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Finishing move that consumes combo points to increase attack speed by 40%
Subtlety and grant 8 Energy per 2 sec
Lasts longer per combo point.
Improved Slice and Dice (Level 92+) Slice and Dice is now always passively active.
Slice and Dice is a core rogue ability learned at level 14. It makes quick work of enemies by allowing rogues to attack more quickly than normal. It increases the speed at which hits are delivered, allowing more poison applications within a given time frame.
Slice and Dice is the best finishing move to use in raid situations. It increases white damage by 40%, and as most damage in a raid comes from white damage, it should always be up.
The best strategy for slice and dice in raid setups is as follows: Premeditate, SnD, open with ambush, hemorrhage, backstab until 5+ combo points, rupture if not yet applied, re-cast SnD if nearly run out, rinse using eviscerate/ re-apply rupture. Keep SnD up, keep Rupture and Hemorrhage up.
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 3.3.0 (08-Dec-2009): Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 3.0.9 (2009-02-10): This ability now increases melee attack speed by 40%, up from 30%. Affects final rank.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 2.0.3 (09-Jan-2007): The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 1.11.0 (20-Jun-2006): This ability will no longer play its sound effect twice.
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