Horde, orcs would most likely gladly help them fight against Burning Legion.
Neutral
The Horde has had little conflicts with satyrs, but Rexxar and Rokhan killed some satyrs in Dustwallow March during proudmoore´s attacks.
Neutral
Would taurens accept satyrs?
Info
Well, they accepted the Forsaken...
Strongly Against
The satyr race is considered an increasing threat to the Horde[9](DF 122).
Info
If they were assimilated into the horde would they still be a threat?
The tuskarr have seen their share of difficult times, but with the recent arrivals of the Alliance and Horde, they have found new allies in the ongoing struggle against the hostile forces of Northrend.[29]
Have less than average intelligence. Their simple society does not allow for much intellectual stimulation.[9](DF 23)
Against
-According to the official site & Dark Factions, they are a neutral faction to both the Horde and the Alliance. The tuskarr’s friendly and peaceable nature allows them to deal with people from both the Alliance and the Horde. Traders offering goods the tuskarr cannot manufacture are especially welcome in their villages. Most tuskarr get along well with dwarves, gnomes and goblins, whom they respect for their ingeniousness. They treat humans and orcs with respect, but are suspicious of elves and trolls[9](DF 22).
Against
They are a race of fishermen without an organised society or community figureheads, simply operating out of small villages (the largest being Kaskala).
Strongly Against
Unlikely to appear even as a non-playable race in any expansion after Wrath of the Lich King.
Strongly Against
Unable to live for long after leaving Northrend's climate.[30]
Join the Alliance?
Neutral
they have found the Alliance good allies in the ongoing struggle against the hostile forces of Northrend. The tuskarr of Kaskala are on good terms with Brann Bronzebeard, and are good neighbors to the Alliance.[5](LoM 92) The get along well with dwarves, gnomes whom they respect for ingeniousness. They also respect humans.[9](DF 22) They however remain a neutral faction.
Join the Horde?
Neutral
They have found the Horde good allies in the ongoing struggle against the hostile forces of Northrend. The Tuskarr of Kaskala have struck a pact with the Horde forces of Warsong Hold due to their similar outlook[31] They respect orcs, but are suspicious of trolls. They however remain a neutral faction.
Vrykul[]
First seen in World of Warcraft: Wrath of the Lich King.
Vrykul are brutal in nature, and are served by worgs and a similarly mysterious race of proto-dragons. They practice a runic magic that even the most experienced wizards find unfamiliar. For some reason, they frown on manual labor, thinking it lowly.
They are a warrior culture and would be a huge asset for the faction they joined.
Against
They are hostile to all other races.
For
They have a lot of lore and have appeared in multiple expansions.
Against
They would need to be shrunk to Tauren size to fit into buildings.
Join the Alliance?
Against
They look like large humans.
For
They are basically humans.
Join the Horde?
For
They like to keep to themselves and fit into the “Misunderstood and cast aside, these diverse and powerful races strive to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them.” theme of the Horde.
For
They value strength, and have a lot of similarity in views of strength and honor to orcs.
Other user race ideas[]
NOTE: Some of the early race ideas were allowed to live in the main namespace (not moved to User:username/idea name), but unless an idea is very well researched and formatted, it is nlikely to be allowed in the main namespace.
Old ideas
These ideas were created early on in WoWWiki and were more collaborative endeavors.