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Inv mace 99.png
  • Val'anyr, Hammer of Ancient Kings
  • Item Level 245
    Disenchants into:
    Not disenchantable
  • Binds when picked up
  • Mace
  • Main Hand
  • Speed 1.80
  • 97 - 311 Damage
  • (113.3 damage per second)
  • +55 Stamina
    +57 Intellect
  • Durability 125 / 125
  • Requires level 80
  • Equip: Increases spell power by 621.
    Equip: Improves critical strike rating by 50.
    Equip: Improves haste rating by 49.
    Equip: Your healing spells have a chance to cause Blessing of Ancient Kings for 15 sec allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.
  • "The power of creation courses through this weapon."
  • Icon-3D-48x48.png
  • Sell Price: 36g 36s 51c

Val'anyr, Hammer of Ancient Kings is assembled by collecting thirty [Fragment of Val'anyr], then combining them into [Shattered Fragments of Val'anyr], and completing the questline below.

Val'anyr is targeted to healing classes, and can be wielded by druids, paladins, priests, and shamans; in contrast with [Atiesh, Greatstaff of the Guardian] which was not targeted towards healers or dps specifically. However, the high damage on this weapon still makes it viable for non-healing specs. For example, the shadow priest community generally agrees this weapon is best in slot for damage as well.[1] This may be due to the release of dual spec during the same patch as the release of Ulduar.


Created by the Titans themselves, Val'anyr was given to the first Earthen king, Urel Stoneheart. With it, he was to create and give life to the rest of his brethren.

Val'anyr was shattered during the first war between the Earthen and the Iron Dwarves. The Weapon's remnants were believed lost in the conflict.[2]


This item is a quest reward which starts with the [Shattered Fragments of Val'anyr].

  1. N [80R] Ancient History
  2. N [80R] Val'anyr, Hammer of Ancient Kings


Val'anyr, Hammer of the Ancient Kings | 2009-05-04 17:20 | Bornakk
We have received many questions about how the proc works on Val’anyr, the Hammer of the Ancient Kings. While we originally intended for this effect to be a mystery, we realize that guilds now know what the tooltip on the proc says without necessarily knowing the details on how it works. This leads to situations where a healer may not know if assembling the hammer is worth it for them (hint: it is), and perhaps even worse, a misinformed leader may not think you deserve the hammer (hint: you do).

Players also wonder if the proc makes the item deserving of its legendary status given that the stat allocation is normal for items of its item level (Hint: it does).

The effect reads “Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.”

The way this works is that when the proc happens (which is a 10% chance whenever a hot or direct spell heals, with a 45 sec internal cooldown) you gain a buff (the Blessing) on yourself. Now all of your heals for the next 15 sec cause an 8 sec damage shield. The shield stacks with itself. It includes healing done by subsequent ticks of existing hots on the target. Note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc. However the shield is based on the size of the heal itself, not the amount healed – i.e. 100% overhealing will not proc the Blessing on the healer, but the shield itself includes overhealing once the Blessing is active. The shield can grow to a maximum size of 20,000 damage absorbed.

Example 1: A paladin casts Holy Light for 10K on the tank, which partially heals her. The Blessing procs, so the paladin’s Holy Light immediately causes a shield on the tank which will now absorb 1500 damage. The tank dodges the next two hits, so no damage is absorbed. The paladin then casts another heal for 8K, but only heals the tank for 600 before she is at full health. The shield is now at 2700 damage absorbed (1500 + 1200) for 8 sec.

Example 2: A druid casts Rejuv on the tank, healing her. The Blessing procs on the druid on the second tick. A shield is applied to the tank which absorbs 15% of the amount healed by that tick and each remaining tick of the Rejuv. If the druid also gets Lifebloom and Regrowth on the tank while the Blessing is up, then those ticks also contribute to the shield. If the shield goes down because the 8 sec duration expires or it absorbs that much damage, it can go up again as long as the Blessing lasts, which is 15 sec.

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Re: Val’anyr, Hammer of the Ancient Kings | 2009-05-04 18:07 | Ghostcrawler
To answer some questions:
  1. If you are lucky enough to have two hammers in your group, then they will both contribute to the same bubble.
  2. It should work as you would expect with PW:Shield and similar effects. Specifically, the damage should work through one shield and then the other. I don't know off the top of my head which one is used first. Sometimes we have edge cases with multiple absorbs like this that we will need to solve as they arise. (To be clear, PW:Shield will not proc the blessing or the bubble though, because it does not heal.)
  3. If you have the blessing (i.e. you caused healing and the proc occured) then overhealing will count towards the bubble. Hots that tick on a target will still contribute to the bubble. You can also choose to switch to a direct heal if you don't have enough GCDs available to get all of your hots up before the blessing fades. The confusing part here is that hots that don't heal won't cause the blessing (we didn't want you fishing for the bubble before a pull by constantly healing the tank, though I suppose you could if your tank was injured). But once the blessing is active, then all of your healing spells will contribute to the bubble even if they do no actual healing.
We'll leave it to you guys to theorycraft out if you think the hammer is marginally better for one class than another. Some players were speculating before this announcement that the bubble only applied to one spell, which would definitely favor Holy Light. We implemented it the way we did to make sure the other healing classes could still get juicy bubbles while the blessing was active (which is 15 sec).

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Upon equipping this mace, you gain the Feat of Strength achievement Money achievement.png Val'anyr, Hammer of the Ancient Kings.


Val'anyr was first attained by Snuggleme on the realm Kil'jaeden US on June 8, 2009.[3]


Close up of the animation
Mace on a character

Patch changes

  • World of Warcraft: Wrath of the Lich King Patch 3.2.2 (2009-09-22): This item’s special bonus now works properly with Prayer of Mending and the heal-over-time effect triggered by Flash of Light cast on Sacred Shield targets.
  • World of Warcraft: Wrath of the Lich King Patch 3.1.0 (14-Apr-2009): Added.


  1. ^ izolight 2008-01-12. Best Raiding Gear Available 3.1. Retrieved on 2009-06-14.
  2. ^ Archivum Console
  3. ^ Boubouille 2009-06-09. World first Val'anyr by Avant Garde. MMO Champion. Retrieved on 2009-06-14.

External links