Valiance Keep is the major Alliance settlement in the Borean Tundra,
[59, 65]similar to Warsong Hold for the Horde. It has a large icebreaker in the center of the town and has regular transport service from Stormwind Harbor via another icebreaker, The Kraken.
Valiance Keep is one of the two primary ports of entry for the Alliance in Northrend (the other being Valgarde in the Howling Fjord, far to the east) and serves as the headquarters for the Valiance Expedition — the main armies of the Alliance in Northrend, under the personal command of King Varian Wrynn. The king remains in Stormwind, leaving his forces on the front lines under the command of his subordinates: Highlord Bolvar Fordragon, who commands the Alliance siege at Angrathar the Wrathgate, and General Arlos, who commands Valiance Keep itself.
The Keep is besieged from without and within by the armies of the Lich King. Outside the walls, the Scourge's nerubian armies dig their sinkholes to provide an underground line of reinforcements for their siege, while they send their flyers to pound the inner defenses. From within, the Cult of the Damned and The San'layn attempt to undermine the Alliance command structure, and has unleashed the plague upon the town of Farshire that provides front-line supplies to the Keep.
Contents
Travel connections
Flight
Boat
NPCs of Valiance Keep
Quest givers
Airman Skyhopper
Counselor Talbot
General Arlos
Harbinger Vurenn
Hilda Stoneforge
James Deacon <Innkeeper>
Leryssa
Magister Dath'omere
Mark Hanes
Midge
Old Man Colburn
Private Brau
Recruitment Officer Blythe
Sergeant Hammerhill
Vindicator Yaala
Goods and services
Alexis Marlowe <Grand Master Enchanting Trainer>
Argo Strongstout <Grand Master Blacksmithing Trainer>
Beem Goldsprocket <Trade Goods>
Broff Bombast <General Goods>
Brynna Wilson <Grand Master First Aid Trainer>
Celidh Aletracker <Stable Master>
Darin Goodstitch <Grand Master Tailoring Trainer>
Durgan Thunderbeak <Gryphon Keeper>
Falorn Nightwhisper <Grand Master Alchemy Trainer>
Fendrig Redbeard <Grand Master Mining Trainer>
Kirea Moondancer <Grand Master Herbalism Trainer>
Logistics Officer Silverstone <Alliance Vanguard Quartermaster>
Maethor Skyshadow <Poison & Reagents>
Maigra Keenfeather <Riding Trainer>
Nelno Copperbeam <Dockmaster>
Old Man Robert <Grand Master Fishing Trainer>
Rollick MacKreel <Grand Master Cooking Trainer>
Ronald Anderson <Stable Master>
Rosemary Bovard <Grand Master Leatherworking Trainer>
"Salty" John Thorpe
Sock Brightbolt <Grand Master Engineering Trainer>
Tink Brightbolt <Grand Master Inscription Trainer>
Tomas Riverwell <Gryphon Master>
Trapper Jack <Grand Master Skinning Trainer>
Additional characters
Bromm
Civilian Recruit
Draenei Delegate
Ferlynn Windsong
Footman Chuck
Footman George
Footman Rob
Gamlen
Gelrynd
Guard Mitchells
Heldgarr Steelbeard
Jimmy the Stable Boy
Recruitment Officer Carven
Thulrin
Tom Hegger
Valiance Keep Cannoneer
Valiance Keep Fisherman
Valiance Keep Rifleman
Valiance Keep Worker
- Guards:
Valiance Keep Footman
Gallery
Notes
- A section of Valiance Keep is given the name Inner Hold in a quest.
Trivia
- This town was originally called "Justice Keep", but Blizzard reconsidered and gave it its current name. Justice Keep was given to the tower built at Crusaders' Pinnacle. Whether there was an existing name conflict, or whether the name was simply appropriated after the renaming, is unknown.
- Most of the cannons in the keep can be fired, producing a small muzzle flash and a sound effect. They then need a moment to reload before they can be fired again.