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Raid difficulty is a setting that determines the difficulty of the encounters. The options vary depending on the raid, but there is usually a Normal mode and a Heroic mode for each size. It is controlled by the raid leader.

World of Warcraft: Warlords of Draenor Warlords of Draenor introduced Mythic mode 20-man raids, which are even harder than Heroic. Since then, all raids have been available in Mythic difficulty. Warlords also extended flexible raid sizes to all non-mythic difficulties, including Raid Finder. This leaves Mythic difficulty as the only fixed size of raid.

In World of Warcraft: Mists of Pandaria Mists of Pandaria Patch 5.4, Siege of Orgrimmar introduced the Flexible Raid mode that scales in difficulty depending on the number of players from 10 to 25. Drops are better than Raid Finder, but worse than 10-man Normal mode.

Prior to Patch 3.2.0 this setting was controled by the Dungeon difficulty setting to determine if a raid was to be a normal mode (10 man raid) or heroic mode (25 man raid).

Notes

  • Blizzard has greatly added to the complexity of raids by changing the composition of modes with almost every expansion.

Patch changes

See also

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