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{{seealso|Stormwind}}
 
{{seealso|Stormwind}}
 
{{seealso|New Stormwind (disambiguation)}}
 
{{seealso|New Stormwind (disambiguation)}}
  +
 
{{capital}}
 
{{capital}}
 
{{Quotation|[[Varian Wrynn]]|The line of Stormwind's kings has been restored.}}
{{lookingfor|the battle of [[New Stormwind (Warcraft II: Beyond the Dark Portal Orc Campagin mission VI)|New Stormwind]]}}
 
{{Quotation|[[Varian Wrynn]]|The line of Stormwind's kings has been restored}}
 
 
{{infobox zone
 
{{infobox zone
  +
|pop = 200,000<sup>LoC,
| ss = Stormwindgate.png
 
| faction = Alliance
+
|faction = Alliance
 
|ss = Stormwindgate.png
| type = Capital, metropolis
+
|type = Capital, metropolis
| pop = 200,000<sup>LoC, WoWRPG</sup> (25,000)<sup>Errata</sup>
 
 
|races = {{Race|Human}} (140,000)<br/>{{Race|Ironforge dwarf}} (26,000)<br />{{Race|High Elf}} (1000)<br/>{{Race|Half-Elf}} (8,000)<br />{{Race|Nightelf}} (4,000)<br/>{{Race|Gnome}} (1,200)<br />{{Race|Draenei}} (900)<br />{{Race|Worgen}} (700)<br />{{Race|Pandaren}} (500)<br />{{Race|Ethereal}} (450)<br />{{Race|Half Orc}} (300)<br />{{Race|Goblin}} (100)<br />
|popref=See [[The (Un)Official World of Warcraft RPG Errata]] the 25,000 source
 
 
|government = Hereditary monarchy and the House of Nobles
| races = {{Race|Human}} (140,000)<br/>{{Race|Ironforge dwarf}} (26,000)<br />{{Race|High Elf}} (20,000)<br/>{{Race|Half-Elf}} (8,000)<br />{{Race|Nightelf}} (4,000)<br/>{{Race|Gnome}} (1,200)<br />{{Race|Draenei}}<br />{{Race|Worgen}}<br />{{Race|Pandaren}}<br />{{Race|Ethereal}}<br />{{Race|Half Orc}}<br />
 
 
|ruler = {{l-inline}} [[Anduin Wrynn|King Anduin Wrynn]]<br/>{{wow-inline}} - {{wl-inline}} <s>[[Varian Wrynn|King Varian Wrynn]]</s>
| loc = [[Stormwind (region)|Stormwind]], north of [[Elwynn Forest]]
 
 
|faith = [[Light|Holy Light]], [[Druidism]], [[Shamanism]]
| government = Hereditary monarchy and the House of Nobles
 
 
|affiliation = [[Alliance]]
| ruler = {{l-inline}} [[Anduin Wrynn|King Anduin Wrynn]]<br/>{{wow-inline}} - {{wl-inline}} <s>[[Varian Wrynn|King Varian Wrynn]]</s>
 
 
|loc = [[Stormwind (region)|Stormwind]], north of [[Elwynn Forest]]
| affiliation = [[Alliance]]
 
 
|popref = See [[The (Un)Official World of Warcraft RPG Errata]] the 25,000 source
| faith = [[Light|Holy Light]], [[Druidism]], [[Shamanism]]
 
| rewards = {{MountIcon|Horse}} [[Horse]] mounts (rare and epic)
+
|rewards = {{MountIcon|Horse}} [[Horse]] mounts (rare and epic)
| source = ''[[Lands of Conflict]]'', 52<br />''[[World of Warcraft: The Roleplaying Game]]'', pg 13
+
|source = ''[[Lands of Conflict]]'', 52<br />''[[World of Warcraft: The Roleplaying Game]]'', pg 13
 
}}
 
}}
   
'''Stormwind City''' (a.k.a. '''New Stormwind''' or simply '''Stormwind''') is located north of [[Elwynn Forest]] on the Eastern Kingdom's northwest coast,<ref name="WoWRPG13">[[World of Warcraft: The Roleplaying Game]], pg. 13.</ref> and is the capital [[city]] of the kingdom known as [[Stormwind (kingdom)|Stormwind]]<ref>''[[Lands of Conflict]]'', pg.52</ref> and the largest human city of Azeroth. However the city-state also controls or influences other territories, which include Elwynn Forest, Northshire Valley, the Redridge Mountains, Westfall,<ref>''[[Lands of Conflict]]'', 60</ref><ref name="WoWRPG16">[[World of Warcraft: The Roleplaying Game]], pg. 16.</ref> and Duskwood. The city is named for the occasional sudden squalls created by a ley line pattern in the mountains around the glorious city,<ref>[[More Magic and Mayhem]], pg. 47.</ref> and is one of the last great human cities.<ref name="WoWRPG13"/><ref name="WoWMan">''[[World of Warcraft]]'' manual, ??</ref> The city itself has been rebuilt at least once, and is a marvel of human design and engineering. Its guards keep the peace within the city's walls.<ref name="WoWMan"/>
+
'''Stormwind City''' (aka '''New Stormwind''', '''Stormwind''', and '''Stormwind Regal''') is located north of [[Elwynn Forest]] on the Eastern Kingdom's northwest coast,<ref name="WoWRPG13">[[World of Warcraft: The Roleplaying Game]], pg. 13.</ref> and is the capital [[city]] of the kingdom known as [[Stormwind (kingdom)|Stormwind]]<ref>''[[Lands of Conflict]]'', pg.52</ref> and the largest human city of Azeroth. However the city-state also controls or influences other territories, which include Elwynn Forest, Northshire Valley, the Redridge Mountains, Westfall,<ref>''[[Lands of Conflict]]'', 60</ref><ref name="WoWRPG16">[[World of Warcraft: The Roleplaying Game]], pg. 16.</ref> and Duskwood. The city is named for the occasional sudden squalls created by a ley line pattern in the mountains around the glorious city,<ref>[[More Magic and Mayhem]], pg. 47.</ref> and is one of the last great human cities.<ref name="WoWRPG13"/><ref name="WoWMan">''[[World of Warcraft]]'' manual, ??</ref> The city itself has been rebuilt at least once, and is a marvel of human design and engineering. Its guards keep the peace within the city's walls.<ref name="WoWMan"/>
   
