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Each time you take damage in Defensive Stance, you gain 2% of the unmitigated damage taken as attack power for 20 sec.
Vengeance is a passive warrior ability learned at level 10 for those with the Protection specialization. While in [Defensive Stance], 2% of unmitigated damage taken is gained as attack power.
Patch changes[]
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 4.3.2 (31-Jan-2012): Vengeance is no longer triggered by receiving damage from other players.
Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found.Patch 4.3.0 (29-Nov-2011): Vengeance has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
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