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Classese Death Knight Demon Hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Spec Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Talents Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
PvP Talents Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Glyphs Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Builds Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Starting a Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
PvE Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
PvP Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Macros Dk Dh Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr


Key
Tag Source
Book of Glyph Mastery [Book of Glyph Mastery] (requires 425 inscription skill)
T:# Learned from a trainer with # Inscription skill
M:# Minor Inscription Research (requires # Inscription skill)
N Northrend Inscription Research (requires 385 Inscription skill)
V:# Vendor (requires # Inscription skill)

Current glyphs[]

Name Specialization
Glyph of Critterhex All
Glyph of Deluge Restoration (Shaman) Restoration
Glyph of Flickering Elemental Elemental
Glyph of Lingering Ancestors All
Glyph of Pebbles Elemental Elemental
Glyph of Spirit Raptors Enhancement Enhancement
Glyph of the Spectral Raptor All
Glyph of the Spectral Wolf All


Pre-Mists of Pandaria[]

Elemental
Major Glyph Level Source Major Glyph Level Source
Inv glyph majorshaman [Glyph of Chain Lightning] 32 N Inv glyph majorshaman [Glyph of Elemental Mastery] 50 N
Spell fire flameshock [Glyph of Flame Shock] 15 T:85 Inv glyph majorshaman [Glyph of Frost Shock] 20 T:185
Inv glyph majorshaman [Glyph of Fire Elemental Totem] 68 N Inv glyph majorshaman [Glyph of Fire Nova] 15 T:110
Spell shaman hex [Glyph of Hex] 80 Book of Glyph Mastery Inv glyph majorshaman [Glyph of Lava] 66 N
Inv glyph majorshaman [Glyph of Lightning Bolt] 15 T:140 Inv glyph majorshaman [Glyph of Shocking] 15 N
Inv glyph majorshaman [Glyph of Stoneclaw Totem] 15 Book of Glyph Mastery Spell shaman thunderstorm [Glyph of Thunder] 60 Book of Glyph Mastery
Inv glyph majorshaman [Glyph of Totem of Wrath] 50 T:255
Enhancement
Major Glyph Level Source Major Glyph Level Source
Inv glyph majorshaman [Glyph of Feral Spirit] 60 Book of Glyph Mastery Inv glyph majorshaman [Glyph of Flametongue Weapon] 15 T:125
Inv glyph minorshaman [Glyph of Lava Lash] 15 T:165 Spell nature lightningshield [Glyph of Lightning Shield] 15 T:95
Inv glyph majorshaman [Glyph of Stormstrike] 40 T:375 Inv glyph majorshaman [Glyph of Windfury Weapon] 30 T:330
Restoration
Major Glyph Level Source Major Glyph Level Source
Inv glyph majorshaman [Glyph of Chain Heal] 40 N Inv glyph majorshaman [Glyph of Earthliving Weapon] 30 T:300
Inv glyph majorshaman [Glyph of Earth Shield] 50 T:250 Inv glyph majorshaman [Glyph of Healing Stream Totem] 20 T:215
Spell nature healingwavegreater [Glyph of Healing Wave] 15 N Inv glyph majorshaman [Glyph of Lesser Healing Wave] 20 T:235
Inv glyph majorshaman [Glyph of Mana Tide Totem] 40 N Inv glyph majorshaman [Glyph of Riptide] 60 Book of Glyph Mastery
Inv glyph majorshaman [Glyph of Water Mastery] 20 T:275
Minor glyphs
Minor Glyph Level Source Minor Glyph Level Source
Inv glyph minorshaman [Glyph of Astral Recall] 30 M Inv glyph majorshaman [Glyph of Ghost Wolf] 16 M
Inv glyph minorshaman [Glyph of Renewed Life] 30 M Inv glyph minorshaman [Glyph of Thunderstorm] 70 M
Inv glyph minorshaman [Glyph of Water Breathing] 22 M Inv glyph majorshaman [Glyph of Water Shield] 20 M
Inv glyph minorshaman [Glyph of Water Walking] 28 M

Elemental Glyph Configurations[]

Your glyph selections change depending on whether you are planning on fighting mobs or other players...

PvE[]

... and whether you're max level or still leveling.

Raiding[]

For raiding, Elitist Jerks says we should use:

  1. [Glyph of Lightning Bolt]
  2. [Glyph of Totem of Wrath]

and one of:

  1. [Glyph of Lava] (for very stationary fights)
  2. [Glyph of Flametongue Weapon] (for less stationary fights)
  3. [Glyph of Fire Elemental Totem] (for very long fights - over 9m - like Lich King)

You should also use [Glyph of Water Shield].
Some raid leaders will require you to use [Glyph of Thunderstorm] to avoid knocking around trash.
None of the remaining minor glyphs are combat related, so choose your favorite.

Leveling[]

Shamans levelling as Elemental should use [Glyph of Lightning Bolt] for their first major glyph slot.
[Glyph of Flame Shock] is recommended for the second major glyph until [Glyph of Totem of Wrath] can be used.

PvP[]

... and how your teammates are established.