 
Stormwind firmly backs the Alliance, and its knights, priests, paladins, and mages served in the three wars against the Horde. Primarily a human settlement, a fair number of high elves, Ironforge dwarves, and even a few night elves and gnomes dwell here as well. Stormwind City is the home of the Academy of Arcane Sciences, the only remaining school of wizardry in the east, and the Cathedral of Light, the philosophical capital for those who follow the Holy Light. These edifices draw healers, priests, paladins, and mages to the city, all of whom bolster Stormwind’s military. King Varian Wrynn rules from Stormwind Keep. Rumor has it that Wrynn employs a secret society, the [[Stormwind Assassins]], who are spies and saboteurs wielding royal ''carte blanche''.<ref name="WoWRPG13"/> "Unaffected by the ravages of the Scourge in the north, Stormwind still faces its own threats, both from without and within."<ref name="WoWMan"/>
 
Stormwind firmly backs the Alliance, and its knights, priests, paladins, and mages served in the three wars against the Horde. Primarily a human settlement, a fair number of high elves, Ironforge dwarves, and even a few night elves and gnomes dwell here as well. Stormwind City is the home of the Academy of Arcane Sciences, the only remaining school of wizardry in the east, and the Cathedral of Light, the philosophical capital for those who follow the Holy Light. These edifices draw healers, priests, paladins, and mages to the city, all of whom bolster Stormwind’s military. King Varian Wrynn rules from Stormwind Keep. Rumor has it that Wrynn employs a secret society, the [[Stormwind Assassins]], who are spies and saboteurs wielding royal ''carte blanche''.<ref name="WoWRPG13"/> "Unaffected by the ravages of the Scourge in the north, Stormwind still faces its own threats, both from without and within."<ref name="WoWMan"/>
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==People and culture==
 
==People and culture==
Stormwind is the jewel of the Alliance in Azeroth. The grandest human city left, it has weathered three wars, ransacking by the orcs, and invasions by the Alliance to take it back. Although mostly a human city, Stormwind does house [[dwarves]], [[high elf|high elves]], [[night elf|night elves]], worgen, pandaren, and other Alliance races. It opens its gates to all Alliance members to participate in trade within the city limits. Most of the city's coffers are filled with the taxes taken from merchants in the busy market. Every night at sunset the Cathedral of Light rings a solitary bell whose sweet pitch reaches the entire city. This is for the night elves, who are unaccustomed to living within cities. A day of mourning is set aside for the high elves, remembering Dalaran's destruction. The ale pours free for every dwarf in the city during the holy birthday of Anvil Stormglaive. It also holds celebrations for the Third War veterans, to honor the citizens of all Alliance races who fought in the war.
+
Stormwind is the jewel of the Alliance in Azeroth. The grandest human city left, it has weathered three wars, ransacking by the orcs, and invasions by the Alliance to take it back. Although mostly a human city, Stormwind does house [[dwarves]], [[high elf|high elves]], [[night elf|night elves]], worgen, pandaren, and other Alliance races. It opens its gates to all Alliance members to participate in trade within the city limits. Most of the city's coffers are filled with the taxes taken from merchants in the busy market. Every night at sunset the Cathedral of Light rings a solitary bell whose sweet pitch reaches the entire city. This is for the night elves, who are unaccustomed to living within cities. A day of mourning is set aside for the high elves, remembering Dalaran's destruction. The ale pours free for every dwarf in the city during the holy birthday of Anvil Stormglaive. It also holds celebrations for the Third War veterans, to honor the citizens of all Alliance races who fought in the war.
   
Stormwind's climate is warm, the skies clear, and the seasons generally temperate. Thus, clothes in the city are composed of light fabric for the most part. Color choices usually are bold: whites, reds, blues, oranges, and yellows. Although one might assume the climate would call for as little clothing as possible, the inhabitants of Stormwind prefer light fabric, but lots of it. Humans usually wear long-sleeved tunics, billowy trousers, leather boots, and sometimes even ridiculously large, floppy hats for excessively sunny days.
+
Stormwind's climate is warm, the skies clear, and the seasons generally temperate. Thus, clothes in the city are composed of light fabric for the most part. Color choices usually are bold: whites, reds, blues, oranges, and yellows. Although one might assume the climate would call for as little clothing as possible, the inhabitants of Stormwind prefer light fabric, but lots of it. Humans usually wear long-sleeved tunics, billowy trousers, leather boots, and sometimes even ridiculously large, floppy hats for excessively sunny days.
   
 
The high elves generally copy the humans' fashions here, though there are some high elves who prefer to set themselves apart. Although Stormwind is well-defended, the city guard usually wears only light armor to handle the occasional thief or bandit. The paladins will don their full plate during ceremonies and when they ride out of the city on business defending Elwynn Forest or the surrounding areas, but around the city they wear nothing more than the breastplate that identifies them as paladins. A third force in the city is dedicated to maintaining the peace. In addition, a guild of assassins works behind the scenes with the blessings of the king and the Stormwind ruling council. When solving an "inconvenient" problem would go against the tenets of the Holy Light, the [[Stormwind Assassins]] are called. They deal with matters quickly and efficiently, and few questions are asked.
 
The high elves generally copy the humans' fashions here, though there are some high elves who prefer to set themselves apart. Although Stormwind is well-defended, the city guard usually wears only light armor to handle the occasional thief or bandit. The paladins will don their full plate during ceremonies and when they ride out of the city on business defending Elwynn Forest or the surrounding areas, but around the city they wear nothing more than the breastplate that identifies them as paladins. A third force in the city is dedicated to maintaining the peace. In addition, a guild of assassins works behind the scenes with the blessings of the king and the Stormwind ruling council. When solving an "inconvenient" problem would go against the tenets of the Holy Light, the [[Stormwind Assassins]] are called. They deal with matters quickly and efficiently, and few questions are asked.
   
The city's nobility strive for power, while manipulating others and shrouding their sins in secrecy. A few exceptional nobles, however, do try to tend to the city the best they can. The priests, meanwhile, uphold the tenets of the Holy Light, although some have become more political than religious. The guard is generally uncorrupted and has a close relationship to the carefree citizens of Stormwind.
+
The city's nobility strive for power, while manipulating others and shrouding their sins in secrecy. A few exceptional nobles, however, do try to tend to the city the best they can. The priests, meanwhile, uphold the tenets of the Holy Light, although some have become more political than religious. The guard is generally uncorrupted and has a close relationship to the carefree citizens of Stormwind.
   
