Running Wild | |
---|---|
| |
Usable by | |
Class | All |
Race | Worgen |
Properties | |
Type | Utility |
School | Physical |
Casting time | 1.5 sec cast |
Level required | 20 |
Related buff | |
Running Wild is a worgen racial ability, treated by the game as a mount. This ability, only usable outdoors, causes the worgen to stretch onto all four legs, increasing movement speed by 60% at level 20-39, and by 100% faster at 40+.
Background[]
Due to their ties with the wilds, worgen are able to call upon their bestial fervor to travel great distances. With the aid of all four limbs, a worgen can sprint at speeds rivaling the swiftest horses, nightsabers, and mechanostriders. As though it satisfies some primal urge deep within, worgen relish this mode of travel over those used by Azeroth’s other races, who rely on mounts to transport them.[1]
Notes[]
- Despite Zarhym specifically stating that it is somewhat different, Running Wild is essentially the same concept as Plainsrunning, the original Tauren "mount" ability before the addition of kodo beast mounts. The only real difference lies in the mechanics; rather than trying to design a new type of movement to compete with mounts, Running Wild is mechanically identical to a ground mount, and simply uses a special animation rather than a mount graphic.
- Worgen may still use other mounts, obviously.
- The ability is automatically learned at level 20 in addition to Apprentice riding, this saves Worgen players some money as they do not have to spend 4 to learn Apprentice Riding and buy a mount.
- Worgen Warlocks may find Running Wild redundant due to the Summon Felsteed skill available at the same level.
Ultimately, we feel Running Wild fits very well with the nature of the worgen race. Rather than getting a physical mount, they get down and sprint on all fours. When you're playing a worgen, it just feels awesome. :)
Videos[]
Patch changes[]
- Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.3a (2010-11-23): Added.