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Steady Shot
Ability hunter steadyshot
  • Steady Shot
  • 40 yd  range
  • 2 sec cast
  • Requires Ranged Weapon
  • A steady shot that causes 75% Physical damage and generates 14 Focus.

    Usable while moving.
Usable by
ClassHunter
Properties
TypeOffensive
SchoolPhysical
Casting time2 sec cast
Cooldown (GCD 1 sec)
Level required3
Other information
RequirementsRequires Ranged Weapon
TCG image
SteadyShotTCG1

TCG art

Draw... inhale... exhale... release.
- Amaria Kelsur TCG

Steady Shot is a hunter ability learned at level three that is free to cast, causes damage, and helps regenerate Focus.

Modified by[]

Talents
Beast Mastery Beast Mastery specialization
Marksmanship Marksmanship specialization

Notes[]

  • Steady Shot can be used while running.
  • It is a casting ability, suffering from delays by enemy attacks.

Tips and tactics[]

To understand how steady shot is affected by haste ratings it's important to understand how haste is calculated. A haste bonus is multiplied by frequency to achieve post-haste speed. World of Warcraft expresses all speeds as period rather than frequency, so the period must be divided by 1+bonus.

As for example in the above case:

Steady Shot Cast Time = 2 / 1.15 (hunter base ranged haste) / 1.2 (Serpent's Swiftness) = 1.4493
1.4493 + 0.5 + 0.2 = 2.149
2.149 x 1.15 x 1.2 = 2.966

Steady Shot is affected by haste bonuses and ranged attack speed bonuses including Rapid Fire and Bloodlust.

Hunters are the only class whose GCD is unaffected by haste.

Patch changes[]

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 5.2.0 (5-Mar-2013): Steady Shot now deals 20% more damage.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 5.1.0 (27-Nov-2012): Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.1.0 (26-Apr-2011): Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option enabled.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.1 (12-Oct-2010): Available at level 3 for 57c. It generates 9 Focus.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.1.0 (14-Apr-2009): Now does correct damage with heirloom weapons.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.8 (2009-01-20): Now gains 10% of attack power as damage instead of 20%. Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found./Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 3.0.2 (14-Oct-2008): Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use. Now has a 2.0 cast time, up from 1.5. No longer clips Auto Shot making weapon speed less relevant. Steady Shot is available beginning at level 50 instead of 62.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.4.0 (25-Mar-2008): Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.3.0 (13-Nov-2007): Tooltip clarified to indicate base weapon damage is used in the damage calculation.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.2.0 (25-Sep-2007): The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.0.6 (23-Jan-2007): The base damage for Arcane Shot has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%. This patch made Arcane Shot and Steady Shot do roughly the same amount of damage.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

External links[]


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