Opposition to the Horde, Scourge, Burning Legion, and Shadow are near requirements to live in the city. Anyone who speaks out in support of these groups, or even suggests it, is likely to be hanged or driven out, for these beliefs are enforced like law by the will of the common man.
+
Opposition to the Horde, Scourge, Burning Legion, and Shadow are near requirements to live in the city. Anyone who speaks out in support of these groups, or even suggests it, is likely to be hanged or driven out, for these beliefs are enforced like law by the will of the common man.
   
Most citizens of the city are practitioners of the Holy Light, and nearly all at least respect it. The religion is tied closely to the government, for the church has enough political influence to directly impact the actions the King decides to take.
+
Most citizens of the city are practitioners of the Holy Light, and nearly all at least respect it. The religion is tied closely to the government, for the church has enough political influence to directly impact the actions the King decides to take.
   
 
Those criminals who survive arrest and trial reside in one of the city's two prisons. Common criminals from pickpockets to murderers stay in the Stockade. More dangerous types — demons, rogue mages, and the like — are left to rot in the Vault, which is surrounded on all sides by water.<ref>''[[Lands of Conflict]]'', pg. 52-53.</ref>
 
Those criminals who survive arrest and trial reside in one of the city's two prisons. Common criminals from pickpockets to murderers stay in the Stockade. More dangerous types — demons, rogue mages, and the like — are left to rot in the Vault, which is surrounded on all sides by water.<ref>''[[Lands of Conflict]]'', pg. 52-53.</ref>
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==== Deathwing damages towers ====
 
==== Deathwing damages towers ====
 
{{Cata-section}}When [[Deathwing]] made his return to the world he made a short stop at Stormwind's Valley of Heroes. The towers at the entry to the great city still bear the molten marks of his claws, and the statue of [[Danath Trollbane]] was sheared from its pedestal. Workers argue even now about the best possible way to repair the damage.
{{Cata-section}}
 
When [[Deathwing]] made his return to the world he made a short stop at Stormwind's Valley of Heroes. The towers at the entry to the great city still bear the molten marks of his claws, and the statue of [[Danath Trollbane]] was sheared from its pedestal. Workers argue even now about the best possible way to repair the damage.
 
   
 
=== Trade District ===
 
=== Trade District ===
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=== Old Town after the Cataclysm ===
 
=== Old Town after the Cataclysm ===
 
{{Cata-section}}This district has now transformed into a version of its former self, the Command Center and SI:7 buildings now located in a small but lush area of their own. Riding stables have even been added, much to the joy of those just learning their [[riding]], for they no longer need to make the long trek to the [[Eastvale Logging Camp]]. [[Training Dummy|Training dummies]] can also be found just outside the entry to SI:7 for those who want to hone their skills, whether they use spell or sword.
{{Cata-section}}
 
This district has now transformed into a version of its former self, the Command Center and SI:7 buildings now located in a small but lush area of their own. Riding stables have even been added, much to the joy of those just learning their [[riding]], for they no longer need to make the long trek to the [[Eastvale Logging Camp]]. [[Training Dummy|Training dummies]] can also be found just outside the entry to SI:7 for those who want to hone their skills, whether they use spell or sword.
 
   
 
=== Mage Quarter ===
 
=== Mage Quarter ===
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*Class trainers: {{ClassIcon|Mage}} {{ClassIcon|Warlock}}
 
*Class trainers: {{ClassIcon|Mage}} {{ClassIcon|Warlock}}
 
*Profession trainers: {{ProfIcon|Alchemy}} {{ProfIcon|Herbalism}} {{ProfIcon|Tailoring}}
 
*Profession trainers: {{ProfIcon|Alchemy}} {{ProfIcon|Herbalism}} {{ProfIcon|Tailoring}}
To the west of the Trade District is the Mage Quarter. Though Stormwind had a handful of able mages among its ranks during the Second War, the arrival of the dispossessed wizards of [[Dalaran]] signaled Stormwind's importance as the world's new center of magical study. The [[Academy of Arcane Arts and Sciences]] stands proudly in the center of the district, and the tower is so packed with students that it is often on fire, encased in ice, or half-hidden behind a curtain of sparkling arcane energy. The rest of the district is filled with tailoring shops, warehouses storing magical artifacts and reagents, and bustling coffeehouses and bars filled to the brim with mages and warlocks. During the First War, Stormwind utilized the services of the mysterious [[conjurer]]s, but they no longer have any presence in the city. Since the [[Cataclysm]], efforts have been made to increase navigability, new paths wending their way through the district rather than only around its outskirts.
+
To the west of the Trade District is the Mage Quarter. Though Stormwind had a handful of able mages among its ranks during the Second War, the arrival of the dispossessed wizards of [[Dalaran]] signaled Stormwind's importance as the world's new center of magical study. The [[Academy of Arcane Arts and Sciences]] stands proudly in the center of the district, and the tower is so packed with students that it is often on fire, encased in ice, or half-hidden behind a curtain of sparkling arcane energy. The rest of the district is filled with tailoring shops, warehouses storing magical artifacts and reagents, and bustling coffeehouses and bars filled to the brim with mages and warlocks. During the First War, Stormwind utilized the services of the mysterious [[conjurer]]s, but they no longer have any presence in the city. Since the [[Cataclysm]], efforts have been made to increase navigability, new paths wending their way through the district rather than only around its outskirts.
   
 
=== Lion's Rest ===
 
=== Lion's Rest ===
{{Legion-section}}
+
{{Legion-section}}[[File:LionsRest.jpg|thumb|150px|right|Lion's Rest]]
  +
[[File:LionsRest.jpg|thumb|150px|right|Lion's Rest]]
 
 
{{Sectionstub}}
 
{{Sectionstub}}
 
This area (formerly the park) has been rebuilt and re-titled as '''Lion's Rest'''. Features include a fountain, stone pathways, memorial monuments to Varian Wrynn, and the other souls who gave their lives at the [[Battle on the Broken Shore|Battle for Broken Shore]].
 
