A shock is a sudden effect, but not limited to the classical electric shock. There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.


The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range:

The spell Wind Shear used to be known as the fourth Shock, Wind Shock.


Paladins have a unique shock for both offensive and defensive situations:

  • Holy Shock: Either heals a friendly target or damages a hostile one.


There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources.