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Silencing Shot
  • Silencing Shot
  • 40 yd  range
  • 24 sec cooldown
  • Instant cast
  • Requires Ranged Weapon
  • A shot that silences the target and interrupts spellcasting for 3 sec.
Usable by
ClassHunter
Properties
SchoolPhysical
Casting timeInstant cast
Cooldown24 sec
Talents
SpecializationMarksmanship
Level required30
Other information
RequirementsRequires Ranged Weapon
Related debuff
  • Magic
  • Silencing Shot
  • Silenced.
  • Duration: 3 seconds
TCG image

Silencing Shot is a hunter ability available at level 30 for those with the Marksmanship specialization. It replaces [Counter Shot]. It is an instant shot that silences the target for 3 seconds. It will interrupt spells being cast even if the target is immune to silence effects. The shot is off the global cooldown, allowing it to used "in between" other shots.

Notes[]

  • Many monsters, instance and raid bosses in particular, are immune to silence effects. Some are also immune to interrupts.
  • Does not share a cooldown with any other hunter abilities.
  • The silence effect is considered to be an Arcane-based effect, meaning that mobs which are immune to Arcane magic will be immune to the silence effect.

Tips and tactics[]

  • Can be used to force caster mobs to move, as they will usually try to enter melee range when silenced. This can be useful to get them to walk onto traps. This is especially useful in instances.
  • Especially useful to prevent healers from healing your target in PvP, buying you a few extra seconds to get that Kill Shot off.

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 5.4.0 (10-Sep-2013): Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 5.2.0 (5-Mar-2013): Silencing Shot now has a 24-second cooldown (was 20 seconds).
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 5.0.4 (28-August-2012): Updated.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.3.0 (08-Dec-2009): Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.2.0 (04-Aug-2009): This ability will also apply a 3 second interrupt effect against non-player controlled targets, making it more versatile against creatures immune to silencing effects.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009): No longer on the global cooldown.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.0.6 (23-Jan-2007): Silencing Shot now does only 50% of weapon damage instead of 75%.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.0.3 (09-Jan-2007): The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.7.0 (13-Sep-2005): The tooltips for quick Hunter shots have been updated to show them as instant abilities.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

External links[]


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