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Variant classes are slightly altered core classes, creating classes that are somewhat different than the standard druid, hunter, warlock, mage, etc. A variant class takes one of the existing base classes and alters it slightly — usually swapping one class feature for another, or performing some other minor alterations. These variant classes allow a larger range of customization and represent slightly different concepts. In a way, the healer and arcanist classes already present variant classes: they have different paths. The healer class, for instance, has four variants: the druid, priest, shaman and witch doctor. The arcanist class, has four variants: the inscriber, mage, necromancer and warlock.[1][2]

Variant classes are RPG classes.

Variant Trees[]

Arcanist

Mage
Arcane alchemist
Elementalist
Focused mage
Necromancer
Uncorrupted necromancer
Warlock
Hidden warlock
Shadowmage
Uncorrupted warlock
Inscriber
Dark inscriber

Barbarian

None

Healer

Druid
Aquatic druid
Druid of the nightmare
Lone druid
Totemic druid
Druid of the Claw
Druid of the Talon
Druid of the Fang
Priest
None
Shaman
Aquatic shaman
Battle shaman
Far Seer
Witch Doctor
None

Hunter

Melee hunter
Wandering hunter

Paladin

Auradin

Rogue

Contender

Runemaster

Lone wolf runemaster

Scout

Dungeoneer

Tinker

None

Warrior

None

Prestige class Enchanter

Racial Iconic Classes[]

There are variant classes that are race-specific.

Ex-variant[]

  • Ex-paladin - Not so much a true variant or class, but a penalized paladin (blocked from Light-given abilities).
  • Ex-barbarian - Not so much a true variant or class, but a penalized barbarian (loses certain wild abilities).

Notes[]

Druid of the Claw, Druid of the Talon, and Druid of the Fang are alterations of the totemic druid.

References[]

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