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Sword Specialization
Ability meleedamage
  • Sword Specialization
  • Racial Passive
  • Requires One-Handed Swords, Two-Handed Swords
  • Expertise with Swords and Two-Handed Swords increased by 1%.
Usable by
ClassAll
RaceHuman
Properties
TypeUtility
SchoolPhysical
Casting time
  • Racial Passive
  • Other information
    RequirementsRequires One-Handed Swords, Two-Handed Swords

    Sword Specialization is a passive human racial ability. It grants an expertise bonus while using swords.

    When dual wielding different types of weapons, Sword Specialization is applied to each weapon individually, so that if you dual wield a sword and an axe, only attacks made with the sword benefit from Sword Specialization.

    When dual wielding two swords, all of your attacks will benefit from Sword Specialization.

    For attacks that only use the mainhand weapon, such as a rogue's Sinister Strike, only your mainhand expertise matters.

    Notes[]

    • Since the bonus is 'raw' expertise and not rating, it will grant the same bonus regardless of the level of the player.
    • This expertise stacks with expertise gained from other sources, limited only by the expertise cap.
    • When dual wielding a sword and a mace as a human, attacks made with the Sword will benefit from Sword Specialization while attacks made with the mace will benefit from Mace Specialization. These bonuses only apply to that weapon, and dual wielding a mace and a sword will result in the exact same total expertise as dual wielding two maces or two swords.

    Patch changes[]

    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 6.0.2 (14-October-2014): Removed.
      [1]
    • Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Patch 2.3.0 (13-Nov-2007): Sword Skill now increases the critical strike chance with swords and two-handed swords by 1%.
                  Was +5 sword weapon skill.

    References[]

    External links[]

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