This area (formerly the park) has been rebuilt and re-titled as '''Lion's Rest'''. Features include a fountain, stone pathways, memorial monuments to Varian Wrynn, and the other souls who gave their lives at the [[Battle on the Broken Shore|Battle for Broken Shore]].
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=== The Park (destroyed and replaced) ===
 
=== The Park (destroyed and replaced) ===
 
* '''[[The Park]]''' (north-western district)
 
* '''[[The Park]]''' (north-western district)
North of The Mage Quarter is what remains of the Park (now rebuilt as Lion's Rest). Though there was once a time when this area was merely a park, it used to serve as the home for the biggest concentration of night elves in the [[Eastern Kingdoms]]. Though the other [[Alliance]] races have a long way to go before understanding the strange ways of the night elves, it was not a rare sight to see them all mingling in Stormwind's park. At its center the Park contained a [[Moonwell]], one of only a handful in the Eastern Kingdoms. Strangely, this moonwell did not visibly glow like those found in other locations, although it still possessed sufficient power to purify [[felcloth]].
+
North of The Mage Quarter is what remains of the Park (now rebuilt as Lion's Rest). Though there was once a time when this area was merely a park, it used to serve as the home for the biggest concentration of night elves in the [[Eastern Kingdoms]]. Though the other [[Alliance]] races have a long way to go before understanding the strange ways of the night elves, it was not a rare sight to see them all mingling in Stormwind's park. At its center the Park contained a [[Moonwell]], one of only a handful in the Eastern Kingdoms. Strangely, this moonwell did not visibly glow like those found in other locations, although it still possessed sufficient power to purify [[felcloth]].
   
 
=== The remains of the Park after Cataclysm ===
 
=== The remains of the Park after Cataclysm ===
 
{{Cata-section}}[[Deathwing]] not only scarred the Valley of Heroes, he also irrevocably scarred Stormwind by utterly destroying the Park. Where once it stood is now only a deep chasm that plunges into the sea. Even the moonwell is no more. A number of people lost their lives with this callous display of power, though some of the night elves managed to escape. They are now considering a return to their homeland of [[Darnassus]] rather than staying in the city.{{Fact}}
{{Cata-section}}
 
[[Deathwing]] not only scarred the Valley of Heroes, he also irrevocably scarred Stormwind by utterly destroying the Park. Where once it stood is now only a deep chasm that plunges into the sea. Even the moonwell is no more. A number of people lost their lives with this callous display of power, though some of the night elves managed to escape. They are now considering a return to their homeland of [[Darnassus]] rather than staying in the city.{{Fact}}
 
   
 
=== Cathedral Square ===
 
=== Cathedral Square ===
* '''[[Cathedral Square]]''' (northern district)
+
* '''[[Cathedral Square]]''' (northern district)
 
** '''[[Cathedral of Light]]''' (Paladin/Priest guild)
 
** '''[[Cathedral of Light]]''' (Paladin/Priest guild)
** '''[[Orphanage|The Orphanage]]
+
** '''[[Orphanage|The Orphanage]]'''
 
*Class trainers: {{ClassIcon|Paladin}} {{ClassIcon|Priest}}
 
*Class trainers: {{ClassIcon|Paladin}} {{ClassIcon|Priest}}
 
*Profession trainers: {{ProfIcon|First Aid}}
 
*Profession trainers: {{ProfIcon|First Aid}}
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==== Changes to Cathedral Square ====
 
==== Changes to Cathedral Square ====
 
{{Cata-section}}Despite the destruction of the Park and damage suffered to the Valley of Heroes, great work has been done to the square. A large cemetery has been added behind the Cathedral housing the most important of the dead down to the most common citizen. In addition, there's a new garden complete with a gazebo, perfect for sunny, warm wedding days. A new danger lurks beneath the Cathedral in the catacombs, and able heroes plunge into its depths on their way to pursuing the [[Twilight's Hammer clan]] into the [[Twilight Highlands]].
{{Cata-section}}
 
Despite the destruction of the Park and damage suffered to the Valley of Heroes, great work has been done to the square. A large cemetery has been added behind the Cathedral housing the most important of the dead down to the most common citizen. In addition, there's a new garden complete with a gazebo, perfect for sunny, warm wedding days. A new danger lurks beneath the Cathedral in the catacombs, and able heroes plunge into its depths on their way to pursuing the [[Twilight's Hammer clan]] into the [[Twilight Highlands]].
 
   
 
=== Dwarven District ===
 
=== Dwarven District ===
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==== Post-Cataclysm expansion ====
 
==== Post-Cataclysm expansion ====
 
{{Cata-section}}The Dwarven District has been expanded to include a bank and auction house. The northern wall has been removed to allow access to the [[Stormwind City Outskirts]], which include areas such as Olivia's Pond, the Wollerton Stead, and the [[Eastern Earthshrine]].
{{Cata-section}}
 
The Dwarven District has been expanded to include a bank and auction house. The northern wall has been removed to allow access to the [[Stormwind City Outskirts]], which include areas such as Olivia's Pond, the Wollerton Stead, and the [[Eastern Earthshrine]].
 
   
 
=== Canals and the prisons ===
 
=== Canals and the prisons ===
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|
 
|
 
=== Boat ===
 
=== Boat ===
:{{Alliance Icon Small}} [[Rut'theran Village]], [[Teldrassil]] {{Cata-inline}}
+
:{{Alliance Icon Small}} [[Rut'theran Village]], [[Teldrassil]]
 
:{{Alliance Icon Small}} [[Valiance Keep]], [[Borean Tundra]] {{wotlk-inline}}
 
:{{Alliance Icon Small}} [[Valiance Keep]], [[Borean Tundra]] {{wotlk-inline}}
:{{Alliance Icon Small}} [[Valaar's Berth]], [[Azuremyst Isle]] {{Cata-inline}}
+
:{{Alliance Icon Small}} [[Boralus]], [[Tiragarde Sound]] {{Battle-inline}}
   
 
=== Portal ===
 
=== Portal ===
 
:{{Neutral}} [[Stair of Destiny]], [[Blasted Lands]] ([[Wizard's Sanctum]]) {{bc-inline}}
 
:{{Neutral}} [[Stair of Destiny]], [[Blasted Lands]] ([[Wizard's Sanctum]]) {{bc-inline}}
  +
  +
  +
  +
 
''On the [[Eastern Earthshrine]] island''
 
''On the [[Eastern Earthshrine]] island''
 
:{{Neutral}} [[Tol Barad]] {{C-inline}}
 
:{{Neutral}} [[Tol Barad]] {{C-inline}}
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|style="padding-right:8px"|
 
|style="padding-right:8px"|
 
;Class [[File:MiniIcon ClassTrainer.png]] and profession [[File:Trainergossipicon.png]] trainers
 
