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For the spell used by mages, see Slow (mage).

Slow is a general term for any effect (debuff) that lowers the target's attack or movement speed. Some slow effects have specific names like daze and chill

Table[]

Class Slowing spells
Class Ability Movement Speed Slow Melee AS Slow Ranged AS Slow Casting speed slow Dispel Type
Death Knight [Chains of Ice] 90% to 0% - - - Magic
Druid [Infected Wounds] 25% 10% 10% - Disease
Hunter [Concussive Shot] 50% - - - None
[Wing Clip] 50% - - - None
[Frost Trap] 50% - - - None
Mage [Frost] / [Ice Armor] 30% (40%) 25% - - Magic
[Frostbolt] 40% (50%) - - - Magic
[Slow] 60% - 60% 30% Magic
[Cone of Cold] 50% (60%) - - - Magic
[Frostfire Bolt] 40% (50%) - - - Magic
Priest [Mind Flay] 50% - - - None
Rogue [Deadly Throw] 50% - - - None
[Crippling Poison] 70% - - - Poison
Shaman [Frost Shock] 50% - - - Magic
[Frostbrand Weapon] 50% - - - Magic
[Earthbind Totem] 50% - - - Magic
Warlock [Curse of Exhaustion] 30% - - - Curse
Warrior [Piercing Howl] 50% - - - None
[Hamstring] 50% - - - None

Counters[]

Ways to dispel Slow effects include:

Death knights, paladins, shaman, and warriors have a Toughness talent, and rogues have the talent Fleet Footed, which reduce the duration of slow effects. The Troll passive racial ability Da Voodoo Shuffle also reduces them.

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