Valiance Keep is one of the two primary ports of entry for the Alliance in Northrend (the other being Valgarde in the Howling Fjord, far to the east) and serves as the headquarters for the Valiance Expedition — the main armies of the Alliance in Northrend, under the personal command of King Varian Wrynn. The king remains in Stormwind, leaving his forces on the front lines under the command of his subordinates: Highlord Bolvar Fordragon, who commands the Alliance siege at Angrathar the Wrathgate, and General Arlos, who commands Valiance Keep itself.
The Keep is besieged from without and within by the armies of the Lich King. Outside the walls, the Scourge's nerubian armies dig their sinkholes to provide an underground line of reinforcements for their siege, while they send their flyers to pound the inner defenses. From within, the Cult of the Damned and The San'layn attempt to undermine the Alliance command structure, and has unleashed the plague upon the town of Farshire that provides front-line supplies to the Keep.
NPCs of Valiance Keep
Goods and services
- <Grand Master Enchanting Trainer>
- <Grand Master Blacksmithing Trainer>
- <Trade Goods>
- <General Goods>
- <Grand Master First Aid Trainer>
- <Stable Master>
- <Grand Master Tailoring Trainer>
- <Gryphon Keeper>
- <Grand Master Alchemy Trainer>
- <Grand Master Mining Trainer>
- <Grand Master Herbalism Trainer>
- <Alliance Vanguard Quartermaster>
- <Poison & Reagents>
- <Riding Trainer>
- <Grand Master Fishing Trainer>
- <Grand Master Cooking Trainer>
- <Stable Master>
- <Grand Master Leatherworking Trainer>
- <Grand Master Engineering Trainer>
- <Grand Master Inscription Trainer>
- <Gryphon Master>
- <Grand Master Skinning Trainer>
- A section of Valiance Keep is given the name Inner Hold in a quest.
- This town was originally called "Justice Keep", but Blizzard reconsidered and gave it its current name. Justice Keep was given to the tower built at Crusaders' Pinnacle. Whether there was an existing name conflict, or whether the name was simply appropriated after the renaming, is unknown.
- Most of the cannons in the keep can be fired, producing a small muzzle flash and a sound effect. They then need a moment to reload before they can be fired again.