;Class [[File:MiniIcon ClassTrainer.png]] and profession [[File:Trainergossipicon.png]] trainers
  +
 
{{Zone Map|zone=Stormwind City|size=400|notes=
 
{{Zone Map|zone=Stormwind City|size=400|notes=
 
{{Zone Map Note|57.6|24.8|ClassTrainer|Druid - Celestine of the Harvest|Class Trainer::Druid - Celestine of the Harvest}}
 
{{Zone Map Note|57.6|24.8|ClassTrainer|Druid - Celestine of the Harvest|Class Trainer::Druid - Celestine of the Harvest}}
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|
 
|
 
;Shops and other areas of note
 
;Shops and other areas of note
  +
 
{{Zone Map|zone=Stormwind City|size=400|notes=
 
{{Zone Map|zone=Stormwind City|size=400|notes=
 
{{Zone Map Note|57|17.2||Olivia's Pond|Location::Olivia's Pond}}
 
{{Zone Map Note|57|17.2||Olivia's Pond|Location::Olivia's Pond}}
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== Changes in Mists of Pandaria ==
 
== Changes in Mists of Pandaria ==
 
{{Mists-section}}In Mists of Pandaria, Pandarens who joined the Alliance such as [[Aysa Cloudsinger]] and [[Jojo Ironbrow]] are on an island in Stormwind City, this is also were you can buy the Dragon Turtle mounts and teleport to [[Paw'don Village]].
{{Mists-section}}
 
In Mists of Pandaria, Pandarens who joined the Alliance such as [[Aysa Cloudsinger]] and [[Jojo Ironbrow]] are on an island in Stormwind City, this is also were you can buy the Dragon Turtle mounts and teleport to [[Paw'don Village]].
 
   
 
== Changes in Cataclysm ==
 
== Changes in Cataclysm ==
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* Stormwind City is the only Alliance capital that has an instance within the city borders. This is convenient for repairing and selling afterward.
 
* Stormwind City is the only Alliance capital that has an instance within the city borders. This is convenient for repairing and selling afterward.
 
* Stormwind City contains the Officer barracks for the Alliance, and thus access to all the special PvP gear.
 
* Stormwind City contains the Officer barracks for the Alliance, and thus access to all the special PvP gear.
* Stormwind City's role as a hangout for high-level players has fluctuated over the years. Since patch 1.10, it has risen in popularity compared to Ironforge (though this may vary by server). Stormwind City is now only two boat rides (or a tram ride) away from every other Alliance city as well as Northrend, making it extremely attractive to adventurers of all races. As of Cataclysm, the presence of portals to all of the 81-85 level zones makes Stormwind City even more attractive as a homebase for players.
+
* Stormwind City's role as a hangout for high-level players has fluctuated over the years. Since patch 1.10, it has risen in popularity compared to Ironforge (though this may vary by server). Stormwind City is now only two boat rides (or a tram ride) away from every other Alliance city as well as Northrend, making it extremely attractive to adventurers of all races. As of Cataclysm, the presence of portals to all of the 81-85 level zones makes Stormwind City even more attractive as a homebase for players.
 
* [[Night elves]] and [[draenei]] on [[mechanostrider]]s can ride through the Stormwind bank door; all other Alliance [[mount]]s make these two races too high to fit.
 
* [[Night elves]] and [[draenei]] on [[mechanostrider]]s can ride through the Stormwind bank door; all other Alliance [[mount]]s make these two races too high to fit.
 
* Somewhat bizarrely, the barred instance portal said to be the entrance to the yet-to-be-implemented [[player housing]] appears to be on the opposite side of the wall from the moat.
 
* Somewhat bizarrely, the barred instance portal said to be the entrance to the yet-to-be-implemented [[player housing]] appears to be on the opposite side of the wall from the moat.
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{{elink|icon=archive|site=Web.Archive.org|link=http://web.archive.org/web/20100807212705/http://www.worldofwarcraft.com/info/basics/cities.html#stormwind|desc=Major Cities - Stormwind City archived page (US)|bydate=(archived 7-Aug-2010)}}
 
{{elink|icon=archive|site=Web.Archive.org|link=http://web.archive.org/web/20100807212705/http://www.worldofwarcraft.com/info/basics/cities.html#stormwind|desc=Major Cities - Stormwind City archived page (US)|bydate=(archived 7-Aug-2010)}}
 
{{elink|icon=archive|site=Web.Archive.org|link=http://web.archive.org/web/20100923213717/http://www.wow-europe.com/en/info/basics/cities.html#stormwind|desc=The Major Cities - Stormwind City archived page (EU)|bydate=(archived 23-Sep-2010)}}
 
{{elink|icon=archive|site=Web.Archive.org|link=http://web.archive.org/web/20100923213717/http://www.wow-europe.com/en/info/basics/cities.html#stormwind|desc=The Major Cities - Stormwind City archived page (EU)|bydate=(archived 23-Sep-2010)}}
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[[es:Ciudad de Ventormenta]]
[[fr:Hurlevent]]
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[[fr:Hurlevent (Ville)]]
 
[[pl:Stormwind (miasto)]]
 
[[pl:Stormwind (miasto)]]
 
[[Category:Human territories]]
 
[[Category:Human territories]]

Latest revision as of 05:37, 13 April 2020

See also: Stormwind
See also: New Stormwind (disambiguation)

IronforgeStormwind City
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OrgrimmarThunder Bluff
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Former capitals
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The line of Stormwind's kings has been restored.

Stormwind City (aka New Stormwind, Stormwind, and Stormwind Regal) is located north of Elwynn Forest on the Eastern Kingdom's northwest coast,[1] and is the capital city of the kingdom known as Stormwind[2] and the largest human city of Azeroth. However the city-state also controls or influences other territories, which include Elwynn Forest, Northshire Valley, the Redridge Mountains, Westfall,[3][4] and Duskwood. The city is named for the occasional sudden squalls created by a ley line pattern in the mountains around the glorious city,[5] and is one of the last great human cities.[1][6] The city itself has been rebuilt at least once, and is a marvel of human design and engineering. Its guards keep the peace within the city's walls.[6]

Stormwind firmly backs the Alliance, and its knights, priests, paladins, and mages served in the three wars against the Horde. Primarily a human settlement, a fair number of high elves, Ironforge dwarves, and even a few night elves and gnomes dwell here as well. Stormwind City is the home of the Academy of Arcane Sciences, the only remaining school of wizardry in the east, and the Cathedral of Light, the philosophical capital for those who follow the Holy Light. These edifices draw healers, priests, paladins, and mages to the city, all of whom bolster Stormwind’s military. King Varian Wrynn rules from Stormwind Keep. Rumor has it that Wrynn employs a secret society, the Stormwind Assassins, who are spies and saboteurs wielding royal carte blanche.[1] "Unaffected by the ravages of the Scourge in the north, Stormwind still faces its own threats, both from without and within."[6]

Recent events have led to the return of King Varian Wrynn to his homeland and his rightful throne. In his absence, his son Anduin Wrynn was temporarily crowned king. Due to his young age, Highlord Bolvar Fordragon was made regent until Varian returned home or Anduin came of age. Along with Bolvar's aid, the mysterious Lady Katrana Prestor helped the child king rule the city.

