This wiki contains inaccurate and out-of-date information. Please head over to for more accurate and up-to-date game information.



World of Warcraft: Legion This article concerns content exclusive to Legion.

Suramar City (ie "The City of Night") is the capital city of Suramar and serves as the focal point of end-game adventuring in World of Warcraft: Legion World of Warcraft: Legion. It was built by the night elves long before the sundering and was generally considered their second most important city behind Zin-Azshari, the empire's capital at the time of the First Legion Invasion. This is where the Nightborne rule; there are catacombs beneath it and noble houses throughout.

The City is found in the southern part of Suramar, lying to east of Doomfront.


Suramar during the War of the Ancients.

The present ruins of Suramar.

The gates of Suramar that Maiev entered through.

The city was believed destroyed by the Great Sundering, with parts now largely sunken and fractured. The ruins are a sad reminder of ancient kaldorei folly. In the center of the ruins, the stumps of two great aspen trees stand side by side. In ancient times, a great garden stood at the center, and at the center of this garden stood the fabled Boughs of Azshara. Now, these petrified stumps are all that remain. [1] (LoM 69)

The ruins of the Temple of Elune are now known as the Tomb of Sargeras. In the time of Queen Azshara, the religious community of Suramar was a complicated structure intimately intertwined with the arcane community and involving nearly everyone in the city. The great arcane academies of Suramar once trained entire generations of mages.[2] (WoWRPG 381-382)

A portion of the city, the temple district, was located near the Well of Eternity and apparently shared it with the city of Zin-Azshari.[citation needed] It was the location of the Eternal Palace where Queen Azshara lived. This portion of the city was battled over during the final stages of the war.[3] (S&L 64-65) Izal-Shurah and Arauk-Nashal were also here.[citation needed]

In Legion

World of Warcraft: Legion This section concerns content exclusive to Legion.

Upon arriving in the Broken Isles, adventurers find that a great portion of the city was, in fact, protected by the Sundering, contrary to popular belief. The ancient night elven magi used a protective spell to do this, funneling energy from a font of arcane power. This shield has remained in place for 10,000 years, for the surviving denizens of the city believed the war lost and the world overrun with demons. Over the passage of so many years, the elves became dependent upon this source, and it has since grown corrupted. The Nightwell now surrounds the city in perpetual darkness.[4]



In Thalyssra's vision



Questionmark-medium.png This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials.*

The ruins of Suramar in Warcraft III: The Frozen Throne The Frozen Throne used the "sunken ruins" tileset. It is never explained why the kaldorei city of Suramar has the statuary and motifs of a seaside civilization when the city was several thousand miles inland.

Moreover, the distance between Suramar and Zin-Azshari (in the War of the Ancients novels) was implied at being between a third to a half the distance from the Well of Eternity to Mount Hyjal, while the maps in the Frozen Throne show the Broken Isles to be close to the Maelstrom, and on the opposite side. According to the RPG at least a portion of Suramar was located close to the Well of Eternity at the time of the War of the Ancients.

Azshara's palace, the Eternal Palace was implied to be located between the two cities of Zin-Azshari and Suramar. Perhaps part of the problem could be explained by the tectonic upheaval caused by the Well's implosion. It is implied in Warcraft RPG - may not be canon Lands of Mystery that the Broken Isles are being pulled towards the Maelstrom.

  1. ^ LoM, 69
  2. ^ WoWRPG, 381-382
  3. ^ S&L, 64-65
  4. ^ BlizzCon 2015 Overview and Content Panel