This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.
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Vandermar Village was a town in Lordaeron situated northeast of Lordamere Lake near the City of Lordaeron.
History[]
During the Third War, many acolytes of the Cult of the Damned lived in hiding in Vandermar Village. Vandermar's Town Guard was in the process of rounding up these acolytes, and there was also evidence of vigilantism against suspected cult members. The village was safe from aggressors (save for a handful of bandits) and for a long period of time, Vandermar Village remained unscathed while the Scourge rampaged through Lordaeron.
After returning from Northrend and succeeding his father through regicide, Arthas Menethil met Tichondrius on the outskirts of Vandermar Village. Tichondrius instructed Arthas to rally the acolytes of the Cult of the Damned in order to reanimate Kel'Thuzad.[1] (W3 Undead 1) Arthas gathered the Cult of the Damned, destroying the village in the process. During his battles with Vandermar's garrison of soldiers, Arthas bolstered his forces by reanimating the dead bodies recently laid to rest in the Vandermar Village cemetery.
Town Guard[]
Vandermar's Town Guard were the forces opposing Arthas during his mission to rescue the local acolytes in hiding. The guards often taunt Arthas when he and his minions come into sight. The Town Guard's forces consist of the following units:
-Captains (x2)
-Knights
-Footmen
-Militia
In World of Warcraft[]
Vandermar village is not present in World of Warcraft in any identifiable form. Given its relative position on Warcraft III maps, it is likely to be either in the eastern area of the Tirisfal Glades, the northern area of the Alterac Mountains, or in a portion of the Western Plaguelands west of Andorhal. However, locations of a few settlements in Warcraft III, such as Brill, are known to differ significantly from their positions in World of Warcraft, so it is possible that this village is located elsewhere.
Considering those changes, it could be presumed that it is Deathknell, the Forsaken starting area.