History

First War

It was the humans' main base of operations and the last city to fall to the Orcish Horde's offensive during the First War. Anduin Lothar took what was left of the people and led their exodus to Lordaeron.

Reconstruction

The city was reconstructed and named New Stormwind,[7][8] rebuilt on the same location as original Stormwind City. It is not common to call the city New Stormwind by the time of World of Warcraft, but usually simply Stormwind City.

People and culture

Stormwind is the jewel of the Alliance in Azeroth. The grandest human city left, it has weathered three wars, ransacking by the orcs, and invasions by the Alliance to take it back. Although mostly a human city, Stormwind does house dwarves, high elves, night elves, worgen, pandaren, and other Alliance races. It opens its gates to all Alliance members to participate in trade within the city limits. Most of the city's coffers are filled with the taxes taken from merchants in the busy market. Every night at sunset the Cathedral of Light rings a solitary bell whose sweet pitch reaches the entire city. This is for the night elves, who are unaccustomed to living within cities. A day of mourning is set aside for the high elves, remembering Dalaran's destruction. The ale pours free for every dwarf in the city during the holy birthday of Anvil Stormglaive. It also holds celebrations for the Third War veterans, to honor the citizens of all Alliance races who fought in the war.

Stormwind's climate is warm, the skies clear, and the seasons generally temperate. Thus, clothes in the city are composed of light fabric for the most part. Color choices usually are bold: whites, reds, blues, oranges, and yellows. Although one might assume the climate would call for as little clothing as possible, the inhabitants of Stormwind prefer light fabric, but lots of it. Humans usually wear long-sleeved tunics, billowy trousers, leather boots, and sometimes even ridiculously large, floppy hats for excessively sunny days.

The high elves generally copy the humans' fashions here, though there are some high elves who prefer to set themselves apart. Although Stormwind is well-defended, the city guard usually wears only light armor to handle the occasional thief or bandit. The paladins will don their full plate during ceremonies and when they ride out of the city on business defending Elwynn Forest or the surrounding areas, but around the city they wear nothing more than the breastplate that identifies them as paladins. A third force in the city is dedicated to maintaining the peace. In addition, a guild of assassins works behind the scenes with the blessings of the king and the Stormwind ruling council. When solving an "inconvenient" problem would go against the tenets of the Holy Light, the Stormwind Assassins are called. They deal with matters quickly and efficiently, and few questions are asked.

The city's nobility strive for power, while manipulating others and shrouding their sins in secrecy. A few exceptional nobles, however, do try to tend to the city the best they can. The priests, meanwhile, uphold the tenets of the Holy Light, although some have become more political than religious. The guard is generally uncorrupted and has a close relationship to the carefree citizens of Stormwind.

Opposition to the Horde, Scourge, Burning Legion, and Shadow are near requirements to live in the city. Anyone who speaks out in support of these groups, or even suggests it, is likely to be hanged or driven out, for these beliefs are enforced like law by the will of the common man.

Most citizens of the city are practitioners of the Holy Light, and nearly all at least respect it. The religion is tied closely to the government, for the church has enough political influence to directly impact the actions the King decides to take.

Those criminals who survive arrest and trial reside in one of the city's two prisons. Common criminals from pickpockets to murderers stay in the Stockade. More dangerous types — demons, rogue mages, and the like — are left to rot in the Vault, which is surrounded on all sides by water.[9]

Notable characters

See also: Stormwind City NPCs

King Varian Wrynn, having recently returned, rules from his throne in Stormwind Keep with his son, Anduin Wrynn, by his side. By the time of Varian's return, Lady Prestor's true identity has been fully uncovered and brave adventurers have already dispatched her. Highlord Bolvar Fordragon, former regent of Stormwind, was sent off to Northrend to command the main Alliance forces stationed there. Grand Admiral Jes-Tereth is the officer in charge of the kingdom's fleet. In the Cathedral of Light, Archbishop Benedictus once presided over the clergy of Light. In the Valley of Heroes General Marcus Jonathan stands sentinel on his horse, flanked by his topmost commanding officers, Major Mattingly and Field Marshal Afrasiabi. Other guild masters include High Sorcerer Andromath and Master Mathias Shaw, in charge of Stormwind wizards and thieves guilds, respectively.

Places and people

The city is made up of roughly rectangular districts separated by canals.

Valley of Heroes

  • The Valley of Heroes (area beyond and including the city gate)
  • Class trainers: None
  • Profession trainers: None

Stormwind is the largest of the surviving human kingdoms remaining on Azeroth. Connected through both sea access and the newly-built underground railroad, Stormwind proudly swings its doors wide open for adventurers of the entire Alliance. Humans, dwarves, gnomes, high elves, worgen, pandaren, and night elves all have their own little niche in the capital city, making Stormwind a true melting pot of cultures.

Stormwind City's great gates tower over the treetops of Elwynn Forest. Beyond them lies The Valley of Heroes, a beautiful natural basin spanned by a majestic bridge leading to the city's trade district. The bridge is lined with enormous statues depicting some of the greatest heroes of the Second War — the brave men, high elves, and dwarves who stepped into the Dark Portal to bring an end to the war in the scarred land of Draenor itself. These brave fighters are all the more legendary due to their inconclusive fate — did they perish behind the portal, or do they still live in the shattered lands beyond? Many who see the monuments lament the loss of these great heroes and wonder if Azeroth will ever be graced by bravery as steadfast as theirs.

Deathwing damages towers

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When Deathwing made his return to the world he made a short stop at Stormwind's Valley of Heroes. The towers at the entry to the great city still bear the molten marks of his claws, and the statue of Danath Trollbane was sheared from its pedestal. Workers argue even now about the best possible way to repair the damage.

