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Class races | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Quests | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Abilities | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Spec | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Talents | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
PvP Talents | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Trainers | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Glyphs | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Builds | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Tactics | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Armor sets | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Starting a | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
PvE | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
PvP | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr | |
Macros | Dk | Dh | Dr | Hu | Ma | Mo | Pa | Pr | Ro | Sh | Wl | Wr |
Tag | Source |
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[Book of Glyph Mastery] (requires 425 inscription skill) | |
T:# | Learned from a trainer with # Inscription skill |
M:# | Minor Inscription Research (requires # Inscription skill) |
N | Northrend Inscription Research (requires 385 Inscription skill) |
V:# | Vendor (requires # Inscription skill) |
Current glyphs[]
Name | Specialization |
---|---|
Glyph of Critterhex | All |
Glyph of Deluge | Restoration |
Glyph of Flickering | Elemental |
Glyph of Lingering Ancestors | All |
Glyph of Pebbles | Elemental |
Glyph of Spirit Raptors | Enhancement |
Glyph of the Spectral Raptor | All |
Glyph of the Spectral Wolf | All |
Pre-Mists of Pandaria[]
Elemental Glyph Configurations[]
Your glyph selections change depending on whether you are planning on fighting mobs or other players...
PvE[]
... and whether you're max level or still leveling.
Raiding[]
For raiding, Elitist Jerks says we should use:
and one of:
- [Glyph of Lava] (for very stationary fights)
- [Glyph of Flametongue Weapon] (for less stationary fights)
- [Glyph of Fire Elemental Totem] (for very long fights - over 9m - like Lich King)
You should also use [Glyph of Water Shield].
Some raid leaders will require you to use [Glyph of Thunderstorm] to avoid knocking around trash.
None of the remaining minor glyphs are combat related, so choose your favorite.
Leveling[]
Shamans levelling as Elemental should use [Glyph of Lightning Bolt] for their first major glyph slot.
[Glyph of Flame Shock] is recommended for the second major glyph until [Glyph of Totem of Wrath] can be used.
PvP[]
... and how your teammates are established.
There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. However, a shaman who put talent points into [Improved Fire Nova Totem] will find [Glyph of Fire Nova Totem] of use. [Glyph of Flametongue Weapon] will likely be of more use than [Glyph of Elemental Mastery], as most teams contain at least one class which can dispel magic effects. Like in PvE, [Glyph of Flame Shock] will likely be a good choice for saving time and mana by reducing the amount of times [Flame Shock] would need to be used in preparation for [Lava Burst], as well as saving the shaman's shock cooldown for an interrupting shock, like [Earth Shock] or [Wind Shock]. (as of 3.2 [Flame Shock] lasts 18 seconds)
1. [Glyph of Fire Nova Totem], [Glyph of Flame Shock], [Glyph of Flametongue Weapon]
[Glyph of Thunderstorm] should never be considered for use in PvP. If mana is a concern, consider [Glyph of Water Shield] instead.
[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs. [Glyph of Water Breathing] is usefull in arena as extra `purgable` buff. [Glyph of Water Walking] is extremely usefull in Arathi Basin and sometimes in Wintergrasp.
Enhancement Glyph Configurations[]
PvE[]
As with any glyph configuration, it is optimal to use glyphs that enhance abilities you use most often. For PvE Enhancement shamans, these are some highly useful options:
- [Glyph of Stormstrike] - a staple of Enhancement melee DPS. Consider this first.
- [Glyph of Windfury Weapon] - a common option on the mainhand weapon, so a common glyph taken.
- [Glyph of Feral Spirit] has a sizeable benefit, but it is dependent on an ability with a long cooldown. The "benefit over time" is thus reduced significantly over other glyphs, but it does make for good burst dps.
- [Glyph of Lightning Shield] can be a good choice, especially when combined with shield enhancing talents such as [Improved Shields] or [Static Shock].
- When talented into [Elemental Devastation] (2nd tier Elemental), [Glyph of Flametongue Weapon] can be useful.
- While [Glyph of Lava Lash] is generally considered to be an overall weak glyph, it is based on a single enhancement melee dps talent, and so not dependent on having the correct weapon enhancement active, or having other synergistic talents.
