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For other uses, see Wisp.

Wisps are ancient spirits of nature that inhabit the forestlands of Kalimdor. Legends say that Wisps are actually the disembodied spirits of the Night Elves themselves, but these rumors have yet to be proven. The Wisps act in unison with the Night Elves and serve to strengthen the demigod like trees known as the Ancients. Beckoned by the Night Elves, Wisps are capable of animating various trees and expanding themselves into rough-hewn structures of living wood and stone.


Wisps do not have an attack so it is best to run away when attacked. While Wisps do not have an attack and may appear weak (having only 120 hitpoints), however they can kill a most powerful demon in large numbers.

To mine Gold Wisps must be placed inside an Entangled Gold Mine. They cannot mine Gold from a Gold Mine until it is entangled.

Wisps are useful in battle to repair mechanical units or as a last resort to cast Detonate.

Unlike the other races, Wisps do not attack trees for harvesting; rather, they attach themselves to the tree and siphon lumber from it. While it is slow (harvesting 5 lumber per harvest, compared to 10/20 from peons, peasants/ghouls), this is very effective in a long game where resources may be heavily depleted.

Because Wisps do not kill trees, you may find it useful to hide Wisps away from your town where the enemy is unlikely to look. If the enemy attacks your main town they won't be able to attack those Wisps harvesting Lumber.

If creating an "Ancient" building (e.g Tree of Life, Ancient of Lore, etc.), the Wisp is consumed in the process. If the Ancient is destroyed, the wisp will also be destroyed in the process. Destroying non-ancient buildings won't consume the wisp and allow it to construct other buildings if needed.

Use Wisps around the map to scout. Place several a bit outside of your town at the start of the game to watch for offensive towering. Using this method the enemy will often start building towers in your line of sight. Unless the enemy sets their units on an attack or patrol trajectory, they will be not discover your wisps. This allows the user to prepare countermeasures for their attacker(s).

Spells and Abilities

Renew (Autocast)

Repairs friendly Night Elf buildings, allied buildings, and friendly mechanical units.


Mines gold from Entangled Gold Mines and harvests lumber from trees.

Create Building

Brings up a list of the available buildings that you may choose to construct.

Wisps are consumed when creating Ancients (all of the trees) but not when creating a normal structure such as a Hunter's Hall, Moon Well, or Altar of Elders.


Destroys the Wisp, dispelling all magical buffs and draining 50 mana from each unit in an area around the Wisp. Deals 225 damage to summoned units.
Area of Effect Effect
35 50 mana lost per unit, 225 damage to summoned units

Detonate is targeted on a location rather than an enemy unit so make sure you adjust where you want the Wisp to Detonate if the enemy moves after you target it. If you do not control the Detonation carefully the Wisp will use Detonate on an area after the enemy has already left its blast radius which will waste the Wisp.

Another thing to watch out for is friendly or enemy units walking where you instructed the Wisp to Detonate. If this happens the Wisp will move to Detonate but will then stop and do nothing. Usually they just die before you can give them another command. To use Detonate effectively you will need to control it rather than just firing and forgetting.

Keep in mind that Detonate is one of the best dispels available to the Night Elves. When the enemy rushes your town early on with summoned units use Wisps to detonate them. Try to also hit the enemy Hero to take away some or all of their mana. This will remove up to 50 of their Mana a Detonate and can shift the power in favor of your Hero. Wisps should also be used against Skeletons and groups of casters (if you can sneak up on them). Whenever possible try to bring a few Wisps into battle. Be warned that Detonate will also affect your own Heroes and allied units so be careful when using it.

If the enemy Hero is attacking your Wisps Detonate on them rather than trying to run away. Heroes can easily chase down and destroy Wisps. This will prevent the enemy from gaining experience on your Wisps with easy kills. Deny them that experience.

Detonate is great if you can get a tightly packed group of enemy spellcasters. If the enemy has a bunch of Shaman or Sorceresses you can sometimes sneak up and remove some of their mana.

Detonate is also great if you can hit several enemy Heroes at the same time.

Detonate is usually not a good trade in most situations. A Shaman can have 400 mana which would take 8 Wisp Detonates to remove. But if you can hit a bunch of Shaman or several Heroes, or if the Wisp would just die anyway, it's good to use.

Patch Changes

Patch 1.03 (10/09/2002)
  • Wisp's sight radius increased to 100/75 from 80/60
  • Detonate now does 225 damage against summoned creatures, up from 150.
Patch 1.13 (12/17/2003)
  • Detonate mana drain reduced to 50 from 100.

Reign of Chaos differences

In Reign of Chaos, Wisps have a movement speed of 220.

External links