The most primal of druids, savagekin bear an ancient but obscure legacy. Whereas some druids seek to command nature or bond with it, the savagekin surrenders himself to the natural world, abandoning much of his humanity to live with the beasts. Those who adopt this role may find they pay a steep price for power.
Savagekin are druids who spend most of their time in animal form. They travel in packs with their fellow beasts. As animals they gain strength and finesse, but come close to becoming irreversibly feral. Savagekin constantly battle the inner beasts that threaten to consume them, clinging to their last vestiges of sentience.
Half-elves, who straddle the world between human and elf, and night elves are the most common savagekin, though hermitic humans who wish to be closer to the animal world occasionally adopt this class. Most people think of savagekin only as "druids who've gone feral." Savagekin hate species that practice cruelty toward animals (particularly ogres, though some humans and orcs qualify), and usually adventure solely to hunt them down and kill them.
The savagekin is able to do a wide range of things while in animal form. They are able to remain in their animal forms indefinitely, as returning to their humanoid form becomes difficult. They enjoy and prefer to remain in their animal forms. Savagekind are able to fly into a rage, invoking the power of tooth and claw. During combat, their natural weapons sharpen and their hides toughen. They can draw upon the feral forces of nature to increase their physical abilities. If the savagekin has an animal companion, they are able to take the form of that companion. Regardless of companionship, the savagekin can assume the shape of any animal with which they are familiar.
References[]
- ^ Alliance Player's Guide, 60-62