- [Glyph of Lightning Bolt] is not a good choice for an enhancement shaman, as [Lightning Bolt] in itself is not a significant enough amount of damage.
- [Glyph of Shocking] reduces Shock cooldowns by 1 second, equivalent to 16% more direct damage from shocks. The duration of shock debuffs is generally long enough that the reduced cooldown will be of limited benefit to the debuff. Enhancement shamans with this glyph will look longingly at the [Reverberation] talent in the Elemental tree.
PvP[]
There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. [Improved Fire Nova Totem] is a viable choice for a PvP enhancement shaman, making [Glyph of Fire Nova Totem] a valid choice. [Glyph of Stormstrike] can be much less potent in PvP, as an enhancement shaman will not be using [Earth Shock] as frequently, likely choosing [Frost Shock] instead. This means [Glyph of Frost Shock] could be a powerful glyph by reducing the frequency a shaman would need to cast Frost Shock.
[Glyph of Lava Lash] is not a viable choice for a PvP enhancement shaman, as the off-hand should almost always be enhanced with [Frostbrand Weapon]. Like in PvE, [Glyph of Shocking] is not a strong choice. However, in 3.1 it will allow for almost instant use of a [Stormstrike] following a shock spell, which would be a significant amount of burst damage.
1. [Glyph of Windfury Weapon], [Glyph of Frost Shock], [Glyph of Fire Nova Totem]
2. [Glyph of Windfury Weapon], [Glyph of Stormstrike], [Glyph of Fire Nova Totem]
[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs.
Restoration Glyph Configurations[]
PvE[]
A restoration shaman has many viable glyph options, some focusing more on their mana regeneration and others to boost healing. Due to the amount of options, it's important to choose depending on the need of the shaman. If mana is more of a concern, glyphs like [Glyph of Water Mastery] and [Glyph of Mana Tide Totem] should be considered. [Glyph of Chain Heal] is one of the best glyphs for raiding as restoration, as chain heal is one of the restoration shaman's best tools for raid healing. [Glyph of Lesser Healing Wave] makes [Lesser Healing Wave] much more potent and mana efficient for healing tanks when no other restoration shaman is in the raid.
Generally, [Glyph of Healing Stream Totem] is very situational, especially since [Mana Spring Totem] and [Blessing of Wisdom] do not stack, so this totem can come in handy for certain fights, but is otherwise not useful. [Earthliving Weapon] may be a viable choice for raid healing, tests are being done since the glyph was recently fixed (it was glitched to only increase the proc rate by 1%).
1. [Glyph of Chain Heal], [Glyph of Earth Shield], [Glyph of Lesser Healing Wave]
2. [Glyph of Chain Heal], [Glyph of Earth Shield], [Glyph of Riptide]
Unlike other PvE talent specs, the minor [Glyph of Water Shield] is an excellent choice for the leveling restoration shamans who use [Water Shield], adding to the effect of the [Improved Water Shield] talent.
PvP[]
There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. In PvP restoration has a less than appealing line up of glyphs, which will improve in patch 3.1. [Glyph of Earthliving Weapon] is slightly more viable, as in PvP the shaman's attention is less focused on a single target, having earthliving proc more often means more passive healing to more players. [Glyph of Lesser Healing Wave] remains very viable, as putting [Earth Shield] on targets likely attacked by enemies makes them considerably easier to heal with [Lesser Healing Wave]. Choosing [Glyph of Healing Wave] makes healing easier in situations where you find yourself being targeted along with others (despite long-cast spells being unpopular in PvP, [Healing Wave] can be viable with enough haste rating, and when spec'd into [Tidal Waves]).
[Glyph of Water Mastery] isn't as potent, as it's more likely a restoration shaman will be using Earth Shield on himself rather than [Water Shield]. Also losing viability is [Glyph of Chain Heal], as there's generally less clumping of players in PvP environments. The exception to this being that if you managing to let others being attacked rather then you by hiding in the crowd you can have Earth shield on your allies while you have water shield on yourself, but if your not in a clump of players like you find in AV where you can stay hidden his statement would be true.
1. [Glyph of Earthliving Weapon], [Glyph of Healing Wave], [Glyph of Lesser Healing Wave]
[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs.
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