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Partying Help e
Tactics

Partying
Instancing

Group Roles

Leader Leader

Primary Function

Tank Tank
Healer Healer
Damage dealer Damage dealer

Secondary Function

Crowd control Crowd control
Main assist Main assist
Puller Puller
Rezzer Rezzer
Scout Scout

Related

Aggro
Hybrid classes
Meeting Stone
Pickup group
Wipe

Wipe Recovery is recovering from a wipe without having to have characters run back to their corpses from the graveyard.

Wipe recovery is especially important in instances where the corpse run is long and where new patrols may have spawned between the instance portal (where you resurrect) and where inside the instance you were when you wiped. (Some of the situations discussed below are technically not wipe prevention since not every character died – i.e. it was not a total wipe. However, they will be able to save you a run back from the graveyard.)

Things to consider in recovering from a wipe

  • All wipe recovery strategies require the recoverer (the person who is going to resurrect the others) to die in a 'good spot'. A 'good spot' is a spot that is away from nearby mobs, one where the mobs will not aggro the recoverer as soon the recovery process begins. (Paladins and Shamans have a slight adventage here, since even if they aggro one mob, they might be able to dispatch it and get on with the resurrecting.)
  • Most of the methods below have a limited window of time between when the person doing wipe recovery dies and the process of wipe recovery begins. Combat must be concluded before this time expires.
  • If you are the wipe recoverer, resurrect other classes capable of assisting with resurrection first.
  • If you are in a party or raid that has wipe recovery, try to die in a place where you will be easily found by a resurrecter. (If possible, don't release your spirit before you've been resurrected.) This will help the wipe recovery proceed quickly and minimize downtime in the instance.


Method by Class

Shaman

  • The Shaman is the only class capable of solo wipe recovery, by using Reincarnation.
    • This spell has a 60 minute cooldown (minus 10 minutes with each of two points possible in the Improved Reincarnation talent)
    • The spell must be used before the shaman's spirit is released.
  • The Shaman resurrects him/herself with Reincarnation and then resurrects the other members of the party with the Ancestral Spirit.

Warlock

  • Warlocks can grant a resurrect-capable party member a wipe recovery ability by using Create Soulstone. This must be set up in advance.
    • This spell has a 30 minute cooldown, requires a Soul Shard, and a warlock may only have one active at a time. After 30 minutes, the spell must be reapplied to the wipe recoverer.
    • Any resurrection of the soulstoned person uses the soulstone and the Warlock must wait until the cooldown is over to make another.

Using a soulstone:

  1. The Warlock creates a soulstone.
  2. The Warlock uses the created stone in inventory, targeting someone who can resurrect other party members (typically the main healer), such as a Priest, Paladin, or Shaman.
  3. The soulstoned character will now have an additional option on their death dialog box, to use the soulstone to resurrect themselves.
  4. Once the target dies, they must wait until combat is over and it is safe, then select the soulstone option and begin recovery. There is a 6 minute window between when the wipe recoverer dies and the combat must end or the option to use the soulstone will be gone.
  • If the target dies but it's not a wipe, after combat is over they may as well use the soulstone to resurrect. The soulstone effect doesn't persist through death.

Paladin

  • The Paladin can use a spell called Divine Intervention to prevent a wipe.
    • This spell has a 60 minute cooldown, requires a reagent and has a 3 minute window from the time the DI is cast.
    • Cast on a living party member who can resurrect at least one other.
    • Kills the Paladin immediately.

How to use Divine Intervention:

  1. The paladin casts is on another living resurrection-capable character. They are then frozen in place, unable to act or be damaged. The target is completely removed from every mobs hate list and is completely out of combat for 3 minutes.
  2. It is best used on a priest, paladin, shaman (in bc), or druid when very few raid members are left and a wipe seems inevitable.
  • What to do
    • If the target knows this is coming, i.e. 'DI' being bantered about on party chat etc., they should move to a 'Good Spot' immediately.
    • Once cast, the recipient must wait until the combat is over before doing anything else.
    • If the target is a Druid, the druid should then resurrect a priest, paladin, or shaman (bc), since a druid can only resurrect one other party member (due to the cooldown on their resurrection).
    • If the combat is done sooner than 3 minutes, merely cancel the buff and begin the recovery process.
  • A Paladin can also cast Redemption to res other players that have fallen, when the combat is over.

Druid

  • The Druid can use Rebirth on a res capable party member (Paladin, Shaman, Priest).
    • 30 minute cooldown
    • requires a reagent
    • 6 minute window from the death of the target
    • Cast on a dead party member who can res.
  • How it works
    • The Druid resurrects (in combat) a resurrection-capable party member.
    • The Druid should select a resurrect-capable party member who has died. The party member who is resurrected should remain dead until the end of combat and the mobs return to their stations. The party member will be resurrected where the druid was standing as he cast Rebirth.
    • That party member waits until the combat is over and the mobs have returned to their spawn points to accept the resurrection.
    • That party member then proceeds to start the recovery of the party.

Engineering

These rely on classes which can escape combat and then use the Goblin Jumper Cables (33% chance) or Goblin Jumper Cables XL (50% chance) on someone in the party who can resurrect.

The jumper cables share a 30 minute cooldown.

Hunter

  • The Hunter who has Engineering skill can take him or herself out of combat using Feign Death during a potential wipe.
    • 30 second cooldown
    • Can be resisted
    • 6 minute window once FD is activated.
    • 33% or 50% chance to resurrect, depending on regular or XL cables.
    • Cables have 30 minute cooldown
  • How it works
    • When the encounter is reset, the hunter can exit out of Feign Death and use the jumper cables to possibly resurrect another party member that can resurrect the rest of the group.

Rogue

  • A Rogue with Engineering can Vanish during the wipe.
    • 5 minute cooldown
    • Can be resisted (by some boss mobs)
    • Can get discovered by another mob and attacked thus losing stealth
    • DoTs will break stealth which may allow aggro again.
      • A Dwarf rogue who is taking DoT from poison, disease, or bleed can use the Stoneform racial ability first to remove those DoTs and then Vanish.
      • Stoneform is on a 3 minute cooldown.
      • A rogue can use Cloak of Shadows A ability that can be trained at level 66 to remove DoT's and then vansih
      • Cloak of shadows is on a 1 minute cooldown
    • AoEs which hit the Rogue will also cancel Vanish/Stealth
    • 'Unlimited' window due to successful vanish leaving the Rogue in stealth mode.
    • 33% or 50% chance to work depending on regular or XL cables.
    • Cables have 30 minute cooldown.
  • How it works
    • After combat has ended, jumpstart a handy party member (if you are lucky) who can then resurrect the rest of the group.

Other

  • The Darkmoon Card: Twisting Nether gives a 10% chance on death to offer a 'Twisting Nether' option to the holder.
    • If that person is not capable of resurrecting another party member, this doesn't help a lot for recovery.
    • It is a trinket and, as such, must be equipped when the person dies.
    • If it is equipped on a Shaman that does not have Reincarnation on cooldown, it does not proc. So you will still need to carry Ankhs.
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