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Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.This section concerns content exclusive to the Warcraft novels or short stories.
During the Second War, it was an island citadel of Stromgarde. The island was also the site of a fierce battle between the Horde and Alliance. The Horde, having already conquered most of the dwarven lands, were preparing to strike out into the northern kingdom of Lordaeron. At the time, the island was being used as a staging point to strike back at orc raiders. In response, Orgrim Doomhammer launched an invasion of the island. Overwhelmed early in the war by the orcs, no more than a few hardy weeds and insects survived the Horde's bloody victory. An aura of death seemed to radiate from the island,[1] and the original fortress was razed to the ground. Tol Barad became a frightening symbol of the Horde's merciless tenacity and barbarity.
From the RPG[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.This section concerns content exclusive to the Warcraft RPG, and thus unlikely to be canon.
Years later, after the Second War, the island nation of Kul Tiras claimed the former stronghold and established a prison over the ruins of the old fortress. The site of many historic battles in the Second War, Tol Barad is now home to a magic prison. Wizards from both Dalaran and Stormwind oversee the complex, and prisoners include enemy mages, lesser and greater demons, warlocks, and undead war criminals. The wizards do not allow anyone near the island and keep the prison's existence secret.[2]
World of Warcraft: Cataclysm[]
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The Tol Barad zone plays out like Wintergrasp. There are seven discrete points of interest, with Baradin Hold at the center of the island and three destroyable towers and three capturable buildings surrounding it.
Points of Interest, circling clockwise around Baradin Hold from the north:
Battle lasts for 30 minutes with a 120 minutes cooldown period. The victory condition is capturing all three buildings at the same time. Whoever has more players near the flag gains control of the area, much like in Wintergrasp and Eye of the Storm.
Battle time is extended by 5 minutes for every tower destroyed.
Running north along the Blackstone Span connects to the Tol Barad Peninsula, a contested zone.
Questing[]
After crossing the Blackstone Span, players reach Tol Barad Peninsula, the daily quest hub of Cataclysm.
Points of Interest, circling clockwise around The Darkwood from the north:
Tol Barad's position in Warcraft II: Tides of Darkness.
Tol Barad in the Warcraft II: Tides of Darkness human campaign.
Tol Barad in the Warcraft II: Tides of Darkness orc campaign.
Tol Barad in the World of Warcraft manual map.
Tol Barad at the Game Systems panel at BlizzCon 2009.
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Tol Barad
Baradin Hold
Baradin Hold
Baradin Hold
Baradin Hold
Baradin Hold
Blackstone Span
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Tol Barad Peninsula
Blackstone Span
Largo's Overlook
Cape of Lost Hope
Cape of Lost Hope
Wellson Shipyard
Wellson Shipyard
Forgotten Hill
Forgotten Hill
Hellscream's Grasp
Hellscream's Grasp
The Darkwood
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Notes[]
In-game, Tol Barad and Tol Barad peninsula are grouped with the larger Maelstrom region[3] although it is historically described as much closer to the western coast of the Eastern Kingdoms.
Trivia[]
"Tol" is Sindarin for "isle" (as in Tol Brandir) and "Barad" is Sindarin for "tower" (as in Barad-dûr) according to Lord of the Rings' appendices.
The Tol Barad art was the instance loading screen for the Scarlet Monastery before it was split into four wings.
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