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Resources (or "resource nodes") are a part of the game world that a player character can loot by gathering or harvesting for raw ingredient items usable by professions or items required by quests.
Examples of resources:
- Herb plants (gathered with Herbalism).
- Mineral veins or deposits (gathered with Mining).
- Skinnable corpses (gathered with Skinning).
- Fish-able bodies of water (gathered with Fishing).
- Fishing pools, such as Schools of Fish, in bodies of water (gathered with Fishing).
- Gas clouds, which can be harvested by engineers using the [Zapthrottle Mote Extractor] for motes or crystallized ingredients.
- Quest based nodes (Gaea Seeds, Shellfish Traps, Incendia Agave Plants, etc.)
Resource currencies[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Warlords of Draenor introduced a type of currency called Garrison Resources and Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Legion added Order Resources. These are basically currency called "resources".
Resource mechanics[]
- Main article: Resource mechanics
Each class has a Resource mechanics (also called "resource system") which is used to power its abilities; for example, many casters use mana and rogues use Energy. See Resource mechanics category.