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For the spell used by mages, see Slow (mage).

Slow is a general term for any effect (debuff) that lowers the target's attack or movement speed. Some slow effects have specific names like daze and chill

Table

Class Slowing spells
Class Ability Movement Speed Slow Melee AS Slow Ranged AS Slow Casting speed slow Dispel Type
Death Knight [Chains of Ice] 90% to 0% - - - Magic
Druid [Infected Wounds] 25% 10% 10% - Disease
Hunter [Concussive Shot] 50% - - - None
[Wing Clip] 50% - - - None
[Frost Trap] 50% - - - None
Mage [Frost] / [Ice Armor] 30% (40%) 25% - - Magic
[Frostbolt] 40% (50%) - - - Magic
[Slow] 60% - 60% 30% Magic
[Cone of Cold] 50% (60%) - - - Magic
[Frostfire Bolt] 40% (50%) - - - Magic
Priest [Mind Flay] 50% - - - None
Rogue [Deadly Throw] 50% - - - None
[Crippling Poison] 70% - - - Poison
Shaman [Frost Shock] 50% - - - Magic
[Frostbrand Weapon] 50% - - - Magic
[Earthbind Totem] 50% - - - Magic
Warlock [Curse of Exhaustion] 30% - - - Curse
Warrior [Piercing Howl] 50% - - - None
[Hamstring] 50% - - - None

Counters

Ways to dispel Slow effects include:

Death knights, paladins, shaman, and warriors have a Toughness talent, and rogues have the talent Fleet Footed, which reduce the duration of slow effects. The Troll passive racial ability Da Voodoo Shuffle also reduces them.

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