With War Mode, all servers will be converted over to the same type, and there will be no dedicated PvP servers. Instead, once players reach level 20 they can visit their Capital City (Stormwind City/Orgrimmar) and toggle whether they would like PvP to be enabled for their character. If so, once they step outside their city, any other player with PvP enabled will be able to attack them, and vice versa.
Due to the fact that players with War Mode enabled will likely spend more time battling other players, perks are to be added. While not all of them are currently known, they include:
- extra experience
- Azerite power
- chosen PvP talents will be available to use anywhere PvP can occur
- at max level, War Mode also offers an additional bonus to gold, Resources, and Artifact Power earned from World Quests
The more players an Assassin kills, the more likely they will show up on the zone map for other players to target and kill to gain a bounty. Players who successfully kill an Assassin of the opposite faction will receive Conquest points as well as other rewards. There can be three (or potentially more) Assassins on any Battle for Azeroth zone map at a time, providing plenty of opportunity for players—or groups of players—to take their revenge on the opposite faction’s Assassins.
- If taking part in dungeons or raids while War Mode is turned on, players will still be able to be summoned by players who do not have it on. Once summoned, they won’t be able to see each other until they have zoned into the instance.
- When using the Premade Group Finder to search for groups for outdoor activities such as questing or world bosses, players will only see groups containing players who also have War Mode on, unless they return to Orgrimmar or Stormwind to change their status.