Trade District

"It bustles with trade from across the continent and beyond."[6]

The Trade District lies in the center of Stormwind City and is always bustling with activity. The city's bank, auction house, gryphon master, and inn are all located within. In addition, consumers find plenty of outlets for their coin in the various equipment shops nearby, such as repair shops which also sell armor. For those with a taste for the delectable, the Trias and Gallina families run cheese and wine shops out of the Trade District as well.

Old Town

  • Old Town (eastern district) "Adventurers of every sort can be found wandering the streets of Old Town."[6]
  • Class trainers: Hunter} Rogue} Warrior}
  • Profession trainers: APB Skill Cooking APB Skill Leatherworking APB Skill Riding APB Skill Skinning

To the east of the Trade District is Old Town, the resurrected remains of the small village that was once clustered around the base of Stormwind Keep back in the days before the First War. Though quaint, this district is a bit more rough around the edges. Pickpockets, beggars, and the impoverished try to make a living in its alleys. Though all businesses are honest, their inventories can be a bit exotic - poisons, venoms, assassin's daggers, and potent alcohol are all on the menu in Old Town. Fortunately, the Stormwind guard barracks are located along the edges of Old Town, so those traveling through have little reason to worry. However, the barracks share their edifice with SI:7, a guild of assassins and rogues. Whether the Stormwind guards enjoy the presence of their neighbors is difficult to figure out.

Old Town after the Cataclysm

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This district has now transformed into a version of its former self, the Command Center and SI:7 buildings now located in a small but lush area of their own. Riding stables have even been added, much to the joy of those just learning their riding, for they no longer need to make the long trek to the Eastvale Logging Camp. Training dummies can also be found just outside the entry to SI:7 for those who want to hone their skills, whether they use spell or sword.

Mage Quarter

StormwindMagesTower

Known as the Mage's Tower to some, the Wizard's Sanctum to others, and the Academy of Arcane Arts and Sciences to those within, this building is now Azeroth's most prominent school of magic.

To the west of the Trade District is the Mage Quarter. Though Stormwind had a handful of able mages among its ranks during the Second War, the arrival of the dispossessed wizards of Dalaran signaled Stormwind's importance as the world's new center of magical study. The Academy of Arcane Arts and Sciences stands proudly in the center of the district, and the tower is so packed with students that it is often on fire, encased in ice, or half-hidden behind a curtain of sparkling arcane energy. The rest of the district is filled with tailoring shops, warehouses storing magical artifacts and reagents, and bustling coffeehouses and bars filled to the brim with mages and warlocks. During the First War, Stormwind utilized the services of the mysterious conjurers, but they no longer have any presence in the city. Since the Cataclysm, efforts have been made to increase navigability, new paths wending their way through the district rather than only around its outskirts.

Lion's Rest

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LionsRest

Lion's Rest

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This area (formerly the park) has been rebuilt and re-titled as Lion's Rest. Features include a fountain, stone pathways, memorial monuments to Varian Wrynn, and the other souls who gave their lives at the Battle for Broken Shore.

The Park (destroyed and replaced)

North of The Mage Quarter is what remains of the Park (now rebuilt as Lion's Rest). Though there was once a time when this area was merely a park, it used to serve as the home for the biggest concentration of night elves in the Eastern Kingdoms. Though the other Alliance races have a long way to go before understanding the strange ways of the night elves, it was not a rare sight to see them all mingling in Stormwind's park. At its center the Park contained a Moonwell, one of only a handful in the Eastern Kingdoms. Strangely, this moonwell did not visibly glow like those found in other locations, although it still possessed sufficient power to purify felcloth.

The remains of the Park after Cataclysm

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Deathwing not only scarred the Valley of Heroes, he also irrevocably scarred Stormwind by utterly destroying the Park. Where once it stood is now only a deep chasm that plunges into the sea. Even the moonwell is no more. A number of people lost their lives with this callous display of power, though some of the night elves managed to escape. They are now considering a return to their homeland of Darnassus rather than staying in the city.[citation needed]

Cathedral Square

To the north of the Trade District is Cathedral Square, the religious mecca for all followers of the Holy Light. Though Stormwind Keep is the biggest structure in Stormwind City, many believe the most awe-inspiring is the Cathedral of Light. Even the druidic night elves are filled with wonder when they look upon its tall white towers and imposing architecture. Within the cathedral are the most faithful and true paladins and priests of the human race. The bishops at the cathedral are on a lifelong quest to bring the light to the darkest places on Azeroth, and all are welcome within the cathedral's walls as long as their journey is one of good and not evil. Other notable locations in the square include the city's orphanage (inhabited by many sons and daughters of families who lost their lives during the three wars) and the city census, where Stormwind's architects and researchers try to find ways to improve the quality of life in the human city.

Changes to Cathedral Square

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Despite the destruction of the Park and damage suffered to the Valley of Heroes, great work has been done to the square. A large cemetery has been added behind the Cathedral housing the most important of the dead down to the most common citizen. In addition, there's a new garden complete with a gazebo, perfect for sunny, warm wedding days. A new danger lurks beneath the Cathedral in the catacombs, and able heroes plunge into its depths on their way to pursuing the Twilight's Hammer clan into the Twilight Highlands.

Dwarven District

To the east of Cathedral Square is the Dwarven District, where the dwarves and gnomes of Ironforge carve a slice of Stormwind life out for themselves. The air is thick with smoke and sparks, and the ground trembles with the pounding of anvils, but to many it feels just like a home should. A trove of weapon and armor shops line the streets, and blacksmiths create masterpieces out of common metals in the many open-air plazas. Many adventurers pass through the Dwarven District on their way to the Deeprun Tram, a marvel of gnomish engineering and fast transport to the city of Ironforge. The massive spinning cog that frames the entrance to the tram tunnel cannot be missed.

Post-Cataclysm expansion

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The Dwarven District has been expanded to include a bank and auction house. The northern wall has been removed to allow access to the Stormwind City Outskirts, which include areas such as Olivia's Pond, the Wollerton Stead, and the Eastern Earthshrine.

