← XML UI ← XML elements < Texture
A Texture is a LayoutFrame XML element that describes a graphic or display in the UI. Textures, along with FontStrings are layered UI elements, meaning they must be inside <Layers><Layer> tags.
Elements[]
Attributes[]
- file (string) - resource file path to the texture image
- alphaMode (ALPHAMODE) - Blending mode
Summary[]
The graphic may be an image loaded by Blizzard or an addon, or it may be a solid color or gradient. Textures support partially transparent images and different strategies for blending these into other images. They may be changed to show only a portion of a loaded image using texture coordinates. Note: The Texture must be within a <Layer>
Example[]
<Texture name="MyTexture" file="Interface\ItemSocketingFrame\UI-ItemSockets" alphaMode="ADD"> <Size> <AbsDimension x="13" y="13"/> </Size> <Anchors> <Anchor point="CENTER"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.398" right="0.445" top="0.402" bottom="0.449"/> </Texture>
Details[]
Images[]
Textures are the means to display images in the game. The image must be either a TGA or BLP image file. Textures may only load images whose dimensions are powers of two, such as 2x2, 4x8, and so on. Images that have non-power of two dimensions will show up as solid green textures. The image does not need to be square, however, so rectangular dimensions like 32x128 are also valid.
Virtual Textures[]
Virtual textures are textures that are allowed to be used as a template for other textures. This is useful in situations where textures vary by a small amount. In this case, the similarity can be put in a virtual texture, and the children need to only describe their differences.