There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. However, a shaman who put talent points into [Improved Fire Nova Totem] will find [Glyph of Fire Nova Totem] of use. [Glyph of Flametongue Weapon] will likely be of more use than [Glyph of Elemental Mastery], as most teams contain at least one class which can dispel magic effects. Like in PvE, [Glyph of Flame Shock] will likely be a good choice for saving time and mana by reducing the amount of times [Flame Shock] would need to be used in preparation for [Lava Burst], as well as saving the shaman's shock cooldown for an interrupting shock, like [Earth Shock] or [Wind Shock]. (as of 3.2 [Flame Shock] lasts 18 seconds)

1. [Glyph of Fire Nova Totem], [Glyph of Flame Shock], [Glyph of Flametongue Weapon]

[Glyph of Thunderstorm] should never be considered for use in PvP. If mana is a concern, consider [Glyph of Water Shield] instead.

[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs. [Glyph of Water Breathing] is usefull in arena as extra `purgable` buff. [Glyph of Water Walking] is extremely usefull in Arathi Basin and sometimes in Wintergrasp.

Enhancement Glyph Configurations[]

PvE[]

As with any glyph configuration, it is optimal to use glyphs that enhance abilities you use most often. For PvE Enhancement shamans, these are some highly useful options:


  • [Glyph of Lightning Bolt] is not a good choice for an enhancement shaman, as [Lightning Bolt] in itself is not a significant enough amount of damage.
  • [Glyph of Shocking] reduces Shock cooldowns by 1 second, equivalent to 16% more direct damage from shocks. The duration of shock debuffs is generally long enough that the reduced cooldown will be of limited benefit to the debuff. Enhancement shamans with this glyph will look longingly at the [Reverberation] talent in the Elemental tree.


PvP[]

There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. [Improved Fire Nova Totem] is a viable choice for a PvP enhancement shaman, making [Glyph of Fire Nova Totem] a valid choice. [Glyph of Stormstrike] can be much less potent in PvP, as an enhancement shaman will not be using [Earth Shock] as frequently, likely choosing [Frost Shock] instead. This means [Glyph of Frost Shock] could be a powerful glyph by reducing the frequency a shaman would need to cast Frost Shock.

[Glyph of Lava Lash] is not a viable choice for a PvP enhancement shaman, as the off-hand should almost always be enhanced with [Frostbrand Weapon]. Like in PvE, [Glyph of Shocking] is not a strong choice. However, in 3.1 it will allow for almost instant use of a [Stormstrike] following a shock spell, which would be a significant amount of burst damage.

1. [Glyph of Windfury Weapon], [Glyph of Frost Shock], [Glyph of Fire Nova Totem]

2. [Glyph of Windfury Weapon], [Glyph of Stormstrike], [Glyph of Fire Nova Totem]

[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs.

Restoration Glyph Configurations[]

PvE[]

A restoration shaman has many viable glyph options, some focusing more on their mana regeneration and others to boost healing. Due to the amount of options, it's important to choose depending on the need of the shaman. If mana is more of a concern, glyphs like [Glyph of Water Mastery] and [Glyph of Mana Tide Totem] should be considered. [Glyph of Chain Heal] is one of the best glyphs for raiding as restoration, as chain heal is one of the restoration shaman's best tools for raid healing. [Glyph of Lesser Healing Wave] makes [Lesser Healing Wave] much more potent and mana efficient for healing tanks when no other restoration shaman is in the raid.

Generally, [Glyph of Healing Stream Totem] is very situational, especially since [Mana Spring Totem] and [Blessing of Wisdom] do not stack, so this totem can come in handy for certain fights, but is otherwise not useful. [Earthliving Weapon] may be a viable choice for raid healing, tests are being done since the glyph was recently fixed (it was glitched to only increase the proc rate by 1%).

1. [Glyph of Chain Heal], [Glyph of Earth Shield], [Glyph of Lesser Healing Wave]

2. [Glyph of Chain Heal], [Glyph of Earth Shield], [Glyph of Riptide]

Unlike other PvE talent specs, the minor [Glyph of Water Shield] is an excellent choice for the leveling restoration shamans who use [Water Shield], adding to the effect of the [Improved Water Shield] talent.

PvP[]

There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. In PvP restoration has a less than appealing line up of glyphs, which will improve in patch 3.1. [Glyph of Earthliving Weapon] is slightly more viable, as in PvP the shaman's attention is less focused on a single target, having earthliving proc more often means more passive healing to more players. [Glyph of Lesser Healing Wave] remains very viable, as putting [Earth Shield] on targets likely attacked by enemies makes them considerably easier to heal with [Lesser Healing Wave]. Choosing [Glyph of Healing Wave] makes healing easier in situations where you find yourself being targeted along with others (despite long-cast spells being unpopular in PvP, [Healing Wave] can be viable with enough haste rating, and when spec'd into [Tidal Waves]).

[Glyph of Water Mastery] isn't as potent, as it's more likely a restoration shaman will be using Earth Shield on himself rather than [Water Shield]. Also losing viability is [Glyph of Chain Heal], as there's generally less clumping of players in PvP environments. The exception to this being that if you managing to let others being attacked rather then you by hiding in the crowd you can have Earth shield on your allies while you have water shield on yourself, but if your not in a clump of players like you find in AV where you can stay hidden his statement would be true.

1. [Glyph of Earthliving Weapon], [Glyph of Healing Wave], [Glyph of Lesser Healing Wave]

[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs.


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