Canals and the prisons

Each district is bordered by shimmering blue canals and linked by bridges spanning over them. Anglers fish from the many docks in the city, the freshwater fish within perfect quarry for the beginning fisherman. There are two fortifications that rise from the waters in Stormwind - both are prisons for the lawless and evil. The Stockade is accessible from the Mage Quarter and holds murderers, thieves, and corrupted stonemasons. Recently, riots have begun to break out within the Stockade, the most recent of which resulted in the hasty evacuation of all the Stormwind guards within. The city now actively seeks adventurers to enter the prison and end the riots. A similar prison, The Vault, is surrounded by water on all sides and seems to be holding out fine - for now. It is unknown if the demons, mages, and undead within will one day rise up as well.

Stormwind Keep

Stormwind Keep Cataclysm

Stormwind Keep entrance.

Finally, the crown of Stormwind City remains Stormwind Keep. Rising high between the Dwarven District and Old Town, the keep is an architectural triumph for the ages. Within are many librarians, nobles, and representatives of the human peoples as well as the Battlemasters who organize adventurers of the Alliance into armies ready to march on the Battlegrounds. It is home to King Varian Wrynn, who has recently returned after being kidnapped by the Defias while on a diplomatic mission to Kalimdor. In the absence of his father, Anduin Wrynn watched over the city in his fathers stead. Lady Katrana Prestor and Highlord Bolvar Fordragon aided the ten-year-old king in his rule, though many remain critical of Stormwind's interim government. Accusations of corruption within the House of Nobles ultimately led to the source of this discord, and the dispatching of the shadowy Lady Prestor by brave heroes. After his return and due to the devastating events of the Cataclysm, King Varian ordered that the Keep be fortified with a redesign of the exterior entry. Now instead of a hall leading to the throne, it's a grand pathway with a statue of Varian paired with a giant fountain.

Stormwind Harbor

  • Stormwind Harbor (between the Park and Cathedral Square)
  • Class trainers: Druid} Priest}
  • Profession trainers: None
Sharbour

Lion statues overlooking the bustling harbor below.

The harbor is located in the most northern area bordering the Great Sea, with the access point set between the Park and Cathedral Square. Stormwind City towers over the harbor, with cannons stationed all along the walls. A major transportation hub, the docks are teeming with all sorts of activity. Both of the most outer docks are currently in use, connecting to Valiance Keep in the Borean Tundra and replacing the Menethil HarborAuberdine line connecting the Eastern Kingdoms to Northern Kalimdor. Siege engines are also dotted throughout the area, and at the northern tip one can find a large shipyard. If you are friendly enough, Thargold Ironwing will grant you a free aerial tour through the entire region. The Assurance can be found permanently docked here as well, offering repair, reagents, food, and drink.

Stormwind City Outskirts

The Stormwind City Outskirts are located just beyond the Dwarven District and were added in the Cataclysm. The main area utilized by players is the Eastern Earthshrine, which contains portals to all the Cataclysm zones as well as Tol Barad.

Travel connections

Flight

Neutral 15 Thorium Point, Searing Gorge
Neutral 15 Booty Bay, Cape of Stranglethorn
Alliance Goldshire, Elwynn Forest
Alliance Ironforge, Dun Morogh
Alliance Morgan's Vigil, Burning Steppes
Alliance Lakeshire, Redridge Mountains
Alliance Sentinel Hill, Westfall
Alliance Furlbrow's Pumpkin Farm, Westfall
Alliance Darkshire, Duskwood
Alliance Rebel Camp, Northern Stranglethorn
Alliance Nethergarde Keep, Blasted Lands

Tram

Alliance Ironforge, Dun Morogh

Boat

Alliance Rut'theran Village, Teldrassil
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Portal

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On the Eastern Earthshrine island

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Points of interest

Note: Coordinates are not exact. General locations shown. Click to enlarge maps.

Class MiniIcon ClassTrainer and profession Trainergossipicon trainers
WorldMap-StormwindCity
Shops and other areas of note
WorldMap-StormwindCity

Changes in Legion

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Changes in Mists of Pandaria

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In Mists of Pandaria, Pandarens who joined the Alliance such as Aysa Cloudsinger and Jojo Ironbrow are on an island in Stormwind City, this is also were you can buy the Dragon Turtle mounts and teleport to Paw'don Village.

Changes in Cataclysm

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Maps

Pre-Legion
Current
Other

Media

Images

Pre-Cataclysm
Current
Other

Videos

Notes

  • Stormwind City is the only Alliance capital that has an instance within the city borders. This is convenient for repairing and selling afterward.
  • Stormwind City contains the Officer barracks for the Alliance, and thus access to all the special PvP gear.
  • Stormwind City's role as a hangout for high-level players has fluctuated over the years. Since patch 1.10, it has risen in popularity compared to Ironforge (though this may vary by server). Stormwind City is now only two boat rides (or a tram ride) away from every other Alliance city as well as Northrend, making it extremely attractive to adventurers of all races. As of Cataclysm, the presence of portals to all of the 81-85 level zones makes Stormwind City even more attractive as a homebase for players.
  • Night elves and draenei on mechanostriders can ride through the Stormwind bank door; all other Alliance mounts make these two races too high to fit.
  • Somewhat bizarrely, the barred instance portal said to be the entrance to the yet-to-be-implemented player housing appears to be on the opposite side of the wall from the moat.
  • Look into List of Stormwind NPCs for a list of questgivers in the area.
  • If you are a low level mana user and want to save gold, there is an endless supply of Ice Cold Milk scattered around Stormwind City in barrels. While it is arguably not worth the tedium of finding them for most races, a dwarf with treasure finding can effortlessly harvest a stack or two of milk quickly.
  • Stormwind City used to be a big target for Horde players to kite the end-game boss Lord Kazzak and then set him loose within the city. Kazzak has since been moved to Hellfire Peninsula.
  • Stormwind City is arguably the largest city in the game after the addition of Stormwind Harbor. It is only rivaled by Silvermoon City and Shattrath City. Dalaran and Darnassus used to be some of the biggest, but they were measured otherwise.
  • Stormwind City has the largest area outside of Kalimdor inhabited by Night Elves.
  • Stormwind City has the largest amount of High Elves than any other area of the world, with the majority of the population living there.

Patch changes

  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 5.0.4 (28-August-2012): Pandarian balloon floats near the Eastern Earthshrine.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 4.0.3a (2010-11-23): Major redesign of the City, with alterations to almost every district and the destruction of the Park.
  • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 1.4.0 (2005-05-05): Patrolling scouts that can see through stealth and invisibility have been added to Stormwind City.

References

See also

External links

Old