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Ability sap.png
  • Sap
  • 10 yd  range
  • 35 Energy
  • Instant
  • Requires Melee Weapon
    Requires Stealth
  • Incapacitates a target not in combat for up to 1 min. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Usable by
Casting timeInstant
Cooldown (GCD 1 sec)
Level required12
Other information
RequirementsRequires Melee Weapon
Requires Stealth
Related debuff
Ability sap.png
  • Sap
  • Sapped.
  • Duration: 1 minute
TCG image

Sap is a core rogue ability learned at level 12. It is the longest-lasting crowd control ability a rogue has. It will completely incapacitate a target for 60 seconds.

Modified by

Subtlety Subtlety abilities


More TCG artwork

  • Sap does not have a chance to break early, always lasting the full duration unless the sapped target is hit. It suffers diminishing returns and duration in PvP.
  • It is no longer considered an incapacitate effect.


  • Sapping in a neutral town does aggro the guards.
  • Sap is an effective crowd control technique. Don't forget to tell the party which mob you are sapping, as any damage breaks the effect.
  • Sap does not cause threat, meaning that if you Sap a mob and then move out of normal aggro range, the mob will not attack you after the Sap effect is broken.
  • You may choose to Sap a different target. The first Sap target will wake when the second one is Sapped.
  • Mobs that are Sapped won't be tagged as your kill until you deal damage to them. Be wary of other players stealing your kill.
  • Sap can be useful in a PvP environment to even out a 2-on-1, to take out a Shaman's totems before you fight him, to capture a flag quickly in battlegrounds, or even after a [Vanish]. Remember, like all crowd-control effects, Sap is limited to a 10-second duration in PvP.
  • Sapping a player of the opposite faction will turn on your PvP Flag. Be wary.

Patch changes

  • World of Warcraft: Cataclysm Patch 4.0.6 (8-Feb-2011): Sap now has a PvP duration of 8 seconds.
  • World of Warcraft: The Burning Crusade Patch 2.4.0 (25-Mar-2008): Sap is no longer considered an incapacitate effect; changed to allow more creatures to be crowd controlled in dungeons who were previously immune.
  • World of Warcraft: The Burning Crusade Patch 2.3.0 (13-Nov-2007): Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.
  • World of Warcraft: The Burning Crusade Patch 2.1.0 (22-May-2007): Sap will no longer remove you from Stealth.
  • World of Warcraft: The Burning Crusade Patch 2.0.3 (09-Jan-2007): There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
  • World of Warcraft Patch 1.2.0 (18-Dec-2004): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.

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