Out of date[]
The whole page is horribly out of date, and is in its current form entirely unusable. I've removed links from other pages pointing here for now. The page needs a major overhaul, but I'm not even sure where to begin. I think a lot of the stuff here is from before TBC... - Alltat (talk) 20:58, 10 August 2009 (UTC)
Lifebloom[]
The 3 stack lifebloom will change in the 2.1 patch. Could you please redo the math for that to see how the efficiency changes? Thanks ---Paralax 21:56, 21 May 2007 (UTC)
- From the patch notes ... http://www.worldofwarcraft.com/patchnotes/patch2p10.html ... "Lifebloom: Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell."
- Lifebloom ... suggests that "Both the HoT and end heal gain 46% of your +healing."
- while Comparison_of_Druid_Healing ... suggests that "As Lifebloom is a very small heal which receives the full bonus +healing, sequential casting of Lifebloom can become very mana efficient."
- while further Formulas:Plus_damage_and_Plus_healing ... suggests that, using the formula for "Combination - Standard and Over Time Spell" would result in the 46% of +healing being applied solely to the HOT aspect (being an instant cast spell, and following the balance of Standard and Over time aspects, all the +Healing would go to the HOT aspect, and then using the follow up formula, "(Duration / 15) * Portion to Over Time = Total Bonus to Over Time Portion ").
- So what I'm getting out of this is ... if you stack 3 lifeblooms on someone, they'll recieve, during the HOT period, 3*46% = 138% of your +Healing, but 0% of your +Healing to the Bloom aspect.
- --Alitari 05:00, 16 June 2007 (UTC)
- I removed the graphs, which showed pre-2.1 results, and weren't even close for 2.4 --Erdluf 15:47, 28 March 2008 (UTC)
I calculated the Lifebloom coefficients at 58% and 42% for heal and bloom respectively, however the lifebloom page lists a different amount. --Xtfer 12:54, 1 January 2008 (UTC)
This article really needs to be updated for patch 3.1. Off the top of my head: mana cost of rolling lifebloom doubled, bonus healing from ToL form now also in caster form. --Bonez0r (talk) 08:54, 15 May 2009 (UTC)
Talents[]
It is a shame this doesn't take into account any of the talents, such as Tranquil Spirit, Moonglow, Imp Rejuv, Empowered Touch, Empowered Rejuv, or chance to crit. Not to mention Regrowth/Rejuv/Lifebloom can be cast in tree form for reduced cost and +healing to group. —The preceding unsigned comment was added by 66.92.233.162 (talk • contr). 00:35, 13 July 2007 (UTC)
A datum on Lifebloom[]
The periodic healing of Lifebloom also depends what other gear you have. Quick datum as of 2.1.2: I run Ozzard, a lvl70 0/0/61 resto druid. All the mana-reducing talents, tree form, +960 healing gear, and the Idol of the Emerald Queen from Shadow Labs which increases the HoT aspect of Lifebloom. 440 Spirit once I've got Gift of the Wild up. I'm presently our guild main healer.
With this combination, Lifebloom costs 172 mana to cast. If 3 blooms are up and the recipient is in range of the tree buffs, I see 485 HPS. I typically re-cast every 5.5 seconds, simply to ensure the stack never runs out. This gives me (485 * 5.5) = 2667 healing for 172 mana, or a rather pleasant 15.5 HPM. My usual appoach is to keep this up on the tank and throw the odd single Lifebloom on other party members as they require it, letting the singles time out.
Rejuvenation[]
The table lists rejuvenation as a 12 second spell. It is an instant. JoshuaRodman 12:14, 15 December 2007 (UTC)
It is an instant, but it heals over 12 seconds, so the correct way to calculate its healing is over a 12 second period. This has a major effect on the bonus healing coefficient, bringing it down to about 80%. --Xtfer 12:51, 1 January 2008 (UTC)