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A shock is a sudden effect, but not limited to the classical electric shock. There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.
Shaman[]
The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range:
- Flame Shock: Instant Fire damage and DOT.
- Frost Shock: Instant Frost damage plus a slow effect.
- Earth Shock: Instant Nature damage, plus it reduces the target's attack speed by 10% for 8 seconds.
The spell Wind Shear used to be known as the fourth Shock, Wind Shock.
Paladin[]
Paladins have a unique shock for both offensive and defensive situations:
- Holy Shock: Either heals a friendly target or damages a hostile one.
Others[]
There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources.
- Shadow Shock: Powerful direct Shadow damage. Used by certain Necromancers, Witch Doctors and Duskwing.
- Lightning Shock: Direct Nature damage (lightning shaped). Used by Forged Iron Troggs.
- Arcane Shock: Instant Arcane damage and DOT. Used by Vexallus and Kiggler the Crazed.