Zangarmarsh is a hauntingly beautiful swamp covered with a forest of giant mushrooms. Though largely teeming with life, sections of the swamp have begun to die as of late, and the sapient fungi of the region seek help in returning it to life. This zone is located in Outland to the west of Hellfire Peninsula.
The marshes are the home of myriad varieties of predatory invertebrates and flora, including Fungal Giants, Spore Bats, and Spore Walkers.
In Warlords of Draenor, Zangarmarsh was a sea before Draenor became Outland. [1]
Contents
History
Worldofwarcraft.com says the following about the Zangarmarsh:
- Zangarmarsh is a tranquil area that has largely evaded the demonic influence. The marsh's innumerable lakes and pools are clean of any taint, and most native animals and fungi give off soothing phosphorescent light. Only recently has the area's self-contained ecology faltered. Something is causing the water levels to drop. The marsh's giant mushrooms are dying, as are the creatures that rely upon the mushrooms for food.
Not very much is known about the past history of Zangarmarsh as it was not mentioned in Warcraft II. It does not even appear on the map of Draenor, although this is likely because it was a sea at the time. In Rise of the Horde, it is described as the place where Velen and his surviving followers hid after the orcish genocide and waited until their raid on the Exodar; it was also where Akama led his own followers in the trailer to Patch 2.1.
With Illidan's Naga draining the waters and the Ango'rosh tribe cutting off the mushrooms for their own needs the ecology of the marsh is being severly affected. If the Cenarion Expedition doesn't act quickly, the marsh could be destroyed.[2]
Getting there
Alliance
- From the Temple of Telhamat in Hellfire Peninsula, head south to the main road through the zone. Follow the road west into Zangarmarsh.
Horde
- From Falcon Watch in Hellfire Peninsula, head north to the main road through the zone. Follow the road west into Zangarmarsh.
Geography

The Cenarion Refuge.
Zangarmarsh consists of a large expanse of swamp land, bordered by mountains to the north, south, and to some extent the east. A long stretch of coastline forms the western edge of the zone. Giant mushrooms are the characteristic feature of the area, towering above the pools of marsh water like great trees.
Zangarmarsh contains four instances all located in the Coilfang Reservoir, one of which is a 25-man raid. This area has no battlegrounds or micro dungeons, but has a world PvP zone for a graveyard nearest to the Coilfang Reservoir entry.
(Note: as of Feb 03 2008, at least for Alliance, the graveyard only works for the Slave Pens instance as the distance to instance portals is used instead of the distance to the Coilfang entry).
Maps and subregions

Zangarmarsh map

Zangarmarsh Map from Worldofwar.net
Dungeons

Zangarmarsh, Outland
BlizzCon Art Panel
Dungeon Name | Level Range | Group Size | Approximate Run Time |
---|---|---|---|
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62-64 | 5-man | 1-2 hours |
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63-65 | 5-man | 1.5-2.5 hours |
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70 | 5-man | 2 hours |
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70+ | 25-man | Unknown |
World PvP
- Twin Spire Ruins: Capture the two beacons of the Twin Spire Ruins World PvP objectives and obtain a flag from the Alliance Field Scout or the Horde Field Scout to capture the graveyard and gain the Twin Spire Blessing buff in the zone for your faction. You can also obtain Mark of Honor Hold or Mark of Thrallmar for PvP killblows in this zone, which can be used at the above vendors.
Travel Hubs
Sylvanaar, Blade's Edge Mountains
Telredor, Zangarmarsh
Flight paths from Telredor
Orebor Harborage, Zangarmarsh
Sylvanaar, Blade's Edge Mountains
Telaar, Nagrand
Temple of Telhamat, Hellfire Peninsula
Toshley's Station, Blade's Edge Mountains
Shattrath City, Terokkar Forest
Falcon Watch, Hellfire Peninsula
Mok'Nathal Village, Blade's Edge Mountains
Thunderlord Stronghold, Blade's Edge Mountains
Zabra'jin, Zangarmarsh
Shattrath City, Terokkar Forest
Flight paths from Zabra'jin
Falcon Watch, Hellfire Peninsula
Garadar, Nagrand
Swamprat Post, Zangarmarsh
Thunderlord Stronghold, Blade's Edge Mountains
Shattrath City, Terokkar Forest
Adjacent regions
Zone Name | Faction | Level Range | Direction | Access |
---|---|---|---|---|
Hellfire Peninsula | ![]() ![]() |
58-63 | East | Normal |
Terokkar Forest | ![]() ![]() |
62-65 | Southeast | Normal |
Nagrand | ![]() ![]() |
64-67 | South | Normal |
Blade's Edge Mountains | ![]() ![]() |
65-68 | North | Normal |
Notable characters
- Main article: Zangarmarsh NPCs
Quests

The Dead Mire in the north east of Zangarmarsh.
- Main article: Zangarmarsh quests
- Main article: Zangarmarsh questing guide
Resources
Miscellaneous
- Swamp Gas - [Mote of Water] - Can only be harvested by Engineers
Wild creatures
- Basilisks
- Bogstrok
- Broken
- Frenzies
- Fungal Giants
- Fireflies
- Hydras
- Lost Ones
- Mana Wyrms
- Marsh beasts
- Naga
- Nether Rays
- Ogres
- Spore Bats
- Spore Walkers
- Treants
Videos of Zangarmarsh
Trivia
The background music in many areas of Zangarmarsh is Chopin's Nocturne in C-sharp Minor, Op. 27, No. 1.
References
- ^ https://twitter.com/DaveKosak/status/399321560344850432 Dave Kosak on Twitter
- ^ Blizzard Entertainment Inc. 2007-04-19. Crisis at the Portal (English). News From Outland: Crisis at Da Portal. Retrieved on 2009-07-20.
External links
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